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=== General === | === General === | ||
=== Items === | === Items === | ||
Revision as of 20:18, 23 May 2026
| Updates | ||
|---|---|---|
| ← May 1, 2026 | May 22, 2026 | N/A → |
Source: 05-22-2026 Update (Reply)
General
General
Items
- Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
- NPC Healing increased from 15 to 20 User:Kai/change
- Cooldown reduced from 7s to 5s User:Kai/change
- Lifesteal increased from 14% to 16% User:Kai/change
- Weakening Headshot: Now works vs NPCs
- Fleetfoot: Now grants +6% Weapon Damage
- Fleetfoot: Active slow resistance increased from 35% to 40%
- Opening Rounds: Spirit Power reduced from +7 to +4
- Slowing Bullets: Dash Distance slow reduced from -25% to -22%
- Mystic Shot: Spirit scaling increased from 1 to 1.2
- Recharging Rush: Cooldown increased from 24s to 25s
- Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s
- Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
- Ballistic Enchantment: Now upgrades from Mystic Expansion
- Ballistic Enchantment: Ability Range increased from +20% to +22%
- Weighted Shots: Dash Distance slow reduced from -25% to -22%
- Weighted Shots: Debuff resistance increased from 20% to 22%
- Shadow Weave: Duration increased from 10s to 13s
- Shadow Weave: Ambush Fire Rate increased from 20% to 25%
- Shadow Weave: Ambush Spirit Power increased from 20 to 25
- Shadow Weave: Ambush Melee Damage increased from 20% to 25%
- Escalating Resilience: Max Ammo increased from 30% to 35%
- Escalating Resilience: Weapon Damage increased from 15% to 18%
- Heroic Aura: Radius increased from 30m to 35m
- Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity
- Sharpshooter: Long range weapon damage reduced from 70% to 60%
- Sharpshooter: Now has innate 10% Weapon Damage (from components)
- Hunter's Aura: Fire Rate reduction increased from -14% to -15%
- Cultist Sacrifice: Weapon Damage increased from 8% to 10%
- Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
- Cultist Sacrifice: Bonus Souls increased from 170% to 180%
- Toxic Bullets: No longer builds up from melee attacks
- Capacitor: Proc cooldown reduced from 0.25s to 0.2s
- Crushing Fists: Cooldown reduced from 7s to 5s
- Crushing Fists: Melee damage increased from 20% to 22%
- Frenzy: Triggered debuff resistance increased from 30% to 40%
- Crippling Headshot: Now works vs NPCs
- Crippling Headshot: Bullet Resist reduction increased from -16% to -17%
- Crippling Headshot: Spirit Resist reduction increased from -16% to -17%
- Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)
- Glass Cannon: Max Health reduction reduced from -15% to -13%
- Silencer: Spirit Resistance reduced from 15% to 12%
- Spellslinger: Cooldown Reduction reduced from 6% to 5%
- Healing Rite: Spirit scaling increased from 0.93 to 1.1
- Extra Regen: Regen reduced from 3 to 2.5
- Extra Regen: Out of Combat regen increased from 1 to 1.5
- Rebuttal: Parry cooldown reduced from -2s to -1.75s
- Debuff Reducer: Now grants +90 Health
- Return Fire: Duration increased from 6s to 6.5s
- Healing Booster: Fixed various abilities and items not being boosted correctly
- Restorative Locket: No longer has a minimum of 1 stamina restore
- Restorative Locket: Max stamina restored reduced from 4 to 3
- Reactive Barrier: Now grants +1 Out of Combat Regen (from components)
- Spirit Shielding: No longer grants +1.75m Move Speed on activation
- Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
- Weapon Shielding: No longer grants +1.75m Move Speed on activation
- Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
- Guardian Ward: Barrier increased from 200 to 250
- Guardian Ward: Cooldown increased from 45s to 60s
- Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)
- Bullet Lifesteal: Now grants +6% Weapon Damage
- Battle Vest: Weapon Damage increased from 15% to 18%
- Dispel Magic: Cooldown increased from 40s to 45s
- Spirit Lifesteal: Bonus Health increased from +70 to +90
- Fury Trance: Active duration increased from 6s to 6.5s
- Fury Trance: Gains the +6% Weapon Damage (from component)
- Fury Trance: Fire Rate increased from 30% to 32%
- Majestic Leap: Now grants +50% air control for the duration of the barrier
- Majestic Leap: Barrier boon scaling increased from 8 to 12
- Fortitude: Move speed increased from 1.25m to 1.5m
- Veil Walker: Heal per boon increased from 6 to 8
- Veil Walker: Invisibility duration increased from 7s to 8s
- Counterspell: Spirit Power reduced from +8 to +5
- Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)
- Juggernaut: Fire Rate reduction increased from -36% to -40%
- Juggernaut: Move speed bonus increased from +2m to +2.5m
- Spellbreaker: Now grants +90 Health (from components)
- Indomitable: Barrier scaling increased from 1.8 to 2.0
- Indomitable: Now has +2 Out of Combat Regen (from components)
- Indomitable: Bullet Resist increased from 8% to 10%
- Indomitable: Spirit Resist increased from 8% to 10%
- Witchmail: Spirit Resist increased from 20% to 22%
- Unstoppable: Cooldown reduced from 65s to 60s
- Infuser: Duration increased from 6s to 7s
- Infuser: Gains +6 Spirit Power (from components)
- Vampiric Burst: Duration increased from 4.5s to 5s
- Vampiric Burst: Now grants +6% Weapon Power (from components)
- Leech: Updated bonus HP to match the components
- Golden Goose Egg: Permanent buff from every 100 souls to every 80
- Mystic Regeneration: Regen duration increased from 6s to 7s
- Rusted Barrel: Bonus health increased from 50 to 60
- Cold Front: Radius reduced from 12m to 10m
- Cold Front: Damage height increased from 5m to 7m
- Bullet Resist Shredder: No longer grants +65 Bonus Health
- Bullet Resist Shredder: Bullet Resist increased from 8% to 9%
- Bullet Resist Shredder: Now grants +9% Weapon Damage
- Mystic Slow: Bonus Health increased from +30 to +50
- Arcane Surge: Fixed various interaction bugs with different abilities
- Surge of Power: Imbued Spirit Power increased from 24 to 25
- Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
- Spirit Snatch: Spirit Power Steal increased from 20 to 28
- Decay: Cooldown reduced from 32s to 30s
- Disarming Hex: Duration increased from 4s to 4.25s
- Torment Pulse: Melee Resist increased from 15% to 18%
- Radiant Regeneration: Regen duration increased from 6s to 7s
- Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
- Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
- Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
- Arctic Blast: Radius increased from 12m to 16m
