Update:October 2, 2025: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 4: Line 4:
| day = 2
| day = 2
| year = 2025
| year = 2025
| next_update =  
| next_update = {{Update link|October|3|2025}}
| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/
| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/
| source_title = 10-02-2025 Update
| source_title = 10-02-2025 Update
Line 12: Line 12:
* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)


* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc).
* Applying a [[Crowd_Control|CC]] to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc).


* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Line 19: Line 19:
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping


* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* [[Movement#Wall_Jump|Wall Jumps]] after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* Reduced corner boosting velocity by 20%
* Reduced corner boosting velocity by 20%


* Mid Boss base HP increased from 12500 to 13000
* [[Mid-Boss|Mid Boss]] base HP increased from 12500 to 13000
* Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
* [[Mid-Boss|Mid Boss]] damage resistance per second reduced from 50 + 7/min to 35 + 5/min
* Rejuv bonus HP reduced from 15% to 10%
* [[Rejuvenator|Rejuv]] bonus HP reduced from 15% to 10%
* 2nd Midboss rejuv credits reduced from 4 to 3
* 2nd Midboss [[Rejuvenator|rejuv]] credits reduced from 4 to 3


* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Dropped [[Souls#Unsecured_Souls|Unsecured soul bags]] now require a [[Melee Damage|Heavy Melee]] to secure rather than standing ontop of them


* Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
* [[Soul Urn]]: Carriers now have +30% bullet and +30% spirit Resist
* Soul Urn: Movespeed bonus reduced from +7m to +3.5m
* [[Soul Urn]]: Movespeed bonus reduced from +7m to +3.5m
* Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
* [[Soul Urn]]: Damage taken when holding too long increased from 1% to 1.5% Max Health per second


* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Added an extra [[Boon|boon]] at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)


* Neutral Shop no longer gets disabled if an enemy is nearby
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack Walkers reduced from 35m to 34m
* Distance to attack [[Walker|Walkers]] reduced from 35m to 34m
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}.
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}.
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Line 60: Line 60:
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} radius increased from 7m to 7.5m
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} radius increased from 7m to 7.5m


* Doorman: {{AbilityIcon|Doorway}} placement has been improved
* {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Doorway}} placement has been improved
* Doorman: {{AbilityIcon|Doorway}} can now be placed through veils again
* {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Doorway}} can now be placed through veils again
* Doorman: Improved performance when placing {{AbilityIcon|Doorway}}
* {{HeroIcon|The Doorman|l1=Doorman}}: Improved performance when placing {{AbilityIcon|Doorway}}


* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} new sound added for teleport precast
* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} new sound added for teleport precast
Line 78: Line 78:
* {{HeroIcon|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2
* {{HeroIcon|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} DPS reduced from 55 to 50
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} DPS reduced from 55 to 50
* {{HeroIcon|Ivy}}: Kedzu Bomb T3 DPS reduced from +46 to +40
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 DPS reduced from +46 to +40
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling increased from 1.0 to 1.5
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling increased from 1.0 to 1.5
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop)
Line 93: Line 93:


* {{HeroIcon|Mina}}: New heavy melee animation
* {{HeroIcon|Mina}}: New heavy melee animation
* {{HeroIcon|Mina}}: Can now float in the air with the umbrella for up to 2.5s with right click
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} now passively lets you float in the air with the umbrella for up to 2.5s with right click
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scale reduced from 1.5 to 0.5
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scale reduced from 1.5 to 0.5
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 now also increases heal spirit scale by 1.0
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 now also increases heal spirit scale by 1.0
Line 110: Line 110:
* {{HeroIcon|Paige}}: Bullet projectile speed increased by 15%
* {{HeroIcon|Paige}}: Bullet projectile speed increased by 15%
* {{HeroIcon|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66
* {{HeroIcon|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66
* {{HeroIcon|Paige}}: Defend and Fight! duration increased from 5s to 7s
* {{HeroIcon|Paige}}: {{AbilityIcon|Defend and Fight!}} duration increased from 5s to 7s
* {{HeroIcon|Paige}}: Defend and Fight! cooldown increased from 26s to 30s
* {{HeroIcon|Paige}}: {{AbilityIcon|Defend and Fight!}} cooldown increased from 26s to 30s
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} reduced cooldown from 30s to 25s
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} reduced cooldown from 30s to 25s
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit
Line 135: Line 135:
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage"
+3m Radius and +100 Damage"
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection
Line 186: Line 185:


