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For Air Vents, see Jump pad.


Vents are small shortcut passages in the map that lead to a network of underground tunnels connecting different locations.
Overview
Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the
Soul Urn.
- The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment.
The following heroes can access vents:
- Rem, when crouching
- Calico in Ava form
- Grey Talon's Guided Owl
- Mo & Krill during Burrow
While in the tunnels, characters gain a 70% boost to their Move Speed. Sprint speed is not multiplied by the tunnel boost.
If a hero requires an ability to enter vents and the ability duration runs out, they will transform back and navigate the sewers in crouched state. Since vents are too small to enter even in this state, the hero will have to wait out the cooldown and use the ability again to actually exit the sewers.
Crates can be found inside tunnels, and cockroaches that can be killed for
1.
Notes
- Grey Talon's Guided Owl can also enter and exit the tunnels through the gap over the fence in the subway room next to Mid-Boss.
Known Bugs
- A player may accidentally get stuck in the tunnels by glitching through geometry. In this case, the only way to exit is by opening the console with F7 and using the "killme" command to die and respawn. Using the "Unstick" button does not change the player's location.
Gallery
-
Deadlock vents system layered with the regular map
Trivia
- Due to the size of the tunnels, crates found inside them are smaller than normal crates.
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