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=== Heroes === | |||
==== {{HeroIcon|Abrams}} ==== | |||
===== {{AbilityIcon|Infernal Resilience}} ===== | |||
* T1 changed from "<span style="color:red;">+1.5 Health Regen</span>" to "<span style="color:green;">+200 Max Health</span>" | |||
* T2 changed from "<span style="color:red;">200 Max Health</span>" to "<span style="color:green;">+18% Melee Lifesteal</span>" (40% effective vs non-heroes) | |||
===== {{AbilityIcon|Seismic Impact}} ===== | |||
* T2 increased from <span style="color:red;">+0.7s</span> Stun Duration to <span style="color:green;">+0.8s</span> | |||
* T3 Unstoppable duration increased from <span style="color:red;">5s</span> to <span style="color:green;">6s</span> | |||
==== {{HeroIcon|Apollo}} ==== | |||
===== General ===== | |||
* Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>) | |||
* Base regen reduced from <span style="color:green;">2</span> to <span style="color:red;">1</span> | |||
===== {{AbilityIcon|Riposte}} ===== | |||
* No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m. | |||
* No longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}}) | |||
* No longer triggers off of objective damage | |||
===== {{AbilityIcon|Flawless Advance}} ===== | |||
* Hitbox reduced by <span style="color:green;">10%</span> | |||
==== {{HeroIcon|Bebop}} ==== | |||
===== General ===== | |||
* Bullet damage per boon reduced from <span style="color:green;">0.139</span> to <span style="color:red;">0.115</span> | |||
===== {{AbilityIcon|Exploding Uppercut}} ===== | |||
* T2 weapon damage reduced from <span style="color:green;">+40%</span> to <span style="color:red;">+30%</span> | |||
===== {{AbilityIcon|Sticky Bomb}} ===== | |||
* T2 increased from <span style="color:red;">+75 Damage</span> to <span style="color:green;">+85 Damage</span> | |||
==== {{HeroIcon|Billy}} ==== | |||
===== General ===== | |||
* Health per boon increased from <span style="color:red;">+48</span> to <span style="color:green;">+59</span> | |||
* Bullet damage per boon reduced from <span style="color:green;">0.165</span> to <span style="color:red;">0.142</span> | |||
===== {{AbilityIcon|Rising Ram}} ===== | |||
* Cooldown increased from <span style="color:green;">30s</span> to <span style="color:red;">32s</span> | |||
* T2 increased from <span style="color:red;">+0.3s Duration</span> to <span style="color:green;">+0.4s Duration</span> | |||
* T3 increased from <span style="color:red;">-10s Cooldown</span> to <span style="color:green;">-13s Cooldown</span> | |||
==== {{HeroIcon|Calico}} ==== | |||
===== {{AbilityIcon|Gloom Bombs}} ===== | |||
* T2 changed from "<span style="color:red;">+75 Damage to Barriers</span>" to "<span style="color:green;">-5% Melee Resist for 5s Per Bomb</span>" (stacks) | |||
==== {{HeroIcon|Celeste}} ==== | |||
===== General ===== | |||
* Improved the hero's hitboxes (<span style="color:green;">easier to hit</span>) | |||
* Stamina cooldown increased from <span style="color:green;">4.5s</span> to <span style="color:red;">5s</span> | |||
===== {{AbilityIcon|Radiant Daggers}} ===== | |||
* T2 changed from "<span style="color:red;">-18s Cooldown and +70 Damage</span>" to "<span style="color:green;">-22s Cooldown and +80 Damage</span>" | |||
===== {{AbilityIcon|Shining Wonder}} ===== | |||
* T2 increased from <span style="color:red;">+50 Damage</span> to <span style="color:green;">+70 Damage</span> | |||
==== {{HeroIcon|Doorman}} ==== | |||
===== {{AbilityIcon|Call Bell}} ===== | |||
* Radius reduced from <span style="color:green;">6m</span> to <span style="color:red;">5.5m</span> | |||
* T3 radius increased from <span style="color:red;">+4m</span> to <span style="color:green;">+4.5m</span> | |||
* Explosion damage spirit scaling reduced from <span style="color:green;">1.4</span> to <span style="color:red;">1.3</span> | |||
* Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second | |||
* Inaccuracy debuff reduced from <span style="color:green;">-100%</span> to <span style="color:red;">-40%</span> | |||
