The Soul Urn, also known as Spirit Urn, Soul Jar or Spirit Jar, is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.

You'd think people would be more excited about a jar of souls!

— Soul Urn

Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team Soul Orbs, a Golden statue buff, and additional souls for the courier.

Soul Urn icon

Carrying the soul urn

After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near it for 2 seconds. Being melee'd or stunned while picking up the urn resets its channel time, and the player cannot parry while picking it up.

While carrying the urn, the courier is affected in several ways:

  • They get a Move Speed bonus of +3.5 m/s (capped at 15 m/s max), get their Sprint Speed disabled and have 100% Slow Resistance and 30% Bullet and Spirit Resist.
  • They are disarmed, silenced, and cannot use active items.
    • Channeled abilities and items started before picking up the urn, like   Ivy's   Air Drop and   Magic Carpet, are not interrupted. Abilities can still be activated for about half a second while picking up urn.   Viscous cannot carry as   Goo Ball.
    • While Ivy can no longer pick up the urn while activating her ult, she can still fly allies carrying it, or pick the urn up during ult if she stays over it while flying. The latter can be achieved by dropping the urn inside a room with a low roof to fly inside.
  • They are revealed to the enemy team on the Minimap.
  • They cannot use Ziplines or Teleporters.
  • Going through   the Doorman's   Doors drops the urn at the entrance door.
  •   Rem and   Calico (during   Ava) cannot enter vents.

The courier can drop the urn at any time by pressing their parry key. A melee attack (light or heavy) or any stun from an enemy (including Troopers) will also force the courier to drop it. If the urn is left on the ground for too long, it will walk back to its spawn point.

Note: The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.

Drop-off location

 
Green candles indicating favored drop-off on the player's side

The drop-off point is on the opposite side of the map, marked by a Soul Urn outline icon on the Minimap and colored red if an enemy player is currently carrying the urn. The urn is instantly turned in when the courier steps onto the drop-off (being in the air doesn't count).

If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn, and a green arrow over the urn pointing to the favored side in the minimap. For the leading team (drop-off on the enemy's side), the candles and minimap arrow are red.

The drop-off location is determined when an urn is first picked up by any player. Once determined, the drop-off point is fixed until the next urn spawn, even if the urn walks back to its spawn or the team soul difference changes.

Anti-stalling mechanics

To prevent one team from holding the urn for too long without delivering it, the urn begins to damage its courier for 1.5% of their max health per second and disables their Health Regen after carrying it for 45 seconds. Furthermore, if the urn is dropped after that point the courier's entire team is prevented from picking up the urn again for 12 seconds. The 45-second timer pauses if the urn is dropped and resets if the enemy team picks it up.

Soul urn reward

The Soul Urn's base soul bounty is 1300 Souls and increases by 230 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.

  • 10-minute Urn: 3,600 Souls
  • 20-minute Urn: 5,900 Souls
  • 30-minute Urn: 8,200 Souls

When a team successfully turns in the Soul Urn:

  • A random Golden Statue buff is granted to each member of the capturing team.
  • 50% of the base value is distributed instantly and equally to all team members.
  • 50% of the base value is spawned as contestable Soul Orbs.

Courier's bonus

The courier receives a personal bonus equal to 35% of their total share (Base Share + Comeback Bonus). This bonus is awarded instantly upon delivery and cannot be denied by the enemy team. They also get 4 random Golden Statue buffs.

The comeback mechanic

 
“If we are to complete the ritual, we must think clearly.”
This page may contain factual inaccuracies. The information presented requires verification against reliable sources.
Issue: The math for comeback bounty may be inaccurate and needs more testing

If the capturing team is behind by 10% or more (15% for the first urn), the Urn becomes a Comeback Urn. This adds a Comeback Bonus to the reward:

  • Bonus Calculation: The bonus scales based on game time and the team's soul deficit. It uses a growth rate of 130 Souls per minute.
  • Approximate Formula: Individual Bonus = 130 × Minutes × Deficit %
  • Safe Payout: The entire Comeback Bonus is added to the Instant Soul pool.
  • Orbs: The contestable Soul Orbs do not increase during a comeback; they remain fixed at 50% of the original base share.

Note: The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.

Reward scenarios

The following examples use the 10-minute Soul Urn (Base Value: 3,600 Souls).

Scenario 1: Standard delivery (Team is winning or even)

  • Individual Base Share: 600 Souls (3,600 ÷ 6)
  • Orbs per player: 300 Souls (50% of share, deniable)
  • Instant per player: 300 Souls (50% of share, guaranteed)
  1. Each Teammate receives: 600 Souls total (300 instant + 300 from orbs)
  2. The Courier receives: 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
    • The courier's 35% bonus is: 600 × 0.35 = 210 souls.

Scenario 2: Comeback delivery (30% deficit)

  • Individual Base Share: 600 Souls
  • Comeback Bonus per player: 130 × 10 × 0.30 = 390 Souls
  • Total Individual Share: 990 Souls (600 base + 390 bonus)
  1. Each Teammate receives: 990 Souls total (690 instant + 300 from orbs)
    • Instant souls include 300 (base) + 390 (comeback).
  2. The Courier receives: 1,337 Souls total (1,037 instant + 300 orbs)
    • Courier bonus is: 990 × 0.35 = 346.5 souls.
    • Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
Soul Urn Bounty Progression (Standard Delivery)
Minute Total Pot Teammate Total Courier Total Team Instant (Total)
10 3,600 600 810 2,010
15 4,750 792 1,069 2,652
20 5,900 983 1,327 3,294
25 7,050 1,175 1,586 3,936
30 8,200 1,367 1,845 4,578
35 9,350 1,558 2,104 5,220
40 10,500 1,750 2,363 5,863
45 11,650 1,942 2,621 6,505
50 12,800 2,133 2,880 7,147

Note: Team Instant refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.

Update history

View the full update history: Soul Urn/Update history

Update Changes

July 13, 2026

  • (Undocumented) New hero-specific  Soul Urn voice lines.

July 9, 2026

  •  Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m).
  •  Urn Runner move speed bonus reduced from +3.5m to +2m.
  •  Urn Runner Stamina Recovery increased from +15% to +25%.
  •  Urn talking frequency increased from every 8s to every 6s.
  •  Urn talking sound distance increased (easier to hear a nearby  Urn Runner).

June 30, 2026

  •  Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  •  Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  •  Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  •  Urn runner can no longer parry
  •  Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  •  Urn is deposited immediately at the drop off point.
  •  Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  •  Urn runner gets +4 permanent buffs on deposit
  •  Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the  Urn will start walking very slowly on his own towards the deposit location
  •  Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • Debug command: citadel_force_spawn_idol - This spawns the  Soul Urn.

Lore

Trapper builds Soul Urns for the New York Municipal Coven.[1]

The Urn is sentient and says its job is to keep New York clean by capturing rogue spirits, which should then be released in another location.

The Urn nags heroes to be delivered quickly and believes its work is underappreciated.

Trivia

  • In Neon Prime, the Urn was called the Idol and dropped off at the Center Temple, a location above the Mid-Boss.

See also

Soul Urn/Quotes

References

  1.  Trapper's backstory - "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes."