Runed Gauntlets: Difference between revisions

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Wrap Infobox item into Default/Enhanced tabber (BOT)
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Runed Gauntlets}}
<tabber>
Default=
{{Infobox item
| item_name            = Runed Gauntlets
| street_brawl        = true
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|MeleeDistanceScale}} Heavy [[Melee Distance]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]]
| item_stat3          = +{{ItemData|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_runed_gauntlets_parry_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive2_description = {{#invoke:Lang|get_string|upgrade_runed_gauntlets_desc}}
| passive2_stat1      = {{ItemData|{{#var:item_key_or_en}}|CooldownReductionOnHitPct}} [[Cooldown Reduction]] on hit
| passive2_stat2      = {{ItemData|{{#var:item_key_or_en}}|CooldownReductionOnHitMin}}s Minimum [[Cooldown Reduction]]
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Runed Gauntlets
| street_brawl        = true
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MeleeDistanceScale|prefix=+|suffix=|noicon=true}} Heavy [[Melee Distance]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MeleeResistPercent|prefix=+|suffix=|noicon=true}} [[Melee Resist]]
| item_stat3          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusMeleeDamagePercent|prefix=+|suffix=|noicon=true}} [[Melee Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_runed_gauntlets_parry_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive2_description = {{#invoke:Lang|get_string|upgrade_runed_gauntlets_desc}}
| passive2_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CooldownReductionOnHitPct|prefix=|suffix=|noicon=true}} [[Cooldown Reduction]] on hit
| passive2_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CooldownReductionOnHitMin|prefix=|suffix=s|noicon=true}} Minimum [[Cooldown Reduction]]
}}
</tabber>
</div>


'''Runed Gauntlets''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].
{{ItemSummary|{{#var:item_key_or_en}}}}


It can only be obtained in Street Brawl.
== Affected Abilities ==
 
Some abilities scale with melee damage and are affected by Runed Gauntlets' increase to [[Melee Damage]]. Since all these abilities are considered to deal melee damage Runed Gauntlets also provides a hefty 50% resist against these abilities.
 
{{AbilityTable|melee}}
 
== Notes ==
 
* The parry-piercing passive will go into cooldown only after a parry has been pierced.
*{{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} can still be parried even when Runed Gauntlets are equipped.


== Update history ==
== Update history ==
{{Update history}}{{Item Navbox}}
{{Update history}}
 
== Navigation ==
{{Item Navbox}}

Latest revision as of 13:17, 16 May 2026

Runed Gauntlets
Image for the Deadlock item Runed Gauntlets
Street Brawl Item
Legendary
+150% Heavy Melee Distance
+50% Melee Resist
+30% Melee Damage
Passive 10s
Pierces through parry.
Passive
Everytime you land a heavy melee, your existing cooldowns get reduced.
Internal name: upgrade_runed_gauntlets

Runed Gauntlets is a Legendary Weapon Item that can only be obtained in Street Brawl.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by Runed Gauntlets' increase to Melee Damage. Since all these abilities are considered to deal melee damage Runed Gauntlets also provides a hefty 50% resist against these abilities.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling Notes
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling.
Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total 70).
Drifter Rend 0 ×1.2 on T3 becomes ×0.55 Heavy Melee scaling.
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5 on T1 gets +30 base damage (total 30).
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6 on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried.
Yamato Flying Slash 0 ×1

Notes

[edit | edit source]
  • The parry-piercing passive will go into cooldown only after a parry has been pierced.
  • Viscous' Puddle Punch can still be parried even when Runed Gauntlets are equipped.

Update history

[edit | edit source]

View the full update history: Runed Gauntlets/Update history

Update Changes

March 21, 2026

  • Melee distance increased from 130% to 150%.
  • Cooldown on hit reduced from -12% to -16%.
  • Cooldown on hit reduced from -3s to -4s.

January 22, 2026

  • Added to the game.
[edit | edit source]
Weapon
Vitality
Spirit