* {{ItemIcon|Headshot Booster}}: Damage reduced from 50 to 45
* {{ItemIcon|Headshot Booster}}: Damage reduced from 50 to 45
* High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
* {{ItemIcon|High-Velocity Rounds}}: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
* {{ItemIcon|Backstabber}}: Cooldown increased from 5s to 6s
* {{ItemIcon|Backstabber}}: Cooldown increased from 5s to 6s
* {{ItemIcon|Mystic Shot}}: Damage reduced from 60 to 55
* {{ItemIcon|Mystic Shot}}: Damage reduced from 60 to 55
* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8%
* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8%
* Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
* {{ItemIcon|Cultist Sacrifice|l1=Cutlist Sacrifice{{sic}}}}: Fire Rate boon scaling reduced from 0.8 to 0.7
* {{ItemIcon|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4
* {{ItemIcon|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4
* {{ItemIcon|Cultist Sacrifice}}: Health reduced from 100 to 75
* {{ItemIcon|Cultist Sacrifice}}: Health reduced from 100 to 75
* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 250s to 260s
* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 250s to 260s
* Spirit {{AbilityIcon|Rend}}: Debuff duration increased from 7s to 8s
* {{ItemIcon|Spirit Rend}}: Debuff duration increased from 7s to 8s
* Spirit {{AbilityIcon|Rend}}: Cooldown reduced from 2.5s to 2.25s
* {{ItemIcon|Spirit Rend}}: Cooldown reduced from 2.5s to 2.25s
* {{ItemIcon|Toxic Bullets}}: Burn increased from 2.1% to 2.2%
* {{ItemIcon|Toxic Bullets}}: Burn increased from 2.1% to 2.2%
* {{ItemIcon|Blood Tribute}}: Heal reduction reduced from -40% to -30%
* {{ItemIcon|Blood Tribute}}: Heal reduction reduced from -40% to -30%
Line 225: Line 224:
* {{ItemIcon|Fury Trance}}: Cooldown increased from 16s to 18s
* {{ItemIcon|Fury Trance}}: Cooldown increased from 16s to 18s
* {{ItemIcon|Spirit Resilience}}: Spirit Resistance increased from 25% to 30%
* {{ItemIcon|Spirit Resilience}}: Spirit Resistance increased from 25% to 30%
* Diviner’s Kevlar: Duration increased from 13s to 20s
* {{ItemIcon|Diviner's Kevlar}}: Duration increased from 13s to 20s
* Diviner’s Kevlar: Spirit Power increased from +25 to +35
* {{ItemIcon|Diviner's Kevlar}}: Spirit Power increased from +25 to +35
* {{ItemIcon|Cheat Death}}: Damage output reduction reduced from -70% to -60%
* {{ItemIcon|Cheat Death}}: Damage output reduction reduced from -70% to -60%
* {{ItemIcon|Cheat Death}}: Healing reduction reduced from -70% to -60%
* {{ItemIcon|Cheat Death}}: Healing reduction reduced from -70% to -60%

Latest revision as of 21:31, 3 October 2025

Updates
September 11, 2025 October 2, 2025 October 3, 2025

Source: 10-02-2025 Update

General

[ General ]

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished



[ Heroes ]

  • Billy: Add footsteps to Billy's out of combat run animations
  • Billy: Base move speed reduced from 7.3 to 7.1
  • Billy: Blasted T1 movespeed increased from +1.75 to +2.25m
  • Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40
  • Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5
  • Ivy: Air Drop no longer grants allied bullet resistance (still grants barrier on drop)
  • Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • Kelvin: Clip size reduced from 15 to 14
  • Kelvin: Spirit Power per boon increased from 1.1 to 1.3
  • Mina: New heavy melee animation
  • Mina: Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Mina: Rake heal spirit scale reduced from 1.5 to 0.5
  • Mina: Rake T2 now also increases heal spirit scale by 1.0
  • Mina: Rake T3 damage increased from 6% to 7%
  • Mina: Sanguine Retreat cooldown increased from 27s to 30s
  • Mina: Nox Nostra now has 50% reduction in damage against objectives
  • Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
  • Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Warden: Fire rate spirit scaling increased from 0.22 to 0.25
  • Wraith: Base bullet damage increased from 5.115 to 5.4
  • Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • Wraith: Card Trick delay reduced from 0.75 to 0.7


[ Items ]