Updates
May 1, 2026 May 22, 2026 N/A →

Source: 05-22-2026 Update (Reply)

General

General

Items


  • Fleetfoot: Active slow resistance increased from 35% to 40%
  • Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Shadow Weave: Ambush Melee Damage increased from 20% to 25%
  • Sharpshooter: Long range weapon damage reduced from 70% to 60%
  • Sharpshooter: Now has innate 10% Weapon Damage (from components)
  • Capacitor: Proc cooldown reduced from 0.25s to 0.2s
  • Frenzy: Triggered debuff resistance increased from 30% to 40%
  • Glass Cannon: Max Health reduction reduced from -15% to -13%
  • Silencer: Spirit Resistance reduced from 15% to 12%


  • Extra Regen: Out of Combat regen increased from 1 to 1.5
  • Rebuttal: Parry cooldown reduced from -2s to -1.75s
  • Healing Booster: Fixed various abilities and items not being boosted correctly
  • Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Fury Trance: Active duration increased from 6s to 6.5s
  • Fury Trance: Gains the +6% Weapon Damage (from component)
  • Majestic Leap: Now grants +50% air control for the duration of the barrier
  • Fortitude: Move speed increased from 1.25m to 1.5m
  • Veil Walker: Invisibility duration increased from 7s to 8s
  • Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Juggernaut: Fire Rate reduction increased from -36% to -40%
  • Juggernaut: Move speed bonus increased from +2m to +2.5m
  • Indomitable: Barrier scaling increased from 1.8 to 2.0
  • Indomitable: Now has +2 Out of Combat Regen (from components)
  • Witchmail: Spirit Resist increased from 20% to 22%
  • Infuser: Duration increased from 6s to 7s
  • Infuser: Gains +6 Spirit Power (from components)
  • Leech: Updated bonus HP to match the components


  • Cold Front: Damage height increased from 5m to 7m
  • Arcane Surge: Fixed various interaction bugs with different abilities
  • Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Decay: Cooldown reduced from 32s to 30s
  • Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Scourge: Debuff resist increased from 15% to 17%
  • Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49

Heroes


  • Apollo: Improved the hero's hitboxes (easier to hit)
  • Apollo: Base regen reduced from 2 to 1
  • Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.


  • Bebop: Bullet damage per boon reduced from 0.139 to 0.115


  • Billy: Health per boon increased from +48 to +59
  • Billy: Bullet damage per boon reduced from 0.165 to 0.142


  • Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)


  • Celeste: Improved the hero's hitboxes (easier to hit)
  • Celeste: Stamina cooldown increased from 4.5s to 5s


  • The Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • The Doorman: Doorways close sub ability now starts on cooldown for 8s


  • Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)



  • Graves: Sprint speed increased from 1.6 to 2.2
  • Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Graves: Fixed Deadheads being unable to dash through veils
  • Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Graves: Update Graves' melee to also set the dash target for Deadheads
  • Graves: Bullet damage and growth reduced by -10%


  • Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)



  • Holliday: Base bullet damage increased from 18.8 to 19.7
  • Holliday: Health regen increased from 1 to 2


  • Infernus: Bullet size increased from 3 to 4


  • Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground


  • Lash: Bullet damage per boon reduced from 0.341 to 0.31
  • Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration


  • McGinnis: Bullet damage per boon increased from 0.17 to 0.18


  • Mina: Innate -8% Debuff Resist
  • Mina: Fixed Rake sometimes not working with high ping



  • Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed





  • Rem: Tag Along burst heal now also applies to secondary allies that you jump to
  • Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Rem: Tag Along eject no longer briefly restricts movement abilities and input
  • Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)


  • Seven: Bullet damage growth reduced from 0.374 to 0.337
  • Seven: Crit reduction increased from 35% to 55%



  • Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)


  • Venator: Health increased from 790+43/boon to 830+48/boon


  • Victor: Bullet damage reduced from 13+0.3135 to 12+0.26




  • Warden: Bullet damage per boon reduced from 0.38 to 0.34
  • Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast


  • Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low


Street Brawl