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== Notes == | == Notes == | ||
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | ||
* [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those from | * [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from [[Inhibitor]] and [[Silencer]]) are '''''NOT''''' suppressed. | ||
* Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | * Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | ||
* Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | * Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | ||
Revision as of 02:21, 13 March 2025
| Unstoppable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +150 Bonus Health | |||
| +15% Bullet Resist | |||
| +12 Spirit Power | |||
| +20% Movement Slow Resist | |||
| Active | |||
| Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. | |||
| Internal name: upgrade_unstoppable | |||
Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Bullet Resist, and Spirit Power to the purchasing hero.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
It can be purchased from the Shop for
6,000.
Notes
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Status Effects such as Anti-heal and Damage Debuffs (such as those applied from Inhibitor and Silencer) are NOT suppressed.
- Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
- Although not explicitly mentioned in its description, the usage of Unstoppable also grants the user immunity to the Interrupt status effect.
Update history
- Main article: Update history
View the full update history: Unstoppable/Update history
| Update | Changes |
|---|---|
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Gallery
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit