Spirit Rend: Difference between revisions

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Notes: April 4, 2025 update
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'''Spellslinger Headshots''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also duplicating the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}.
'''Spellslinger Headshots''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also carrying over the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}.


Additionally, headshots landed on enemy heroes applies up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
Additionally, headshots landed on enemy heroes applies up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
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* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* As of the [[Update:February 25, 2025|February 25, 2025]] update, in addition to its own passive, '''Spellslinger's Headshots''' also has the passive effects of '''Soul Shredder Bullets'''.
* '''Spellslinger'''<nowiki/>'s debuff Spirit Amp and Spirit Lifesteal can only be activated through bullet damage, unlike '''Soul Shredder Bullets''', w<nowiki/>hich can be activated from any source of Weapon damage (e.g. bullets or melees).
** The '''Soul Shredder Bullets''' debuff can be activated from any source of Weapon damage (e.g. bullets or melees). However, '''Spellslinger'''<nowiki/>'s debuff with the same effect can only be activated through bullet damage.
*Currently for unknown reasons, Spellslinger Headshots has a max cap of 62% effectively making the 10th stack ineffective.  
** This means a bodyshot with a gun will effectively double the Spirit Amp and Lifesteal, granting 16% Spirit Amp and 36% Spirit Lifesteal, while a melee or ability that deals melee based damage will only grant 8% Spirit Amp and 18% Spirit Lifesteal.
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).  
*Currently for unknown reasons, Spellslinger Headshots and its Soul Shredder component's Spirit Amps add up to a max cap of 70%, effectively making the 10th stack ineffective.  
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 122 (16% + 6%), and further headshots will plateau at 170 damage (16% + 9 x 6%). <ref>{{YouTubeCite|HYGCowq2PQg|Demonstration of Spellslinger Headshots}}</ref>
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.



Revision as of 23:57, 4 April 2025

Image for the Deadlock item
Cost Souls4,250
Tier 3
+12% Weapon Damage
+150 Bonus Health
Passive
Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.
Upgrades From:
Soul Shredder Bullets
Internal name:

Spellslinger Headshots is a Tier 3 Weapon Item that grants Weapon Damage and Bonus Health, while also carrying over the Spirit Amp and Spirit Lifesteal granted by Soul Shredder Bullets.

Additionally, headshots landed on enemy heroes applies up to 10 stacks of a Spirit Amp debuff. All stacks are refreshed with each new stack.

It can be purchased from the Shop for Souls4,250 (its Component, Soul Shredder Bullets, makes up Souls1,250 of the cost).

Notes

  • The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
  • Unlike Escalating Exposure, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
  • Spellslinger's debuff Spirit Amp and Spirit Lifesteal can only be activated through bullet damage, unlike Soul Shredder Bullets, which can be activated from any source of Weapon damage (e.g. bullets or melees).
  • Currently for unknown reasons, Spellslinger Headshots has a max cap of 62% effectively making the 10th stack ineffective.
    • This can be seen through abilities that deal 100 base spirit damage such as Grey Talon's Charged Shot. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).
  • The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.

Update history

Main article: Spellslinger Headshots/Update history

View the full update history: Spirit Rend/Update history

Update Changes

April 30, 2026

  • Lifesteal reduced from 12% to 10%.

March 6, 2026

  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%

October 2, 2025

  • Debuff duration increased from 7s to 8s.
  • Cooldown reduced from 2.5s to 2.25s.

References

Weapon
Vitality
Spirit