===== {{AbilityIcon|Doorway}} ===== | |||
* Doorways close sub ability now starts on cooldown for <span style="color:red;">8s</span> | |||
* Is no longer unsilenceable | |||
===== {{AbilityIcon|Luggage Cart}} ===== | |||
* Fixed recent bug causing it not being dispelled | |||
==== {{HeroIcon|Drifter}} ==== | |||
===== {{AbilityIcon|Rend}} ===== | |||
* T3 no longer increases scaling by <span style="color:red;">0.4</span> | |||
* T3 now also deals <span style="color:green;">Heavy Melee Damage (0.55 scale)</span> | |||
==== {{HeroIcon|Dynamo}} ==== | |||
===== {{AbilityIcon|Kinetic Pulse}} ===== | |||
* T2 reduced from <span style="color:green;">-18% Bullet Resistance</span> to <span style="color:red;">-15%</span> | |||
* Spirit scaling reduced from <span style="color:green;">1.65</span> to <span style="color:red;">1.55</span> | |||
===== {{AbilityIcon|Quantum Entanglement}} ===== | |||
* T3 changed from "<span style="color:red;">dispelling non-ult debuffs</span>" to "<span style="color:green;">reducing the duration of non-ult debuffs by 50%</span>" | |||
==== {{HeroIcon|Graves}} ==== | |||
===== General ===== | |||
* Sprint speed increased from <span style="color:red;">1.6</span> to <span style="color:green;">2.2</span> | |||
* Bullet damage and growth reduced by <span style="color:red;">10%</span> | |||
===== {{AbilityIcon|Grasping Hands}} ===== | |||
* Now spawns a ghoul in the base ability | |||
===== {{AbilityIcon|Jar of Dead}} ===== | |||
* Spirit scaling reduced from <span style="color:green;">0.35</span> to <span style="color:red;">0.31</span> | |||
==== {{HeroIcon|Grey Talon}} ==== | |||
===== {{AbilityIcon|Rain of Arrows}} ===== | |||
* Cooldown reduced from <span style="color:red;">30s</span> to <span style="color:green;">22s</span> | |||
* Cast delay reduced from <span style="color:red;">0.5s</span> to <span style="color:green;">0.2s</span> | |||
* Duration reduced from <span style="color:green;">7s</span> to <span style="color:red;">4s</span> | |||
* Moving ability in air improved | |||
* Stamina distance changed from <span style="color:red;">-9%</span> to <span style="color:green;">+25%</span> | |||
* Weapon Damage bonus reduced from <span style="color:green;">+4</span> to <span style="color:red;">+3</span> | |||
* T1 changed from "<span style="color:red;">-14s Cooldown</span>" to "<span style="color:green;">+3 Weapon Damage and +30% Slow for 1.5s</span>" | |||
* T2 changed from "<span style="color:red;">+5 Weapon Damage and +40% Slow for 1.5s</span>" to "<span style="color:green;">-13s Cooldown</span>" | |||
==== {{HeroIcon|Haze}} ==== | |||
===== {{AbilityIcon|Fixation}} ===== | |||
* T3 increased from <span style="color:red;">+0.12</span> to <span style="color:green;">+0.14</span> | |||
==== {{HeroIcon|Holliday}} ==== | |||
===== General ===== | |||
* Base bullet damage increased from <span style="color:red;">18.8</span> to <span style="color:green;">19.7</span> | |||
* Health regen increased from <span style="color:red;">1</span> to <span style="color:green;">2</span> | |||
==== {{HeroIcon|Infernus}} ==== | |||
===== General ===== | |||
* Bullet size increased from <span style="color:red;">3</span> to <span style="color:green;">4</span> | |||
===== {{AbilityIcon|Concussive Combustion}} ===== | |||
* T3 increased from <span style="color:red;">+0.75s Stun Duration</span> to <span style="color:green;">+0.9s Stun Duration</span> | |||
==== {{HeroIcon|Kelvin}} ==== | |||
===== {{AbilityIcon|Frost Grenade}} ===== | |||
* Damage spirit scaling reduced from <span style="color:green;">0.7</span> to <span style="color:red;">0.6</span> | |||
===== {{AbilityIcon|Ice Path}} ===== | |||
* When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground | |||
===== {{AbilityIcon|Arctic Beam}} ===== | |||
* DPS spirit scaling reduced from <span style="color:green;">0.5</span> to <span style="color:red;">0.38</span> | |||
==== {{HeroIcon|Lash}} ==== | |||
===== General ===== | |||
