User:Monster Domosed/Sandbox2: Difference between revisions

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=== Heroes ===


==== {{HeroIcon|Abrams}} ====
===== {{AbilityIcon|Infernal Resilience}} =====
* T1 changed from "<span style="color:red;">+1.5 Health Regen</span>" to "<span style="color:green;">+200 Max Health</span>"
* T2 changed from "<span style="color:red;">200 Max Health</span>" to "<span style="color:green;">+18% Melee Lifesteal</span>" (40% effective vs non-heroes)
===== {{AbilityIcon|Seismic Impact}} =====
* T2 increased from <span style="color:red;">+0.7s</span> Stun Duration to <span style="color:green;">+0.8s</span>
* T3 Unstoppable duration increased from <span style="color:red;">5s</span> to <span style="color:green;">6s</span>
==== {{HeroIcon|Apollo}} ====
===== General =====
* Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>)
* Base regen reduced from <span style="color:green;">2</span> to <span style="color:red;">1</span>
===== {{AbilityIcon|Riposte}} =====
* No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
* No longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}})
* No longer triggers off of objective damage
===== {{AbilityIcon|Flawless Advance}} =====
* Hitbox reduced by <span style="color:green;">10%</span>
==== {{HeroIcon|Bebop}} ====
===== General =====
* Bullet damage per boon reduced from <span style="color:green;">0.139</span> to <span style="color:red;">0.115</span>
===== {{AbilityIcon|Exploding Uppercut}} =====
* T2 weapon damage reduced from <span style="color:green;">+40%</span> to <span style="color:red;">+30%</span>
===== {{AbilityIcon|Sticky Bomb}} =====
* T2 increased from <span style="color:red;">+75 Damage</span> to <span style="color:green;">+85 Damage</span>
==== {{HeroIcon|Billy}} ====
===== General =====
* Health per boon increased from <span style="color:red;">+48</span> to <span style="color:green;">+59</span>
* Bullet damage per boon reduced from <span style="color:green;">0.165</span> to <span style="color:red;">0.142</span>
===== {{AbilityIcon|Rising Ram}} =====
* Cooldown increased from <span style="color:green;">30s</span> to <span style="color:red;">32s</span>
* T2 increased from <span style="color:red;">+0.3s Duration</span> to <span style="color:green;">+0.4s Duration</span>
* T3 increased from <span style="color:red;">-10s Cooldown</span> to <span style="color:green;">-13s Cooldown</span>
==== {{HeroIcon|Calico}} ====
===== {{AbilityIcon|Gloom Bombs}} =====
* T2 changed from "<span style="color:red;">+75 Damage to Barriers</span>" to "<span style="color:green;">-5% Melee Resist for 5s Per Bomb</span>" (stacks)
==== {{HeroIcon|Celeste}} ====
===== General =====
* Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>)
* Stamina cooldown increased from <span style="color:green;">4.5s</span> to <span style="color:red;">5s</span>
===== {{AbilityIcon|Radiant Daggers}} =====
* T2 changed from "<span style="color:red;">-18s Cooldown and +70 Damage</span>" to "<span style="color:green;">-22s Cooldown and +80 Damage</span>"
===== {{AbilityIcon|Shining Wonder}} =====
* T2 increased from <span style="color:red;">+50 Damage</span> to <span style="color:green;">+70 Damage</span>
==== {{HeroIcon|Doorman}} ====
===== {{AbilityIcon|Call Bell}} =====
* Radius reduced from <span style="color:green;">6m</span> to <span style="color:red;">5.5m</span>
* T3 radius increased from <span style="color:red;">+4m</span> to <span style="color:green;">+4.5m</span>
* Explosion damage spirit scaling reduced from <span style="color:green;">1.4</span> to <span style="color:red;">1.3</span>
* Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second
* Inaccuracy debuff reduced from <span style="color:green;">-100%</span> to <span style="color:red;">-40%</span>
===== {{AbilityIcon|Doorway}} =====
* Doorways close sub ability now starts on cooldown for <span style="color:red;">8s</span>
* Is no longer unsilenceable
===== {{AbilityIcon|Luggage Cart}} =====
* Fixed recent bug causing it not being dispelled
==== {{HeroIcon|Drifter}} ====
===== {{AbilityIcon|Rend}} =====
* T3 no longer increases scaling by <span style="color:red;">0.4</span>
* T3 now also deals <span style="color:green;">Heavy Melee Damage (0.55 scale)</span>
==== {{HeroIcon|Dynamo}} ====
===== {{AbilityIcon|Kinetic Pulse}} =====
* T2 reduced from <span style="color:green;">-18% Bullet Resistance</span> to <span style="color:red;">-15%</span>
* Spirit scaling reduced from <span style="color:green;">1.65</span> to <span style="color:red;">1.55</span>
===== {{AbilityIcon|Quantum Entanglement}} =====
* T3 changed from "<span style="color:red;">dispelling non-ult debuffs</span>" to "<span style="color:green;">reducing the duration of non-ult debuffs by 50%</span>"
==== {{HeroIcon|Graves}} ====
===== General =====
* Sprint speed increased from <span style="color:red;">1.6</span> to <span style="color:green;">2.2</span>
* Bullet damage and growth reduced by <span style="color:red;">10%</span>
===== {{AbilityIcon|Grasping Hands}} =====
* Now spawns a ghoul in the base ability
===== {{AbilityIcon|Jar of Dead}} =====
* Spirit scaling reduced from <span style="color:green;">0.35</span> to <span style="color:red;">0.31</span>
==== {{HeroIcon|Grey Talon}} ====
===== {{AbilityIcon|Rain of Arrows}} =====
* Cooldown reduced from <span style="color:red;">30s</span> to <span style="color:green;">22s</span>
* Cast delay reduced from <span style="color:red;">0.5s</span> to <span style="color:green;">0.2s</span>
* Duration reduced from <span style="color:green;">7s</span> to <span style="color:red;">4s</span>
* Moving ability in air improved
* Stamina distance changed from <span style="color:red;">-9%</span> to <span style="color:green;">+25%</span>
* Weapon Damage bonus reduced from <span style="color:green;">+4</span> to <span style="color:red;">+3</span>
* T1 changed from "<span style="color:red;">-14s Cooldown</span>" to "<span style="color:green;">+3 Weapon Damage and +30% Slow for 1.5s</span>"
* T2 changed from "<span style="color:red;">+5 Weapon Damage and +40% Slow for 1.5s</span>" to "<span style="color:green;">-13s Cooldown</span>"
==== {{HeroIcon|Haze}} ====
===== {{AbilityIcon|Fixation}} =====
* T3 increased from <span style="color:red;">+0.12</span> to <span style="color:green;">+0.14</span>
==== {{HeroIcon|Holliday}} ====
===== General =====
* Base bullet damage increased from <span style="color:red;">18.8</span> to <span style="color:green;">19.7</span>
* Health regen increased from <span style="color:red;">1</span> to <span style="color:green;">2</span>
==== {{HeroIcon|Infernus}} ====
===== General =====
* Bullet size increased from <span style="color:red;">3</span> to <span style="color:green;">4</span>
===== {{AbilityIcon|Concussive Combustion}} =====
* T3 increased from <span style="color:red;">+0.75s Stun Duration</span> to <span style="color:green;">+0.9s Stun Duration</span>
==== {{HeroIcon|Kelvin}} ====
===== {{AbilityIcon|Frost Grenade}} =====
* Damage spirit scaling reduced from <span style="color:green;">0.7</span> to <span style="color:red;">0.6</span>
===== {{AbilityIcon|Ice Path}} =====
* When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
===== {{AbilityIcon|Arctic Beam}} =====
* DPS spirit scaling reduced from <span style="color:green;">0.5</span> to <span style="color:red;">0.38</span>
==== {{HeroIcon|Lash}} ====
===== General =====
* Bullet damage per boon reduced from <span style="color:green;">0.341</span> to <span style="color:red;">0.31</span>
===== {{AbilityIcon|Ground Strike}} =====
* Damage per meter spirit scaling increased from <span style="color:red;">0.0372</span> to <span style="color:green;">0.04</span>
===== {{AbilityIcon|Grapple}} =====
* T2 bonus damage no longer stacks with itself, but instead refreshes the duration
* T3 now also grants <span style="color:green;">+1 Charge</span>
==== {{HeroIcon|McGinnis}} ====
===== General =====
* Bullet damage per boon increased from <span style="color:red;">0.17</span> to <span style="color:green;">0.18</span>
===== {{AbilityIcon|Heavy Barrage}} =====
* Fixed not triggering {{ItemIcon|Diviner's Kevlar}}
===== {{AbilityIcon|Medicinal Specter}} =====
* Radius increased from <span style="color:red;">5.5m</span> to <span style="color:green;">6m</span>
==== {{HeroIcon|Mina}} ====
===== General =====
* Innate <span style="color:green;">-8% Debuff Resist</span>
===== {{AbilityIcon|Rake}} =====
* Fixed sometimes not working with high ping
===== {{AbilityIcon|Love Bites}} =====
* T3 increased from <span style="color:red;">-4s Cooldown</span> to <span style="color:green;">-5s Cooldown</span>
* No longer applies the flat on hit damage to abilities
===== {{AbilityIcon|Nox Nostra}} =====
* T3 reduced from <span style="color:green;">1%</span> Current HP to <span style="color:red;">0.5%</span>
==== {{HeroIcon|Mirage}} ====
===== {{AbilityIcon|Djinn's Mark}} =====
* Updated visuals
==== {{HeroIcon|Mo & Krill}} ====
===== General =====
* Getting hit with a melee no longer knocks you up when burrowed
===== {{AbilityIcon|Sand Blast}} =====
* T3 increased from <span style="color:red;">+1s Duration</span> to <span style="color:green;">+1.5s Duration</span>
==== {{HeroIcon|Paige}} ====
===== {{AbilityIcon|Bookwyrm}} =====
* T2 improved from <span style="color:red;">-8s Cooldown</span> to <span style="color:green;">-12s Cooldown</span>
===== {{AbilityIcon|Rallying Charge}} =====
* T3 increased from <span style="color:red;">+135 Damage</span> to <span style="color:green;">+160 Damage</span>
* Now has half cooldown if it hits no allies or enemies
==== {{HeroIcon|Paradox}} ====
===== {{AbilityIcon|Time Wall}} =====
* T1 duration increased from <span style="color:red;">+2.5s</span> to <span style="color:green;">+3.5s</span>
* T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span>
* T3 Charge Delay reduced from <span style="color:red;">4s</span> to <span style="color:green;">2s</span>
===== {{AbilityIcon|Kinetic Carbine}} =====
* T3 increased from <span style="color:red;">+50%</span> Max Damage Scaling to <span style="color:green;">+55%</span>
===== {{AbilityIcon|Paradoxical Swap}} =====
* Damage increased from <span style="color:red;">125</span> to <span style="color:green;">150</span>
==== {{HeroIcon|Pocket}} ====
===== {{AbilityIcon|Flying Cloak}} =====
* T2 weapon damage duration reduced from <span style="color:green;">8s</span> to <span style="color:red;">6s</span>
===== {{AbilityIcon|Affliction}} =====
* Cooldown increased from <span style="color:green;">140s</span> to <span style="color:red;">150s</span>
==== {{HeroIcon|Rem}} ====
===== {{AbilityIcon|Pillow Toss}} =====
* Charge time reduced from <span style="color:red;">9s</span> to <span style="color:green;">8s</span>
* T3 increased from <span style="color:red;">+90 Damage</span> to <span style="color:green;">+100 Damage</span>
===== {{AbilityIcon|Tag Along}} =====
* Burst heal now also applies to secondary allies that you jump to
* Lingering heal duration reduced from <span style="color:green;">3s</span> to <span style="color:red;">2s</span>
* T2 Barrier and Item Duration/Range effectiveness increased from <span style="color:red;">25%</span> to <span style="color:green;">35%</span>
* T3 Missing Health Heal increased from <span style="color:red;">0.03</span> to <span style="color:green;">0.05</span>
* T3 Regen Per Second increased from <span style="color:red;">0.66</span> to <span style="color:green;">1.0</span>
* Can now be cast through veils
* Time to fly to your ally is now <span style="color:green;">50%</span> faster
===== {{AbilityIcon|Naptime}} =====
* Now provides <span style="color:green;">+30% damage reduction</span> in the base ability
==== {{HeroIcon|Seven}} ====
===== General =====
* Bullet damage growth reduced from <span style="color:green;">0.374</span> to <span style="color:red;">0.337</span>
* Crit reduction increased from <span style="color:red;">35%</span> to <span style="color:green;">55%</span>
==== {{HeroIcon|Shiv}} ====
===== {{AbilityIcon|Slice and Dice}} =====
* T2 reduced from <span style="color:green;">-8% Spirit Resist</span> to <span style="color:red;">-6%</span>
===== {{AbilityIcon|Bloodletting}} =====
* Deferred Damage Cleared reduced from <span style="color:green;">40%</span> to <span style="color:red;">35%</span>
