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When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members. | The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon [[death]], the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members. | ||
Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]]. | Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the [[Unstable Rift]]. | ||
Revision as of 01:11, 1 September 2026

“Get ready to defend the base, they'll be coming for us.— Paige
The Rejuvenator is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal.
Overview
After the Mid-Boss is killed, the Rejuvenator descends over 6 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy melee attack, granting the Rejuvenation Credit buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3. Hitting the Rejuvenator also heals the first player who punched it to full health.
Rejuvenation Credit
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 3 minutes or until all credits are consumed, whichever comes first.
When there are 30 seconds left on the buff duration, Heroes are warned that it will expire soon.
The buff allows each player to revive with 100% of their health in the place of their death after 3 seconds. Upon death, the player respawns in place (and on the ground below them if they died mid-air), loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members.
Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any souls, but it does trigger "on hero kill" effects such as the cooldown reset of Shiv's Killing Blow or the stack buildup of Grey Talon's, Mo & Krill's and Vindicta's ultimates, and of Drifter's Bloodscent. The player is effectively "dead" during the revive countdown, meaning they do not share ally presence-based effects and do not contest the Unstable Rift.
Update history
View the full update history: Rejuvenator/Update history
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Gallery
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Rejuvenator Minimap icon
Trivia
- Billy makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until the Man decided it was too good".[1]
References
- ↑
Billy's in-game voice line (picked up Rejuv) - "You know, this used to go to everybody 'til the Man decided it was too good."
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