* Bullet damage per boon reduced from <span style="color:green;">0.341</span> to <span style="color:red;">0.31</span> | |||
===== {{AbilityIcon|Ground Strike}} ===== | |||
* Damage per meter spirit scaling increased from <span style="color:red;">0.0372</span> to <span style="color:green;">0.04</span> | |||
===== {{AbilityIcon|Grapple}} ===== | |||
* T2 bonus damage no longer stacks with itself, but instead refreshes the duration | |||
* T3 now also grants <span style="color:green;">+1 Charge</span> | |||
==== {{HeroIcon|McGinnis}} ==== | |||
===== General ===== | |||
* Bullet damage per boon increased from <span style="color:red;">0.17</span> to <span style="color:green;">0.18</span> | |||
===== {{AbilityIcon|Heavy Barrage}} ===== | |||
* Fixed not triggering {{ItemIcon|Diviner's Kevlar}} | |||
===== {{AbilityIcon|Medicinal Specter}} ===== | |||
* Radius increased from <span style="color:red;">5.5m</span> to <span style="color:green;">6m</span> | |||
==== {{HeroIcon|Mina}} ==== | |||
===== General ===== | |||
* Innate <span style="color:green;">-8% Debuff Resist</span> | |||
===== {{AbilityIcon|Rake}} ===== | |||
* Fixed sometimes not working with high ping | |||
===== {{AbilityIcon|Love Bites}} ===== | |||
* T3 increased from <span style="color:red;">-4s Cooldown</span> to <span style="color:green;">-5s Cooldown</span> | |||
* No longer applies the flat on hit damage to abilities | |||
===== {{AbilityIcon|Nox Nostra}} ===== | |||
* T3 reduced from <span style="color:green;">1%</span> Current HP to <span style="color:red;">0.5%</span> | |||
==== {{HeroIcon|Mirage}} ==== | |||
===== {{AbilityIcon|Djinn's Mark}} ===== | |||
* Updated visuals | |||
==== {{HeroIcon|Mo & Krill}} ==== | |||
===== General ===== | |||
* Getting hit with a melee no longer knocks you up when burrowed | |||
===== {{AbilityIcon|Sand Blast}} ===== | |||
* T3 increased from <span style="color:red;">+1s Duration</span> to <span style="color:green;">+1.5s Duration</span> | |||
==== {{HeroIcon|Paige}} ==== | |||
===== {{AbilityIcon|Bookwyrm}} ===== | |||
* T2 improved from <span style="color:red;">-8s Cooldown</span> to <span style="color:green;">-12s Cooldown</span> | |||
===== {{AbilityIcon|Rallying Charge}} ===== | |||
* T3 increased from <span style="color:red;">+135 Damage</span> to <span style="color:green;">+160 Damage</span> | |||
* Now has half cooldown if it hits no allies or enemies | |||
==== {{HeroIcon|Paradox}} ==== | |||
===== {{AbilityIcon|Time Wall}} ===== | |||
* T1 duration increased from <span style="color:red;">+2.5s</span> to <span style="color:green;">+3.5s</span> | |||
* T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span> | |||
* T3 Charge Delay reduced from <span style="color:red;">4s</span> to <span style="color:green;">2s</span> | |||
===== {{AbilityIcon|Kinetic Carbine}} ===== | |||
* T3 increased from <span style="color:red;">+50%</span> Max Damage Scaling to <span style="color:green;">+55%</span> | |||
===== {{AbilityIcon|Paradoxical Swap}} ===== | |||
* Damage increased from <span style="color:red;">125</span> to <span style="color:green;">150</span> | |||
==== {{HeroIcon|Pocket}} ==== | |||
===== {{AbilityIcon|Flying Cloak}} ===== | |||
* T2 weapon damage duration reduced from <span style="color:green;">8s</span> to <span style="color:red;">6s</span> | |||
===== {{AbilityIcon|Affliction}} ===== | |||
* Cooldown increased from <span style="color:green;">140s</span> to <span style="color:red;">150s</span> | |||
==== {{HeroIcon|Rem}} ==== | |||
===== {{AbilityIcon|Pillow Toss}} ===== | |||
* Charge time reduced from <span style="color:red;">9s</span> to <span style="color:green;">8s</span> | |||
* T3 increased from <span style="color:red;">+90 Damage</span> to <span style="color:green;">+100 Damage</span> | |||
===== {{AbilityIcon|Tag Along}} ===== | |||
* Burst heal now also applies to secondary allies that you jump to | |||
* Lingering heal duration reduced from <span style="color:green;">3s</span> to <span style="color:red;">2s</span> | |||
* T2 Barrier and Item Duration/Range effectiveness increased from <span style="color:red;">25%</span> to <span style="color:green;">35%</span> | |||
* T3 Missing Health Heal increased from <span style="color:red;">0.03</span> to <span style="color:green;">0.05</span> | |||
* T3 Regen Per Second increased from <span style="color:red;">0.66</span> to <span style="color:green;">1.0</span> | |||
* Can now be cast through veils | |||
* Time to fly to your ally is now <span style="color:green;">50%</span> faster | |||
===== {{AbilityIcon|Naptime}} ===== | |||
* Now provides <span style="color:green;">+30% damage reduction</span> in the base ability | |||
==== {{HeroIcon|Seven}} ==== | |||
===== General ===== | |||
* Bullet damage growth reduced from <span style="color:green;">0.374</span> to <span style="color:red;">0.337</span> | |||
* Crit reduction increased from <span style="color:red;">35%</span> to <span style="color:green;">55%</span> | |||
==== {{HeroIcon|Shiv}} ==== | |||
===== {{AbilityIcon|Slice and Dice}} ===== | |||
* T2 reduced from <span style="color:green;">-8% Spirit Resist</span> to <span style="color:red;">-6%</span> | |||
===== {{AbilityIcon|Bloodletting}} ===== | |||
* Deferred Damage Cleared reduced from <span style="color:green;">40%</span> to <span style="color:red;">35%</span> | |||
* T3 increased from <span style="color:red;">+45%</span> Deferred Damage Cleared to <span style="color:green;">+50%</span> | |||
===== {{AbilityIcon|Killing Blow}} ===== | |||
* Cooldown increased from <span style="color:green;">105s</span> to <span style="color:red;">125s</span> | |||
* Full rage damage bonus reduced from <span style="color:green;">14%</span> to <span style="color:red;">12%</span> | |||
* T2 increased from <span style="color:red;">+8%</span> Full Rage Damage Bonus to <span style="color:green;">+10%</span> | |||
* T2 now also reduces cooldown by <span style="color:green;">-30s</span> | |||
==== {{HeroIcon|Silver}} ==== | |||
===== General ===== | |||
* Bullet Cycle Time reduced from <span style="color:red;">0.9s</span> to <span style="color:green;">0.85s</span> | |||
===== {{AbilityIcon|Entangling Bola}} ===== | |||
* No longer prevents you from jumping and mantling | |||
* T2 changed from "<span style="color:red;">+0.75s Duration</span>" to "<span style="color:green;">-5s Cooldown</span>" | |||
* T3 changed from "<span style="color:red;">-5s Cooldown and Ricochet to 2 additional targets</span>" to "<span style="color:green;">+0.75s Duration and Ricochet to 2 additional targets</span>" | |||
===== {{AbilityIcon|Lycan Curse}} ===== | |||
* Fire Rate reduced from <span style="color:green;">80%</span> to <span style="color:red;">65%</span> | |||
* Fire Rate spirit scaling increased from <span style="color:red;">0.25</span> to <span style="color:green;">0.45</span> | |||
==== {{HeroIcon|Venator}} ==== | |||
===== General ===== | |||
* Health increased from <span style="color:red;">790+43/boon</span> to <span style="color:green;">830+48/boon</span> | |||
===== {{AbilityIcon|Hex-Lined Snap Trap}} ===== | |||
* T3 increased from <span style="color:red;">+25%</span> Damage Against Revealed Targets to <span style="color:green;">+30%</span> | |||
* T3 now also grants <span style="color:green;">+1 Charge</span> | |||
==== {{HeroIcon|Victor}} ==== | |||
===== General ===== | |||
* Bullet damage reduced from <span style="color:green;">13+0.3135</span> to <span style="color:red;">12+0.26</span> | |||
===== {{AbilityIcon|Jumpstart}} ===== | |||
* T3 spirit scaling increased from <span style="color:red;">+0.6</span> to <span style="color:green;">+0.9</span> | |||
===== {{AbilityIcon|Aura of Suffering}} ===== | |||
* Now does <span style="color:green;">50%</span> damage to objectives | |||
==== {{HeroIcon|Viscous}} ==== | |||
===== {{AbilityIcon|Puddle Punch}} ===== | |||
* T1 now also increases damage by <span style="color:green;">+20</span> | |||
* T2 no longer increases damage by <span style="color:red;">+30</span> | |||
