Sandbox: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Settings: list of settings and descriptions |
Gammaton32 (talk | contribs) |
||
| (10 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{HeroTabs}} | {{HeroTabs}} | ||
{{ | [[File:Sandbox screenshot.png|thumb|{{HeroIcon|Infernus}} in the Sandbox.]] | ||
{{Quotation|{{HeroIcon|McGinnis}}|Ready to do some field testing.||Mcginnis_select_06.mp3}} | {{Quotation|{{HeroIcon|McGinnis}}|Ready to do some field testing.||Mcginnis_select_06.mp3}} | ||
'''The Sandbox''' is a map in ''[[Deadlock]]'' in which players can test the various [[mechanics]] of the game. | '''The Sandbox''' is a map in ''[[Deadlock]]'' in which players can test the various [[mechanics]] of the game. | ||
| Line 8: | Line 8: | ||
Players can access the Sandbox from the Play menu or by entering the [[Teleporter]] in the [[Hideout]]'s Atrium. Once in the Sandbox, entering the Teleporter will bring them back to the Atrium. | Players can access the Sandbox from the Play menu or by entering the [[Teleporter]] in the [[Hideout]]'s Atrium. Once in the Sandbox, entering the Teleporter will bring them back to the Atrium. | ||
Players spawn in front of a [[Curiosity Shop]] (though they can buy items anywhere on the map). The spawn area heals the player. To the left, there is a small garden with an ally and enemy [[Lane Guardian]] on each side, and an area with an enemy [[Walker]] further to the left. [[Trooper]]s will spawn behind each Guardian and fight each other. | Players spawn in front of a [[Curiosity Shop]] (though they can buy [[items]] anywhere on the map). The spawn area heals the player. There is a yellow [[Zipline]] circling the building behind the shop. | ||
To the left, there is a small garden with an ally and enemy [[Lane Guardian]] on each side, and an area with an enemy [[Walker]] further to the left. [[Trooper]]s will spawn behind each Guardian and fight each other. | |||
To the right, there is an ally and enemy Test Dummy hero next to a shooting range. In the front behind the truck, another Test Dummy runs left to right. There's a [[Cosmic Veil]], a [[Rope]], a [[Jump Pad]], two [[Powerups]], a [[Rejuvenator]], and a pair of [[Teleporter]]s. Further to the right, the Gym has a Dummy that will [[melee]] players to train [[parry]] timing. In the room labeled "Storage" in the back, there is a [[Neutral]] camp with a small, medium and large Neutral. | |||
== Settings == | == Settings == | ||
| Line 17: | Line 21: | ||
Note: All hero tool settings also apply to the mimic/puppet if the player is controlling one. | Note: All hero tool settings also apply to the mimic/puppet if the player is controlling one. | ||
* Change Hero: change the player's hero | * Change Hero: change the player's hero | ||
* Change Team: change to enemy team and choose hero | * Change Team: change to enemy team and choose hero | ||
* Reset Hero: reset to level 0 with no ability upgrades | * Reset Hero (<code>resetme</code>): reset to level 0 with no ability upgrades | ||
* Level Up: level the player up by 1 | * Level Up (<code>givelevelupgold 1</code>): level the player up by 1 | ||
* Max Level: set level to | * Max Level (<code>givelevelupgold {{#invoke:SoulUnlock|get_max|PowerIncrease}}</code>): set level to {{#invoke:SoulUnlock|get_max|PowerIncrease}} | ||
* Half Health: set the player to half health | * Half Health (<code>healthpct 50</code>): set the player to half health | ||
* Full Health: set the player to full health | * Full Health (<code>healthpct 100</code>): set the player to full health | ||
* Kill Hero: kill the player | * Kill Hero (<code>lethaldamageme</code>): kill the player | ||
* All Perks: unlock all ability upgrades | * All Perks (<code>giveallupgrades</code>): unlock all ability upgrades | ||
* Spawn Camp: spawn jungle camp | * Spawn Camp (<code>citadel_spawn_nearby_neutrals</code>): spawn jungle camp | ||
=== Game Rules === | === Game Rules === | ||
* No Death: heroes can't die | * No Death: heroes can't die (NPCs can still die) | ||
* No Reload: weapons have infinite ammo | * No Reload: weapons have infinite ammo | ||
* No Cooldown: set all cooldowns to 1s (not actually instant) | * No Cooldown: set all cooldowns to 1s (not actually instant) | ||
* Fast Stamina: make stamina cooldown faster | * Fast Stamina: make stamina cooldown faster | ||
* Speed-: slow game time | * Speed- (<code>host_timescale_dec</code>): slow game time | ||
* Speed=: reset to default speed | * Speed= (<code>host_timescale 1.0</code>): reset to default speed | ||
* Speed+: speed up game time | * Speed+ (<code>host_timescale_inc</code>): speed up game time | ||
=== Hero Control === | === Hero Control === | ||
* Take Control: take control of the target hero | * Take Control (<code>citadel_assume_pawn_control</code>): take control of the target hero | ||
