Shrine: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Flex point now awarded when all shrines destroyed.
 
(52 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[File:Shrine_Icon.png|right|frameless|300x300px]]
{{Infobox unit
| name = Shrine
| Image = Shrines.png
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} / {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}
| bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
}}
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.


== Overview ==
== Overview ==
Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]].
The [[Hidden King]] shrine resembles a speaker tower with three large loudspeakers and three smaller ones, all mounted on an inscribed hexagonal platform with a candle placed at each point. A glowing magical symbol sits at the center of the speakers. The shrine is primarily colored orange to match the Hidden King’s theme, and it faces the Hidden King patron, appearing to transmit sound waves toward it.


Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at 4,000 Health.
In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.


Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines start with {{NpcData|destroyable_building|MaxHealthGenerator}} HP. When one shrine is destroyed, the other shrine's HP is increased to {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}.


=== Durability ===
== Resistances ==
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have 60% Bullet Resist, however with every additional enemy hero nearby, they lose 20%. This is likely to discourage backdooring, and encourage attacking the base as a team.
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform.
{| class="wikitable"
 
!Nearby Enemy Heroes
Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]].
![[File:Bullet_Armor.png|frameless|20x20px]] Bullet Resist
 
|-
Additionally, like [[Base Guardians]], Shrines have enemy scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more heroes. This is added multiplicatively to the base Bullet Resist.
|0
 
|60%
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
|-
 
|1
=== Ability Damage Reduction ===
|40%
The following abilities deal reduced damage to Shrines:
|-
{{ObjDamageReduction}}
|2
|20%
|-
|3
|0%
|-
|4
| -20%
|-
|5
| -40%
|-
|6
| -60%
|}
Shrines are one of three structures capable of regenerating health, alongside Base Guardians and the Patron. If a Shrine is kept out of combat for 60 seconds, it will rapidly regenerate 160 Health/s. Shrines also have backdoor protection, causing them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.


== Destruction ==
== Destruction ==
Destroying an individual '''Shrine''' will grant each member of your team {{Souls|500}} [[Souls]], and an [[Ability Point]].
Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane. Blue lane only gets Super Troopers when both shrines are destroyed. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage.


Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage, and the team is awarded its final [[Flex|item Flex slot]].
== Gallery ==
<gallery>
File:The archmother shrine.png|[[The Archmother]] shrine
File:Hidden king shrine.png|[[The Hidden King]] shrine
File:Shrine Icon.png|Old shrine<ref>"The old shrine appear to be a metallic chair or throne, with a modified Guardian sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby Troopers.</ref>
File:Windmill shirne.png|Unused windmill shrine found in the game files
</gallery>
 
== Update history ==
{{Update history}}


== Trivia ==
== Trivia ==


* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne, as well as the sign worn by the [[Guardian]], feature the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN  CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM  EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN  SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN  TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine heart—a testament.  In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice.  This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.</blockquote>
* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne in the old shrine, as well as the sign worn by the [[Guardian]], featured the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN  CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM  EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN  SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN  TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine heart-a testament.  In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice.  This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.</blockquote>
 
== References ==
<references />
{{Unit Navbox}}
{{Unit Navbox}}

Latest revision as of 02:06, 29 August 2026

Shrine
Stats
Health
Base Health: 5000 / 10000
Bullet Resist: 20%
Damage

Shrines are defensive Structures located in pairs within each team's base. They are the final objectives that must be destroyed before the Patron can be damaged.

Overview

[edit | edit source]

The Hidden King shrine resembles a speaker tower with three large loudspeakers and three smaller ones, all mounted on an inscribed hexagonal platform with a candle placed at each point. A glowing magical symbol sits at the center of the speakers. The shrine is primarily colored orange to match the Hidden King’s theme, and it faces the Hidden King patron, appearing to transmit sound waves toward it.

In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.

Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and curses players in or near the Shrine platform. Shrines start with 5000 HP. When one shrine is destroyed, the other shrine's HP is increased to 10000.

Resistances

[edit | edit source]

Shrines are completely invulnerable to damage until at least one pair of Base Guardians has been destroyed, and are also immune to damage from any source outside their platform.

Shrines have 20% Bullet Resist.

Additionally, like Base Guardians, Shrines have enemy scaling Bullet Resist. It starts at 60%, losing 20% per enemy hero nearby, up to 0% minimum for 3 or more heroes. This is added multiplicatively to the base Bullet Resist.

When Backdoor Protection is active, they have 65% Damage Resist and 65 Health Regen per second.

Ability Damage Reduction

[edit | edit source]

The following abilities deal reduced damage to Shrines:

Hero Ability Damage Reduction (%)
Bebop Hyper Beam -50
Haze Fixation -20
Infernus Flame Dash -50
McGinnis Heavy Barrage -50
Mina Nox Nostra -50
Paradox Pulse Grenade -50
Pocket Affliction -50
Seven Storm Cloud -50
Victor Aura of Suffering -50
Warden Last Stand -50

Destruction

[edit | edit source]

Once a shrine is destroyed, Troopers allied to the team that destroyed the shrine become Super Troopers for that shrine's lane. Blue lane only gets Super Troopers when both shrines are destroyed. Super Troopers gain 60% damage, 40% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage.

[edit | edit source]

Update history

[edit | edit source]

View the full update history: Shrine/Update history

Update Changes

April 30, 2026

  • Shrines now have 10% Bullet Resistance

March 10, 2026

March 6, 2026

  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die (Wiki note: Based on testing, this seems to have been reverted in an undocumented change)
  • Shrines bounty increased from 0 to 2000
  • Added "0 Way" veils underneath the Shrine platforms in each base

Trivia

[edit | edit source]
  • Latin inscription on the throne
    The backrest of the throne in the old shrine, as well as the sign worn by the Guardian, featured the following Latin text

    EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN TISSIMUM ORDINEM COELESTE ADORARE

    In English this approximately translates to

    Behold the sacrifice, the guardian of the stone offered with a divine heart-a testament. In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice. This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.

References

[edit | edit source]
  1. "The old shrine appear to be a metallic chair or throne, with a modified Guardian sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby Troopers.