| Quicksilver Reload | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Passive | |||
| Your imbued ability charges up over time with | |||
| Upgrades To: Mercurial Magnum | |||
| Internal name: upgrade_quick_silver | |||
| Sounds | |||
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{{Infobox item | {{Infobox item/auto|Quicksilver Reload| sound1 = quicksilver proc 01.mp3}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | == Notes == | ||
* [[Quicksilver Reload | * Quicksilver Reload is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]]. | ||
* Abilities that do not deal | * Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability first deals [[Weapon Damage]] or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals [[Pure Damage]] (i.e. {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}), Quicksilver Reload's bonus [[Spirit Damage]] is not applied. | ||
* Abilities that do not deal damage still trigger the instant reload and bonus [[Fire Rate]] effects. | |||
* The passive buff has a fixed duration of 12 seconds and is '''not''' affected by cooldown reduction. | |||
== | == Notable Interactions == | ||
Heroes with long | Heroes with a long [[Reload Time]] and/or quick-charging or multi-charge abilities can make good usage of Quicksilver: | ||
* {{HeroIcon|McGinnis}} with multiple | * {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges | ||
* {{HeroIcon|Infernus}} with multiple | * {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges | ||
* {{HeroIcon| | * {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early | ||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after | *{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards | ||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade | |||
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt | |||
* {{HeroIcon|Warden|Warden's}} {{AbilityIcon|Alchemical Flask}} can help Warden avoid his long [[Reload Time]] | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery | <gallery> | ||
Item - Quicksilver Reload - Passive.gif|{{HeroIcon|Infernus}} triggering | Item - Quicksilver Reload - Passive.gif|{{HeroIcon|Infernus}} triggering Quicksilver Reload when casting Catalyst to instantly reload and deal bonus damage to {{HeroIcon|Seven}}. | ||
</gallery> | </gallery> | ||
{{ | ==Trivia== | ||
*"Quicksilver" is an alternate/archaic name for the element [http://en.wikipedia.org/wiki/Mercury_(element) mercury], a metal most characterized by being the only metallic element to stay in a liquid state at room temperature. | |||
**The fluidity and "speed" of quicksilver compared to other metals is how it got its other name, in reference to the [https://en.wikipedia.org/wiki/Mercury_(planet) fastest planet] which was named after the Roman god Mercury, and is reflected by Quicksilver Reload's increased speed and fluidity of the player's magazine. | |||
**The mercury connections continue with {{ItemIcon|Mercurial Magnum}}, as the word "mercurial" is derived from the word mercury. | |||
== Navigation == | |||
{{Item Navbox}} | |||
Latest revision as of 15:46, 13 August 2026
| Quicksilver Reload | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Enhanced | |||
| Passive | |||
| Your imbued ability charges up over time with | |||
| Upgrades To: Mercurial Magnum | |||
| Internal name: upgrade_quick_silver | |||
| Sounds | |||
Quicksilver Reload is a Tier 2
Spirit Item that can be purchased from the Shop for
1,600.
It is a component of Mercurial Magnum.
Notes
[edit | edit source]- Quicksilver Reload is a Charge-Up item, thus not affected by Cooldown Reduction.
- Quicksilver Reload's bonus Spirit Damage will only trigger when the imbued ability first deals Weapon Damage or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals Pure Damage (i.e. Lady Geist's Soul Exchange), Quicksilver Reload's bonus Spirit Damage is not applied.
- Abilities that do not deal damage still trigger the instant reload and bonus Fire Rate effects.
- The passive buff has a fixed duration of 12 seconds and is not affected by cooldown reduction.
Notable Interactions
[edit | edit source]Heroes with a long Reload Time and/or quick-charging or multi-charge abilities can make good usage of Quicksilver:
- McGinnis with multiple Mini Turret charges
- Infernus with multiple Napalm charges
- Lash Flog heals a percentage of damage dealt and otherwise struggles to scale its damage early
- Wraith can repetitively fuel her firing duration with consistent use of Card Trick to extend her magazine and generate more Cards
- Vindicta Crow Familiar has a short cooldown after its T2 upgrade
- Mo & Krill Scorn has a short cooldown and heals a percentage of damage dealt
- Warden Alchemical Flask can help Warden avoid his long Reload Time
Update history
[edit | edit source]View the full update history: Quicksilver Reload/Update history
| Update | Changes |
|---|---|
| |
| |
|
Gallery
[edit | edit source]Trivia
[edit | edit source]- "Quicksilver" is an alternate/archaic name for the element mercury, a metal most characterized by being the only metallic element to stay in a liquid state at room temperature.
- The fluidity and "speed" of quicksilver compared to other metals is how it got its other name, in reference to the fastest planet which was named after the Roman god Mercury, and is reflected by Quicksilver Reload's increased speed and fluidity of the player's magazine.
- The mercury connections continue with Mercurial Magnum, as the word "mercurial" is derived from the word mercury.
Navigation
[edit | edit source]Weapon
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Vitality
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