* Remove Bots: remove all bot heroes from the map, including Dummies | * Remove Bots (<code>bot_kick_all</code>): remove all bot heroes from the map, including Dummies | ||
* Hero to spawn (hero portrait): select which hero will be spawned as enemy or friendly | * Hero to spawn (hero portrait): select which hero will be spawned as enemy or friendly | ||
* As Enemy: spawn enemy hero based on the player's crosshair | * As Enemy: spawn enemy hero based on the player's crosshair | ||
* As Friendly: spawn friendly hero based on the player's crosshair | * As Friendly: spawn friendly hero based on the player's crosshair | ||
* Make Mimic: make target hero mimic the player | * Make Mimic (<code>bot_mimic_target</code>): make target hero mimic the player | ||
* Make Puppet: switch control to the target hero from the current hero's perspective | * Make Puppet (<code>bot_puppet_target</code>): switch control to the target hero from the current hero's perspective | ||
* Clear Follow: reset mimic or puppet | * Clear Follow (<code>bot_mimic 0; bot_puppet 0</code>): reset mimic or puppet | ||
== Known Bugs == | |||
* If the player goes back to the Hideout via the menu while in puppet mode, they won't be able to move their hero in the Hideout. This can only be fixed by using "Clear Follow" in [[Console commands|console]] (<code>bot_puppet 0</code>), or by closing and re-opening the game. | |||
< | |||
</ | |||
== Trivia == | == Trivia == | ||
Latest revision as of 12:30, 1 September 2026

“— McGinnis
The Sandbox is a map in Deadlock in which players can test the various mechanics of the game.
Overview
[edit | edit source]Players can access the Sandbox from the Play menu or by entering the Teleporter in the Hideout's Atrium. Once in the Sandbox, entering the Teleporter will bring them back to the Atrium.
Players spawn in front of a Curiosity Shop (though they can buy items anywhere on the map). The spawn area heals the player. There is a yellow Zipline circling the building behind the shop.
To the left, there is a small garden with an ally and enemy Lane Guardian on each side, and an area with an enemy Walker further to the left. Troopers will spawn behind each Guardian and fight each other.
To the right, there is an ally and enemy Test Dummy hero next to a shooting range. In the front behind the truck, another Test Dummy runs left to right. There's a Cosmic Veil, a Rope, a Jump Pad, two Powerups, a Rejuvenator, and a pair of Teleporters. Further to the right, the Gym has a Dummy that will melee players to train parry timing. In the room labeled "Storage" in the back, there is a Neutral camp with a small, medium and large Neutral.
Settings
[edit | edit source]
These settings are also used in the "Explore NYC" mode.
Hero Tools
[edit | edit source]Note: All hero tool settings also apply to the mimic/puppet if the player is controlling one.
- Change Hero: change the player's hero
- Change Team: change to enemy team and choose hero
- Reset Hero (
resetme): reset to level 0 with no ability upgrades - Level Up (
givelevelupgold 1): level the player up by 1 - Max Level (
givelevelupgold 35): set level to 35 - Half Health (
healthpct 50): set the player to half health - Full Health (
healthpct 100): set the player to full health - Kill Hero (
lethaldamageme): kill the player - All Perks (
giveallupgrades): unlock all ability upgrades - Spawn Camp (
citadel_spawn_nearby_neutrals): spawn jungle camp
Game Rules
[edit | edit source]- No Death: heroes can't die (NPCs can still die)
- No Reload: weapons have infinite ammo
- No Cooldown: set all cooldowns to 1s (not actually instant)
- Fast Stamina: make stamina cooldown faster
- Speed- (
host_timescale_dec): slow game time - Speed= (
host_timescale 1.0): reset to default speed - Speed+ (
host_timescale_inc): speed up game time
Hero Control
[edit | edit source]- Take Control (
citadel_assume_pawn_control): take control of the target hero - Remove Bots (
bot_kick_all): remove all bot heroes from the map, including Dummies - Hero to spawn (hero portrait): select which hero will be spawned as enemy or friendly
- As Enemy: spawn enemy hero based on the player's crosshair
- As Friendly: spawn friendly hero based on the player's crosshair
- Make Mimic (
bot_mimic_target): make target hero mimic the player - Make Puppet (
bot_puppet_target): switch control to the target hero from the current hero's perspective - Clear Follow (
bot_mimic 0; bot_puppet 0): reset mimic or puppet
Known Bugs
[edit | edit source]- If the player goes back to the Hideout via the menu while in puppet mode, they won't be able to move their hero in the Hideout. This can only be fixed by using "Clear Follow" in console (
bot_puppet 0), or by closing and re-opening the game.
Trivia
[edit | edit source]- The layout of the garden area is similar to the Purple lane in the Neon Prime map.
Navigation
[edit | edit source]
| ||||||||||||||