* T2 now also grants <span style="color:green;">+40% Lifesteal</span> | |||
==== {{HeroIcon|Vyper}} ==== | |||
===== {{AbilityIcon|Screwjab Dagger}} ===== | |||
* T2 bullet resist per stack from <span style="color:red;">-5%</span> to <span style="color:green;">-6%</span> | |||
* T3 now also increases max stacks by <span style="color:green;">2</span> | |||
==== {{HeroIcon|Warden}} ==== | |||
===== General ===== | |||
* Bullet damage per boon reduced from <span style="color:green;">0.38</span> to <span style="color:red;">0.34</span> | |||
===== {{AbilityIcon|Willpower}} ===== | |||
* T3 debuff resistance now retroactively applies to existing debuffs when cast | |||
===== {{AbilityIcon|Binding Word}} ===== | |||
* T2 no longer increases cast range by <span style="color:red;">+12m</span> | |||
==== {{HeroIcon|Yamato}} ==== | |||
===== {{AbilityIcon|Power Slash}} ===== | |||
* Post cast time reduced from <span style="color:red;">0.4s</span> to <span style="color:green;">0.2s</span> | |||
* Spirit scaling increased from <span style="color:red;">1.86</span> to <span style="color:green;">2.1</span> | |||
===== {{AbilityIcon|Flying Slash}} ===== | |||
* Range increased from <span style="color:red;">25m</span> to <span style="color:green;">30m</span> | |||
* T2 no longer grants <span style="color:red;">+20m Cast Range</span> | |||
* T3 now also grants <span style="color:green;">+15m Cast Range</span> | |||
* T3 increased from <span style="color:red;">+1 Charge</span> to <span style="color:green;">+2 Charges</span> | |||
===== {{AbilityIcon|Crimson Slash}} ===== | |||
* Fixed not being able to hit anything if the player is aimed too high or low | |||
===== {{AbilityIcon|Shadow Transformation}} ===== | |||
* T1 increased from <span style="color:red;">+5 Weapon Damage</span> to <span style="color:green;">+7 Weapon Damage</span> | |||
Revision as of 01:01, 27 May 2026
Heroes
- T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
- T2 increased from +0.7s Stun Duration to +0.8s
- T3 Unstoppable duration increased from 5s to 6s
General
- Improved the hero's hitboxes (easier to hit)
- Base regen reduced from 2 to 1
- No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- No longer triggers on damage auras (things like Flame Dash)
- No longer triggers off of objective damage
- Hitbox reduced by 10%
General
- Bullet damage per boon reduced from 0.139 to 0.115
- T2 weapon damage reduced from +40% to +30%
- T2 increased from +75 Damage to +85 Damage
General
- Health per boon increased from +48 to +59
- Bullet damage per boon reduced from 0.165 to 0.142
- Cooldown increased from 30s to 32s
- T2 increased from +0.3s Duration to +0.4s Duration
- T3 increased from -10s Cooldown to -13s Cooldown
- T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
General
- Improved the hero's hitboxes (easier to hit)
- Stamina cooldown increased from 4.5s to 5s
- T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
- T2 increased from +50 Damage to +70 Damage
- Radius reduced from 6m to 5.5m
- T3 radius increased from +4m to +4.5m
- Explosion damage spirit scaling reduced from 1.4 to 1.3
- Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second
- Inaccuracy debuff reduced from -100% to -40%
- Doorways close sub ability now starts on cooldown for 8s
- Is no longer unsilenceable
- Fixed recent bug causing it not being dispelled
- T3 no longer increases scaling by 0.4
- T3 now also deals Heavy Melee Damage (0.55 scale)
- T2 reduced from -18% Bullet Resistance to -15%
- Spirit scaling reduced from 1.65 to 1.55
- T3 changed from "dispelling non-ult debuffs" to "reducing the duration of non-ult debuffs by 50%"
General
- Sprint speed increased from 1.6 to 2.2
- Bullet damage and growth reduced by 10%
- Now spawns a ghoul in the base ability
- Spirit scaling reduced from 0.35 to 0.31
- Cooldown reduced from 30s to 22s
- Cast delay reduced from 0.5s to 0.2s
- Duration reduced from 7s to 4s
- Moving ability in air improved
