Tunnel: Difference between revisions

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If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
* For {{HeroIcon|Calico}}, she will stay as Ava and start rapidly taking damage, and instantly transform when she exits to a walkable area.
* For {{HeroIcon|Calico}}, she will stay as Ava and start rapidly taking damage, and instantly transform back when she exits to a walkable area.
* For {{HeroIcon|Mo & Krill}}, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}
* For {{HeroIcon|Mo & Krill}}, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}



Revision as of 14:53, 13 May 2026

For Air Vents, see Jump pad.

A vent in blue lane.
A subway station under blue lane, accessible by vents.

Vents are small shortcut passages in the map that lead to a network of underground tunnels connecting different locations.

Overview

Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the Soul UrnSoul Urn.

  • The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment.

The following heroes can access vents:

While in the tunnels, characters gain a 70% boost to their Move Speed. Sprint speed is not multiplied by the tunnel boost.

If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:

  • For Calico, she will stay as Ava and start rapidly taking damage, and instantly transform back when she exits to a walkable area.
  • For Mo & Krill, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}

Crates can be found inside tunnels, and cockroaches that can be killed for Souls1.

Notes

Known Bugs

  • A player may accidentally get stuck in the tunnels by glitching through geometry. In this case, the only way to exit is by opening the console with F7 and using the "killme" command to die and respawn. Using the "Unstick" button does not change the player's location.

Trivia

  • Due to the size of the tunnels, crates found inside them are smaller than normal crates.