Street Brawl: Difference between revisions

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Legendary Items: edited and simplified this section to be more consistent with the style of other pages
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=== {{ItemType|Armor|Vitality}} ===
=== {{ItemType|Armor|Vitality}} ===
* {{ItemIcon|Celestial Blessing}}  
* {{ItemIcon|Celestial Blessing}}: On use, applies a [[Dispel Magic|cleansing]] effect to your whole team, replenishing their [[health]] and [[stamina]] while increasing their [[Move Speed|movement speed]].


* {{ItemIcon|Cloak of Opportunity}}
* {{ItemIcon|Cloak of Opportunity}}: Occasionally block the next [[debuff]] that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary [[Damage Barrier|barrier]] and [[Move Speed|movement speed]], as well as a temporary [[Unstoppable]] effect.


* {{ItemIcon|Electric Slippers}}
* {{ItemIcon|Electric Slippers}}: While sliding, [[Bullet Evasion|evade]] bullets and gain increased [[Fire Rate|fire rate]] while dealing periodic [[Spirit Damage]] to nearby enemies.


* {{ItemIcon|Eternal Gift}}
* {{ItemIcon|Eternal Gift}}: Every 2 seconds, provides a random '''<u>permanent</u>''' [[Stats|stat buff]] to your hero, while also occasionally dramatically reducing your next [[Respawn|respawn timer]].


* {{ItemIcon|Nullification Burst}}
* {{ItemIcon|Nullification Burst}}: On use, removes any [[Status Effects|positive buffs]] on nearby enemies while blocking them from using any [[stamina]] or [[healing]] for a short duration.


* {{ItemIcon|Seraphim Wings}}
* {{ItemIcon|Seraphim Wings}}: Massively reduces your gravity, granting you large amounts of [[Damage Amplification|damage amplification]] and [[Damage Reduction|damage reduction]] while airborne. Also passively grants improved air control and allows for an additional [[Dash|air dash]] or [[Jumping|air jump]] before landing.


* {{ItemIcon|Shadow Strike}}
* {{ItemIcon|Shadow Strike}}: Any [[Stamina|stamina use]] causes you to become temporarily [[Status Effects#Stealth|invisible]]. Dealing damage with a [[Melee Attack|melee attack]] while invisible applies periodic [[Spirit Damage|spirit damage]] while stealing [[Damage Resistance|bullet and spirit resistances]].


=== {{ItemType|Tech|Spirit}} ===
=== {{ItemType|Tech|Spirit}} ===

Revision as of 18:44, 3 February 2026

Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock. Added in the Old Gods, New Blood update, it offers a short game format designed for quick sessions.

Unlike the standard mode, Street Brawl removes the laning and farming phases entirely, placing players in a best-of-five series of skirmishes with randomized, escalating item builds in a single lane.

Street Brawl has exclusive legendary items not available in standard matches, as well as enhanced versions of normal items. Legendary items also have a rare chance to be enhanced.

Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]

Overview

  • Team Size: 4v4
  • Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
  • Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
  • Ability Points: Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
  • Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
  • Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 2 rounds.

Game Mode Specific Differences

Heroes

Items

NPCs

Denizens do not spawn in Street Brawl.

Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime. They also deal more damage to structures.

Structures have faster and increased resist decay over time.

Other differences

Players cannot pause in Street Brawl.

Legendary Items

  • Haunting Shot: Your next bullet deals additional Spirit Damage based on the enemy's current Health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.

Strategy

Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.

Update history

View the full update history: Street Brawl/Update history

Update Changes

June 30, 2026

  • No longer locks you out of getting off the zipline in the first few seconds
  • Increased item randomness a bit
  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

June 11, 2026

  • All ability and item range/radius values are reduced by 10%

May 22, 2026

References

  1. 2026-01-22 - @messonizz and Yoshi; Deadlock Discord - @messonizz: "Does Street Brawl effect your rank?" Yoshi: "No it doesn't"