- Stamina distance changed from -9% to +25%
- Weapon Damage bonus reduced from +4 to +3
- T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown"
- T3 increased from +0.12 to +0.14
General
- Base bullet damage increased from 18.8 to 19.7
- Health regen increased from 1 to 2
General
- Bullet size increased from 3 to 4
- T3 increased from +0.75s Stun Duration to +0.9s Stun Duration
- Damage spirit scaling reduced from 0.7 to 0.6
- When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
- DPS spirit scaling reduced from 0.5 to 0.38
General
- Bullet damage per boon reduced from 0.341 to 0.31
- Damage per meter spirit scaling increased from 0.0372 to 0.04
- T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- T3 now also grants +1 Charge
General
- Bullet damage per boon increased from 0.17 to 0.18
- Fixed not triggering Diviner's Kevlar
- Radius increased from 5.5m to 6m
General
- Innate -8% Debuff Resist
- Fixed sometimes not working with high ping
- T3 increased from -4s Cooldown to -5s Cooldown
- No longer applies the flat on hit damage to abilities
- T3 reduced from 1% Current HP to 0.5%
- Updated visuals
General
- Getting hit with a melee no longer knocks you up when burrowed
- T3 increased from +1s Duration to +1.5s Duration
- T2 improved from -8s Cooldown to -12s Cooldown
- T3 increased from +135 Damage to +160 Damage
- Now has half cooldown if it hits no allies or enemies
- T1 duration increased from +2.5s to +3.5s
- T3 increased from +1 Charge to +2 Charges
- T3 Charge Delay reduced from 4s to 2s
- T3 increased from +50% Max Damage Scaling to +55%
- Damage increased from 125 to 150
- T2 weapon damage duration reduced from 8s to 6s
- Cooldown increased from 140s to 150s
- Charge time reduced from 9s to 8s
- T3 increased from +90 Damage to +100 Damage
- Burst heal now also applies to secondary allies that you jump to
- Lingering heal duration reduced from 3s to 2s
- T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- T3 Missing Health Heal increased from 0.03 to 0.05
- T3 Regen Per Second increased from 0.66 to 1.0
- Can now be cast through veils
- Time to fly to your ally is now 50% faster
- Now provides +30% damage reduction in the base ability
General
- Bullet damage growth reduced from 0.374 to 0.337
- Crit reduction increased from 35% to 55%
- T2 reduced from -8% Spirit Resist to -6%
- Deferred Damage Cleared reduced from 40% to 35%
- T3 increased from +45% Deferred Damage Cleared to +50%
- Cooldown increased from 105s to 125s
- Full rage damage bonus reduced from 14% to 12%
- T2 increased from +8% Full Rage Damage Bonus to +10%
- T2 now also reduces cooldown by -30s
General
- Bullet Cycle Time reduced from 0.9s to 0.85s
- No longer prevents you from jumping and mantling
- T2 changed from "+0.75s Duration" to "-5s Cooldown"
- T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
- Fire Rate reduced from 80% to 65%
- Fire Rate spirit scaling increased from 0.25 to 0.45
General
- Health increased from 790+43/boon to 830+48/boon
- T3 increased from +25% Damage Against Revealed Targets to +30%
- T3 now also grants +1 Charge
General
- Bullet damage reduced from 13+0.3135 to 12+0.26
- T3 spirit scaling increased from +0.6 to +0.9
- Now does 50% damage to objectives
- T1 now also increases damage by +20
- T2 no longer increases damage by +30
- T2 now also grants +40% Lifesteal
- T2 bullet resist per stack from -5% to -6%
- T3 now also increases max stacks by 2
General
- Bullet damage per boon reduced from 0.38 to 0.34
- T3 debuff resistance now retroactively applies to existing debuffs when cast
- T2 no longer increases cast range by +12m
- Post cast time reduced from 0.4s to 0.2s
- Spirit scaling increased from 1.86 to 2.1
- Range increased from 25m to 30m
- T2 no longer grants +20m Cast Range
- T3 now also grants +15m Cast Range
- T3 increased from +1 Charge to +2 Charges
- Fixed not being able to hit anything if the player is aimed too high or low
- T1 increased from +5 Weapon Damage to +7 Weapon Damage