Stalker: Difference between revisions

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{{Infobox item
{{Infobox item
| item_name = Backstabber
| item_name           = Backstabber
| has_passive1 = true
| has_passive1         = true
| has_passive2 =
| item_stat1           = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}} Footstep Sound Distance
| has_active1 =
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_components =
| passive1_cooldown   = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_iscomponentof =
| has_iscomponentof2 =
| has_iscomponentof3 =
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}} Footstep Sound Distance
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional)
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional)
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)
| passive1_stat3       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| passive1_stat4       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius
| passive1_stat5       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius
| sound1       = Backstabber Proc.mp3
| sound1               = Backstabber Proc.mp3
}}
}}
'''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health.  
'''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health.  

Revision as of 20:18, 7 February 2026

Image for the Deadlock item
Cost SoulsCannot format non-number value.
Tier Item Not Found.
Item Not Found. Footstep Sound Distance
+Item Not Found. Bonus Health
Passive Item Not Found.s
Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
Internal name:
Sounds

Backstabber is a Tier Item Not Found. [[Item Not Found.]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health.

Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.

It can be purchased for SoulsCannot format non-number value. from the Shop.

Notes

Update history

View the full update history: Stalker/Update history

Update Changes

March 6, 2026

  • Renamed to Stalker
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

December 16, 2025

  • Move speed reduced from 1.75 to 1.5

October 2, 2025

  • Cooldown increased from 5s to 6s.
Weapon
Vitality
Spirit