Torment Pulse: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Torment Pulse| sound1 = tormentpulse proc 01.mp3}}
| item_name            = Torment Pulse
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_tech_damage_pulse_desc|item_name={{#var:item_key_or_en}}}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DamagePulseAmount}} [[Spirit Damage|Pulse Damage]]
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|DamagePulseRadius}} Pulse Radius
| sound1               = tormentpulse proc 01.mp3
}}


'''Torment Pulse''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Melee Resist]] to the purchasing hero. It periodically (every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, scales with item cooldown) deals [[Spirit Damage]] to the 2 closest enemies.
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.  
== Notes ==
*Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
* {{HeroIcon|Rem}} deals damage with Torment Pulse while following a teammate with {{AbilityIcon|Tag Along}}, also benefitting from the increased item range and spirit power from Tag Along's upgrades.


== Notes ==
== Sources of Melee Damage ==
Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
 
Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by [[Melee Resist]].
 
=== Melee damage abilities ===
 
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 17:09, 20 June 2026

Torment Pulse
Image for the Deadlock item Torment Pulse
Cost Souls3,200
Tier 3
+100 Bonus Health
+18% Melee Resist
Passive 1.4s
Periodically deals spirit damage to the closest two enemies nearby.
25 x0.23
Pulse Damage
9m Pulse Radius
Internal name: upgrade_tech_damage_pulse
Sounds

Torment Pulse is a Tier 3 Spirit Item that can be purchased from the Shop for Souls3,200.

Notes

[edit | edit source]
  • Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder and Escalating Exposure.
  • Rem deals damage with Torment Pulse while following a teammate with Tag Along, also benefitting from the increased item range and spirit power from Tag Along's upgrades.

Sources of Melee Damage

[edit | edit source]

Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by Melee Resist.

Melee damage abilities

[edit | edit source]
This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage
Bebop Exploding Uppercut 0.01
Grapple Arm 0
Billy Bashdown 0
Calico Leaping Slash 10
Drifter Rend 0
Silver Boot Kick 0
Silver (Transformed) Go For The Throat 0
Mauling Leap 0
Viscous Puddle Punch 20
Yamato Flying Slash 0

Update history

[edit | edit source]

View the full update history: Torment Pulse/Update history

Update Changes

May 22, 2026

  • Melee Resist increased from 15% to 18%.

March 7, 2026

  • Pulse Damage reduced from 27+0.25 to 25+0.23

March 6, 2026

  • Damage spirit scaling reduced from 0.28 to 0.25
  • No longer hits sleeping enemies to avoid waking them up
[edit | edit source]
Weapon
Vitality
Spirit