* T3 increased from <span style="color:red;">+45%</span> Deferred Damage Cleared to <span style="color:green;">+50%</span>
===== {{AbilityIcon|Killing Blow}} =====
* Cooldown increased from <span style="color:green;">105s</span> to <span style="color:red;">125s</span>
* Full rage damage bonus reduced from <span style="color:green;">14%</span> to <span style="color:red;">12%</span>
* T2 increased from <span style="color:red;">+8%</span> Full Rage Damage Bonus to <span style="color:green;">+10%</span>
* T2 now also reduces cooldown by <span style="color:green;">-30s</span>
==== {{HeroIcon|Silver}} ====
===== General =====
* Bullet Cycle Time reduced from <span style="color:red;">0.9s</span> to <span style="color:green;">0.85s</span>
===== {{AbilityIcon|Entangling Bola}} =====
* No longer prevents you from jumping and mantling
* T2 changed from "<span style="color:red;">+0.75s Duration</span>" to "<span style="color:green;">-5s Cooldown</span>"
* T3 changed from "<span style="color:red;">-5s Cooldown and Ricochet to 2 additional targets</span>" to "<span style="color:green;">+0.75s Duration and Ricochet to 2 additional targets</span>"
===== {{AbilityIcon|Lycan Curse}} =====
* Fire Rate reduced from <span style="color:green;">80%</span> to <span style="color:red;">65%</span>
* Fire Rate spirit scaling increased from <span style="color:red;">0.25</span> to <span style="color:green;">0.45</span>
==== {{HeroIcon|Venator}} ====
===== General =====
* Health increased from <span style="color:red;">790+43/boon</span> to <span style="color:green;">830+48/boon</span>
===== {{AbilityIcon|Hex-Lined Snap Trap}} =====
* T3 increased from <span style="color:red;">+25%</span> Damage Against Revealed Targets to <span style="color:green;">+30%</span>
* T3 now also grants <span style="color:green;">+1 Charge</span>
==== {{HeroIcon|Victor}} ====
===== General =====
* Bullet damage reduced from <span style="color:green;">13+0.3135</span> to <span style="color:red;">12+0.26</span>
===== {{AbilityIcon|Jumpstart}} =====
* T3 spirit scaling increased from <span style="color:red;">+0.6</span> to <span style="color:green;">+0.9</span>
===== {{AbilityIcon|Aura of Suffering}} =====
* Now does <span style="color:green;">50%</span> damage to objectives
==== {{HeroIcon|Viscous}} ====
===== {{AbilityIcon|Puddle Punch}} =====
* T1 now also increases damage by <span style="color:green;">+20</span>
* T2 no longer increases damage by <span style="color:red;">+30</span>
* T2 now also grants <span style="color:green;">+40% Lifesteal</span>
==== {{HeroIcon|Vyper}} ====
===== {{AbilityIcon|Screwjab Dagger}} =====
* T2 bullet resist per stack from <span style="color:red;">-5%</span> to <span style="color:green;">-6%</span>
* T3 now also increases max stacks by <span style="color:green;">2</span>
==== {{HeroIcon|Warden}} ====
===== General =====
* Bullet damage per boon reduced from <span style="color:green;">0.38</span> to <span style="color:red;">0.34</span>
===== {{AbilityIcon|Willpower}} =====
* T3 debuff resistance now retroactively applies to existing debuffs when cast
===== {{AbilityIcon|Binding Word}} =====
* T2 no longer increases cast range by <span style="color:red;">+12m</span>
==== {{HeroIcon|Yamato}} ====
===== {{AbilityIcon|Power Slash}} =====
* Post cast time reduced from <span style="color:red;">0.4s</span> to <span style="color:green;">0.2s</span>
* Spirit scaling increased from <span style="color:red;">1.86</span> to <span style="color:green;">2.1</span>
===== {{AbilityIcon|Flying Slash}} =====
* Range increased from <span style="color:red;">25m</span> to <span style="color:green;">30m</span>
* T2 no longer grants <span style="color:red;">+20m Cast Range</span>
* T3 now also grants <span style="color:green;">+15m Cast Range</span>
* T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span>
===== {{AbilityIcon|Crimson Slash}} =====
* Fixed not being able to hit anything if the player is aimed too high or low
===== {{AbilityIcon|Shadow Transformation}} =====
* T1 increased from <span style="color:red;">+5 Weapon Damage</span> to <span style="color:green;">+7 Weapon Damage</span>

Revision as of 01:01, 27 May 2026

Heroes

  • T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
  • T2 increased from +0.7s Stun Duration to +0.8s
  • T3 Unstoppable duration increased from 5s to 6s


General
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • No longer triggers on damage auras (things like Flame Dash)
  • No longer triggers off of objective damage
  • Hitbox reduced by 10%


General
  • Bullet damage per boon reduced from 0.139 to 0.115
  • T2 weapon damage reduced from +40% to +30%
  • T2 increased from +75 Damage to +85 Damage


General
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Cooldown increased from 30s to 32s
  • T2 increased from +0.3s Duration to +0.4s Duration
  • T3 increased from -10s Cooldown to -13s Cooldown


  • T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)


General
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • T2 increased from +50 Damage to +70 Damage


  • Radius reduced from 6m to 5.5m
  • T3 radius increased from +4m to +4.5m
  • Explosion damage spirit scaling reduced from 1.4 to 1.3
  • Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second
  • Inaccuracy debuff reduced from -100% to -40%
  • Doorways close sub ability now starts on cooldown for 8s
  • Is no longer unsilenceable
  • Fixed recent bug causing it not being dispelled


  • T3 no longer increases scaling by 0.4
  • T3 now also deals Heavy Melee Damage (0.55 scale)


  • T2 reduced from -18% Bullet Resistance to -15%
  • Spirit scaling reduced from 1.65 to 1.55
  • T3 changed from "dispelling non-ult debuffs" to "reducing the duration of non-ult debuffs by 50%"


General
  • Sprint speed increased from 1.6 to 2.2
  • Bullet damage and growth reduced by 10%
  • Now spawns a ghoul in the base ability
  • Spirit scaling reduced from 0.35 to 0.31


  • Cooldown reduced from 30s to 22s
  • Cast delay reduced from 0.5s to 0.2s
  • Duration reduced from 7s to 4s
  • Moving ability in air improved
  • Stamina distance changed from -9% to +25%
  • Weapon Damage bonus reduced from +4 to +3
  • T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown"


  • T3 increased from +0.12 to +0.14


General
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2


General
  • Bullet size increased from 3 to 4
  • T3 increased from +0.75s Stun Duration to +0.9s Stun Duration


  • Damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • DPS spirit scaling reduced from 0.5 to 0.38


General
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Damage per meter spirit scaling increased from 0.0372 to 0.04
  • T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • T3 now also grants +1 Charge


General
  • Bullet damage per boon increased from 0.17 to 0.18
  • Radius increased from 5.5m to 6m


General
  • Innate -8% Debuff Resist
  • Fixed sometimes not working with high ping
  • T3 increased from -4s Cooldown to -5s Cooldown
  • No longer applies the flat on hit damage to abilities
  • T3 reduced from 1% Current HP to 0.5%


  • Updated visuals


General
  • Getting hit with a melee no longer knocks you up when burrowed
  • T3 increased from +1s Duration to +1.5s Duration


  • T2 improved from -8s Cooldown to -12s Cooldown
  • T3 increased from +135 Damage to +160 Damage
  • Now has half cooldown if it hits no allies or enemies


  • T1 duration increased from +2.5s to +3.5s
  • T3 increased from +1 Charge to +2 Charges
  • T3 Charge Delay reduced from 4s to 2s
  • T3 increased from +50% Max Damage Scaling to +55%
  • Damage increased from 125 to 150


  • T2 weapon damage duration reduced from 8s to 6s
  • Cooldown increased from 140s to 150s


  • Charge time reduced from 9s to 8s
  • T3 increased from +90 Damage to +100 Damage
  • Burst heal now also applies to secondary allies that you jump to
  • Lingering heal duration reduced from 3s to 2s
  • T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • T3 Missing Health Heal increased from 0.03 to 0.05
  • T3 Regen Per Second increased from 0.66 to 1.0
  • Can now be cast through veils
  • Time to fly to your ally is now 50% faster
  • Now provides +30% damage reduction in the base ability


General
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%


  • T2 reduced from -8% Spirit Resist to -6%
  • Deferred Damage Cleared reduced from 40% to 35%
  • T3 increased from +45% Deferred Damage Cleared to +50%
  • Cooldown increased from 105s to 125s
  • Full rage damage bonus reduced from 14% to 12%
  • T2 increased from +8% Full Rage Damage Bonus to +10%
  • T2 now also reduces cooldown by -30s


General
  • Bullet Cycle Time reduced from 0.9s to 0.85s
  • No longer prevents you from jumping and mantling
  • T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Fire Rate reduced from 80% to 65%
  • Fire Rate spirit scaling increased from 0.25 to 0.45


General
  • Health increased from 790+43/boon to 830+48/boon
  • T3 increased from +25% Damage Against Revealed Targets to +30%
  • T3 now also grants +1 Charge


General
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • T3 spirit scaling increased from +0.6 to +0.9
  • Now does 50% damage to objectives


  • T1 now also increases damage by +20
  • T2 no longer increases damage by +30
  • T2 now also grants +40% Lifesteal


  • T2 bullet resist per stack from -5% to -6%
  • T3 now also increases max stacks by 2


General
  • Bullet damage per boon reduced from 0.38 to 0.34
  • T3 debuff resistance now retroactively applies to existing debuffs when cast
  • T2 no longer increases cast range by +12m


  • Post cast time reduced from 0.4s to 0.2s
  • Spirit scaling increased from 1.86 to 2.1
  • Range increased from 25m to 30m
  • T2 no longer grants +20m Cast Range
  • T3 now also grants +15m Cast Range
  • T3 increased from +1 Charge to +2 Charges
  • Fixed not being able to hit anything if the player is aimed too high or low
  • T1 increased from +5 Weapon Damage to +7 Weapon Damage