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Rejuvenation Credit: replaced "rejuvenator" with "rejuvenation"
 
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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]{{Quotation|[[Paige]]|Get ready to defend the base, they'll be coming for us.
The '''Rejuvenator''' is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[Melee attack|melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills.
}}
The '''Rejuvenator''' is a single rune that spawns above the [[Mid-Boss]] pit after it is slain. It appears as a large, green crystal.
 
== Overview ==
After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health.


== Rejuvenation Credit ==
== Rejuvenation Credit ==
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first.
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.


When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.


The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members.
The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenation Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenation Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.
 
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]:


=== Buff values ===
Killing a player with a Rejuvenation credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]].
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
|-
! Source !! Buff Strength
|-
| [[Hero]] Fire Rate || +{{#invoke:GenericData|get_rejuv_param|FireRate}}
|-
| [[Hero]] Maximum Health || +{{#invoke:GenericData|get_rejuv_param|MaxHP}}
|-
| [[Hero]] Spirit Damage  || +{{#invoke:GenericData|get_rejuv_param|SpiritDamage}}
|}


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
{{Update history table/row
| update = August 8, 2025
| changes =
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
* Buff reduced from +20% max hp to +15%
* Buff reduced from +20% fire rate to +15%
}}
{{Update history table/row
| update = August 1, 2025
| changes =
* Rejuv buff duration reduced from 7 minutes to 5 minutes
}}
{{Update history table/row
| update = July 29, 2025
| changes =
* Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
}}
{{Update history table/row
| update = June 17, 2025
| changes =
* Rejuv drop duration reduced from 9s to 8s
}}
{{Update history table/row
| update = May 19, 2025
| changes =
* (Undocumented) Trooper health multiplier reduced from 2.2/2.5/2.8 to 2.0/2.3/2.6.
}}
{{Update history table/row
| update = May 13, 2025
| changes =
* (Undocumented) Rejuvenator buff duration increased from 3 minutes to 4 minutes.
* (Undocumented) Trooper health multiplier increased from 1.7/2.2/2.5 to 2.2/2.5/2.8.
* (Undocumented) Player respawn multiplier reduced from 0.6/0.5/0.4 to 0.5/0.4/0.3 (Respawn times are now shorter).
}}
{{Update history table/row
| update = April 4, 2025
| changes =
* Fix an edge case where a player can claim the Rejuv but also get parried
}}
}}


==Gallery==
<gallery>
File:Rejuv crystal.png|Rejuvenator [[Minimap]] icon
</gallery>
== Trivia ==
== Trivia ==


* {{HeroIcon|Billy}} makes a reference to the [[Rejuvenator]] rework, saying that "it used to go out to everybody until [[Yoshi|the Man]] decided it was too good".<ref>{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody 'til the Man decided it was too good.}}</ref>
* {{HeroIcon|Billy}} makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until [[Yoshi|the Man]] decided it was too good".<ref>{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody 'til the Man decided it was too good.}}</ref>


== References ==
== References ==
<references />
<references />
{{Navbox gameplay}}
{{Navbox gameplay}}

Latest revision as of 01:13, 1 September 2026

The Rejuvenator.
Get ready to defend the base, they'll be coming for us.

Paige

The Rejuvenator is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal.

Overview

[edit | edit source]

After the Mid-Boss is killed, the Rejuvenator descends over 6 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy melee attack, granting the Rejuvenation Credit buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health.

Rejuvenation Credit

[edit | edit source]

The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.

When there are 30 seconds left on the buff duration, Heroes are warned that it will expire soon.

The buff allows each player to revive with 100% of their health in the place of their death after 3 seconds. Upon death, the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenation Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenation Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.

Killing a player with a Rejuvenation credit does not appear as a kill in the HUD and does not grant any souls, but it does trigger "on hero kill" effects such as the cooldown reset of Shiv's Killing Blow or the stack buildup of Grey Talon's, Mo & Krill's and Vindicta's ultimates, and of Drifter's Bloodscent. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the Unstable Rift.

Update history

[edit | edit source]

View the full update history: Rejuvenator/Update history

Update Changes

June 30, 2026

  • Rejuv buff duration reduced from 4 minutes to 3.

March 6, 2026

  • Rejuv drop duration reduced from 7s to 6s.
  • Rejuv duration no longer refreshes when hitting a crystal later.

November 21, 2025

  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp.
[edit | edit source]

Trivia

[edit | edit source]
  • Billy makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until the Man decided it was too good".[1]

References

[edit | edit source]
  1. Billy's in-game voice line (picked up Rejuv) - "You know, this used to go to everybody 'til the Man decided it was too good."