Spirit Rend: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
updated cost for new patch (4,250 -> 3,200), updated cost of component (spirit shredder bullets 1,250 -> 1,600)
LVL (talk | contribs)
Updated and automated. Removed notes about spirit amp.
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Spirit Rend
| item_name           = Spirit Rend
| item_type = Weapon
| has_passive1        = true
| item_tier = 3
| has_passive2        = true
| has_active1 =  
| has_components       = true
| has_components = true
| component1_name     = Spirit Shredder Bullets
| has_iscomponentof =
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_iscomponentof2 =
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| component1_name = Soul Shredder Bullets
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}}% [[Spirit Resist]] (Conditional)
| item_stat1 = +12% Weapon Damage
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional)
| item_stat2 = +150 Bonus Health
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}
| souls = 3,200
| passive2_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechArmorDamageReduction}}% [[Spirit Resist on Headshot]] (Conditional)
| has_passive1 = true
| passive2_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| has_passive2 =
| passive2_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| passive1_description = Your bullets apply a debuff that amplifies your '''Spirit Damage''' and grants you '''Spirit Lifesteal''' against them. Landing a '''headshot''' increases your total '''Spirit Amp''' against them.
| passive2_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s Max Frequency
| passive1_stat1 = 8% Spirit Amp (Conditional)
| passive1_stat2 = +18% Spirit Lifesteal Proc (Conditional)
| passive1_stat3 = +6% Spirit Amp Per Headshot (Conditional)
| passive1_stat4 = 6s Debuff Duration
| passive1_stat5 = 10 Max Stacks
| passive1_stat6 = 1.5s Max Frequency
}}
}}


'''Spirit Rend''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also carrying over the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}. It was previously named '''Spellslinger Headshots'''.
'''Spirit Rend''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}. It was previously named '''Spellslinger Headshots'''.


Additionally, headshots landed on enemy heroes apply up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
Additionally, headshots landed on enemy heroes apply up to 4 [[Stack|stacks]] of a [[Spirit Resist]] debuff on top of the previous debuff. All stacks are refreshed with each new stack.


It can be purchased from the [[Shop]] for {{Souls|3,200}}. Its [[Component]], {{ItemIcon|Soul Shredder Bullets}}, makes up {{Souls|1,600}} of the cost.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Spirit Shredder Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Spirit Shredder Bullets}}}} of the cost.


== Notes ==
== Notes ==
* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* '''Spirit Rend'''<nowiki/>'s Spirit Resist and Spirit Lifesteal debuff can only be activated through bullet damage.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* '''Spellslinger'''<nowiki/>'s Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
*Currently for unknown re<nowiki/>asons, Spellslinger Headshots has a max cap of 62% Spirit Amp, effectively making the 10th stack ineffective.
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.


== Update history ==
== Update history ==

Revision as of 15:26, 15 May 2025

Spirit Rend
Image for the Deadlock item Spirit Rend
Cost Souls3,200
Tier 3
+75 Bonus Health
Passive
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Passive
Landing headshots against the target reduces their Spirit Resist further.
Upgrades From:
Spirit Shredder Bullets
Internal name: upgrade_spellslinger_headshots

Spirit Rend is a Tier 3 Weapon Item that grants Bonus Health, while also carrying over the Spirit Resist debuff and Spirit Lifesteal against enemies granted by Spirit Shredder Bullets. It was previously named Spellslinger Headshots.

Additionally, headshots landed on enemy heroes apply up to 4 stacks of a Spirit Resist debuff on top of the previous debuff. All stacks are refreshed with each new stack.

It can be purchased from the Shop for Souls3,200. Its Component, Spirit Shredder Bullets, makes up Souls1,600 of the cost.

Notes

  • Spirit Rend's Spirit Resist and Spirit Lifesteal debuff can only be activated through bullet damage.

Update history

Main article: Spellslinger Headshots/Update history

View the full update history: Spirit Rend/Update history

Update Changes

April 30, 2026

  • Lifesteal reduced from 12% to 10%.

March 6, 2026

  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%

October 2, 2025

  • Debuff duration increased from 7s to 8s.
  • Cooldown reduced from 2.5s to 2.25s.

References

Weapon
Vitality
Spirit