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Heroes
- T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
- T2 increased from +0.7s Stun Duration to +0.8s
- T3 Unstoppable duration increased from 5s to 6s
General
- Improved the hero's hitboxes (easier to hit)
- Base regen reduced from 2 to 1
- No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- No longer triggers on damage auras (things like Flame Dash)
- No longer triggers off of objective damage
- Hitbox reduced by 10%
General
- Bullet damage per boon reduced from 0.139 to 0.115
- T2 weapon damage reduced from +40% to +30%
- T2 increased from +75 Damage to +85 Damage
General
- Health per boon increased from +48 to +59
- Bullet damage per boon reduced from 0.165 to 0.142
- Cooldown increased from 30s to 32s
- T2 increased from +0.3s Duration to +0.4s Duration
- T3 increased from -10s Cooldown to -13s Cooldown
- T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
General
- Improved the hero's hitboxes (easier to hit)
- Stamina cooldown increased from 4.5s to 5s
- T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
- T2 increased from +50 Damage to +70 Damage
- Radius reduced from 6m to 5.5m
- T3 radius increased from +4m to +4.5m
- Explosion damage spirit scaling reduced from 1.4 to 1.3
- Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second
- Inaccuracy debuff reduced from -100% to -40%
- Doorways close sub ability now starts on cooldown for 8s
- Is no longer unsilenceable
- Fixed recent bug causing it not being dispelled
- T3 no longer increases scaling by 0.4
- T3 now also deals Heavy Melee Damage (0.55 scale)
- T2 reduced from -18% Bullet Resistance to -15%
- Spirit scaling reduced from 1.65 to 1.55
- T3 changed from "dispelling non-ult debuffs" to "reducing the duration of non-ult debuffs by 50%"
General
- Sprint speed increased from 1.6 to 2.2
- Bullet damage and growth reduced by 10%
- Now spawns a ghoul in the base ability
- Spirit scaling reduced from 0.35 to 0.31
- Cooldown reduced from 30s to 22s
- Cast delay reduced from 0.5s to 0.2s
- Duration reduced from 7s to 4s
- Moving ability in air improved
- Stamina distance changed from -9% to +25%
- Weapon Damage bonus reduced from +4 to +3
- T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown"
- T3 increased from +0.12 to +0.14
General
- Base bullet damage increased from 18.8 to 19.7
- Health regen increased from 1 to 2
General
- Bullet size increased from 3 to 4
- T3 increased from +0.75s Stun Duration to +0.9s Stun Duration
- Damage spirit scaling reduced from 0.7 to 0.6
- When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
- DPS spirit scaling reduced from 0.5 to 0.38
General
- Bullet damage per boon reduced from 0.341 to 0.31
- Damage per meter spirit scaling increased from 0.0372 to 0.04
- T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- T3 now also grants +1 Charge
General
- Bullet damage per boon increased from 0.17 to 0.18
- Fixed not triggering Diviner's Kevlar
- Radius increased from 5.5m to 6m
General
- Innate -8% Debuff Resist
- Fixed sometimes not working with high ping
- T3 increased from -4s Cooldown to -5s Cooldown
- No longer applies the flat on hit damage to abilities
- T3 reduced from 1% Current HP to 0.5%
- Updated visuals
General
- Getting hit with a melee no longer knocks you up when burrowed
- T3 increased from +1s Duration to +1.5s Duration
- T2 improved from -8s Cooldown to -12s Cooldown
- T3 increased from +135 Damage to +160 Damage
- Now has half cooldown if it hits no allies or enemies
- T1 duration increased from +2.5s to +3.5s
- T3 increased from +1 Charge to +2 Charges
- T3 Charge Delay reduced from 4s to 2s
- T3 increased from +50% Max Damage Scaling to +55%
- Damage increased from 125 to 150
- T2 weapon damage duration reduced from 8s to 6s
- Cooldown increased from 140s to 150s
- Charge time reduced from 9s to 8s
- T3 increased from +90 Damage to +100 Damage
- Burst heal now also applies to secondary allies that you jump to
- Lingering heal duration reduced from 3s to 2s
- T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- T3 Missing Health Heal increased from 0.03 to 0.05
- T3 Regen Per Second increased from 0.66 to 1.0
- Can now be cast through veils
- Time to fly to your ally is now 50% faster
- Now provides +30% damage reduction in the base ability
General
- Bullet damage growth reduced from 0.374 to 0.337
- Crit reduction increased from 35% to 55%
- T2 reduced from -8% Spirit Resist to -6%
- Deferred Damage Cleared reduced from 40% to 35%
- T3 increased from +45% Deferred Damage Cleared to +50%
- Cooldown increased from 105s to 125s
- Full rage damage bonus reduced from 14% to 12%
- T2 increased from +8% Full Rage Damage Bonus to +10%
- T2 now also reduces cooldown by -30s
General
- Bullet Cycle Time reduced from 0.9s to 0.85s
- No longer prevents you from jumping and mantling
- T2 changed from "+0.75s Duration" to "-5s Cooldown"
- T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
- Fire Rate reduced from 80% to 65%
- Fire Rate spirit scaling increased from 0.25 to 0.45
General
- Health increased from 790+43/boon to 830+48/boon
- T3 increased from +25% Damage Against Revealed Targets to +30%
- T3 now also grants +1 Charge
General
- Bullet damage reduced from 13+0.3135 to 12+0.26
- T3 spirit scaling increased from +0.6 to +0.9
- Now does 50% damage to objectives
- T1 now also increases damage by +20
- T2 no longer increases damage by +30
- T2 now also grants +40% Lifesteal
- T2 bullet resist per stack from -5% to -6%
- T3 now also increases max stacks by 2
General
- Bullet damage per boon reduced from 0.38 to 0.34
- T3 debuff resistance now retroactively applies to existing debuffs when cast
- T2 no longer increases cast range by +12m
- Post cast time reduced from 0.4s to 0.2s
- Spirit scaling increased from 1.86 to 2.1
- Range increased from 25m to 30m
- T2 no longer grants +20m Cast Range
- T3 now also grants +15m Cast Range
- T3 increased from +1 Charge to +2 Charges
- Fixed not being able to hit anything if the player is aimed too high or low
- T1 increased from +5 Weapon Damage to +7 Weapon Damage