Torment Pulse: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Torment Pulse| sound1 = tormentpulse proc 01.mp3}}
| item_imagefilepath = Torment Pulse
| item_name = Torment Pulse
| item_type = Spirit
| souls = 3,000
| item_tier = 3
| has_components = false
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +160 [[Bonus Health]]
| item_stat2 = +6 [[Spirit Power]]
| has_passive1 = true
| has_passive2 = false
| passive1_cooldown =
| passive1_stat1 = '''40'''{{ss|0.3}} [[Spirit Damage]]
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby.
}}
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically deals [[Spirit Damage]] to the 2 closest enemies.


It can be purchased from the [[Shop]] for {{souls|3,000}}.
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}}.
*Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
* {{HeroIcon|Rem}} deals damage with Torment Pulse while following a teammate with {{AbilityIcon|Tag Along}}, also benefitting from the increased item range and spirit power from Tag Along's upgrades.


The pulse rate scales with Cooldown Reduction effects, causing Torment Pulse to deal damage more frequently.
== Sources of Melee Damage ==


== Recommended heroes ==
Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by [[Melee Resist]].
* {{HeroIcon|Abrams}}
 
* {{HeroIcon|Warden}}
=== Melee damage abilities ===
* {{HeroIcon|Mo & Krill}}
 
{{clear}}
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}}


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = October 11, 2024
{{Item Navbox}}
| changes =
* Torment Pulse now scales with cooldown again.
* Spirit power scaling reduced from 0.33 to 0.3.
}}
{{Update history table/row
| update = October 10, 2024
| changes =  
* Pulse interval is now fixed and does not get reduced with cooldown reduction.
}}
{{Update history table/row
| update = September 26, 2024
| changes =  
* Health Bonus increased from +140 to +160.
* Spirit Power damage scaling increased from 0.25 to 0.33.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
* Health increased from +125 to +140.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
* Spirit damage scaling increased from 0.2 to 0.24.
}}
}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 17:09, 20 June 2026

Torment Pulse
Image for the Deadlock item Torment Pulse
Cost Souls3,200
Tier 3
+100 Bonus Health
+18% Melee Resist
Passive 1.4s
Periodically deals spirit damage to the closest two enemies nearby.
25 x0.23
Pulse Damage
9m Pulse Radius
Internal name: upgrade_tech_damage_pulse
Sounds

Torment Pulse is a Tier 3 Spirit Item that can be purchased from the Shop for Souls3,200.

Notes

[edit | edit source]
  • Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder and Escalating Exposure.
  • Rem deals damage with Torment Pulse while following a teammate with Tag Along, also benefitting from the increased item range and spirit power from Tag Along's upgrades.

Sources of Melee Damage

[edit | edit source]

Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by Melee Resist.

Melee damage abilities

[edit | edit source]
This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage
Bebop Exploding Uppercut 0.01
Grapple Arm 0
Billy Bashdown 0
Calico Leaping Slash 10
Drifter Rend 0
Silver Boot Kick 0
Silver (Transformed) Go For The Throat 0
Mauling Leap 0
Viscous Puddle Punch 20
Yamato Flying Slash 0

Update history

[edit | edit source]

View the full update history: Torment Pulse/Update history

Update Changes

May 22, 2026

  • Melee Resist increased from 15% to 18%.

March 7, 2026

  • Pulse Damage reduced from 27+0.25 to 25+0.23

March 6, 2026

  • Damage spirit scaling reduced from 0.28 to 0.25
  • No longer hits sleeping enemies to avoid waking them up
[edit | edit source]
Weapon
Vitality
Spirit