- Arctic Blast: Damage height increased from 5m to 7m
- Arctic Blast: No longer does 15% damage amp
- Arctic Blast: Immobilize increased from 0.75s to 1s
- Focus Lens: Duration increased from 4s to 4.5s
- Scourge: Debuff resist increased from 15% to 17%
- Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
- Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Heroes
- Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
- Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
- Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
- Apollo: Improved the hero's hitboxes (easier to hit)
- Apollo: Base regen reduced from 2 to 1
- Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)
- Apollo: Flawless Advance hitbox reduced by 10%
- Bebop: Bullet damage per boon reduced from 0.139 to 0.115
- Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%
- Bebop: Sticky Bomb T2 increased from +75 Damage to +85
- Billy: Health per boon increased from +48 to +59
- Billy: Bullet damage per boon reduced from 0.165 to 0.142
- Billy: Rising Ram cooldown increased from 30s to 32s
- Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s
- Billy: Rising Ram T3 increased from -10s Cooldown to -13s
- Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
- Celeste: Improved the hero's hitboxes (easier to hit)
- Celeste: Stamina cooldown increased from 4.5s to 5s
- Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
- Celeste: Shining Wonder T2 increased from +50 Damage to +70
- The Doorman: Call Bell radius reduced from 6m to 5.5m
- The Doorman: Call Bell T3 radius increased from +4m to +4.5m
- The Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
- The Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- The Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
- The Doorman: Doorways close sub ability now starts on cooldown for 8s
- The Doorman: Doorway is no longer unsilenceable
- The Doorman: Fixed recent bug causing Luggage Cart not being dispelled
- Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
- Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
- Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
- Graves: Sprint speed increased from 1.6 to 2.2
- Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
- Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- Graves: Fixed Deadheads being unable to dash through veils
- Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- Graves: Update Graves' melee to also set the dash target for Deadheads
- Graves: Bullet damage and growth reduced by -10%
- Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s
- Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
- Grey Talon: Rain of Arrows duration reduced from 7s to 4s
- Grey Talon: Rain of Arrows moving ability in air improved
- Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
- Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3
- Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
- Holliday: Base bullet damage increased from 18.8 to 19.7
- Holliday: Health regen increased from 1 to 2
- Infernus: Bullet size increased from 3 to 4
- Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
- Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
- Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
- Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
- Lash: Bullet damage per boon reduced from 0.341 to 0.31
- Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
- McGinnis: Bullet damage per boon increased from 0.17 to 0.18
- McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
- McGinnis: Medicinal Specter radius increased from 5.5m to 6m
- Mina: Innate -8% Debuff Resist
- Mina: Love Bites T3 increased from -4s Cooldown to -5s
- Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
- Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
- Mirage: Updated Djinn's Mark visuals
- Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
- Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s
- Paige: Rallying Charge T3 increased from +135 Damage to +160
- Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
- Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
- Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s
- Pocket: Affliction cooldown increased from 140s to 150s
- Rem: Pillow Toss charge time reduced from 9s to 8s
- Rem: Pillow Toss T3 increased from +90 to +100 Damage
- Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- Seven: Bullet damage growth reduced from 0.374 to 0.337
- Seven: Crit reduction increased from 35% to 55%
- Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%
- Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%
- Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
- Shiv: Killing Blow cooldown increased from 105s to 125s
- Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%
- Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
- Shiv: Killing Blow T2 now also reduces cooldown by -30s
- Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
- Silver: Entangling Bola no longer prevents you from jumping and mantling
- Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
- Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
- Silver: Lycan Curse Fire Rate reduced from 80% to 65%
- Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
- Venator: Health increased from 790+43/boon to 830+48/boon
- Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
- Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge
- Victor: Bullet damage reduced from 13+0.3135 to 12+0.26
- Victor: Aura of Suffering now does 50% damage to objectives
- Viscous: Puddle Punch T1 now also increases damage by +20
- Viscous: Puddle Punch T2 no longer increases damage by +30
- Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
- Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
- Vyper: Screwjab Dagger T3 now also increases max stacks by 2
- Warden: Bullet damage per boon reduced from 0.38 to 0.34
- Warden: Binding Word T2 no longer increases cast range by +12m
- Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
- Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
- Yamato: Flying Slash range increased from 25m to 30m
- Yamato: Flying Slash T2 no longer grants +20m Cast Range
- Yamato: Flying Slash T3 now also grants +15m Cast Range
- Yamato: Flying Slash T3 increased from +1 Charge to +2
- Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
- Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7
Street Brawl
- Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech