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'''Movement''' is of paramount importance in ''[[Deadlock]]'' as players traverse [[The Cursed Apple]], dodge attacks, and execute various contests. The abilities of movement vary greatly in function some advantage thoughtful attack patterns while others execute evasive maneuvers. The most basic of which are jumps and dashing. More complex moves such as corner boosts and dropdown corner boosts take some time to master. [[Stamina]] management plays a crucial role in these moves, where many moves consume stamina - e.g., dashes and double jumps. Therefore, the player must manage stamina expenditure with caution.
[[Module:Sandbox/Monster_Domosed/AbilityTable/ComplexRenderers]]


== Basic Movement ==
[[Module:Sandbox/Monster_Domosed/AbilityTable]]
Walking is the most basic part of movement in ''[[Deadlock]]''.


Walking allows your character to move around the map and play the game.
{{#invoke:Sandbox/Monster Domosed/AbilityTable|render|scalingspirit}}
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items (e.g. the {{ItemType|Armor}} {{ItemIcon|Sprint Boots}} and {{ItemIcon|Enduring Speed}}, and the Active {{ItemType|Tech}} {{ItemIcon|Slowing Hex}}.) When you stop walking, you will begin to decelerate down to 0 u/s.
For characters that cannot sprint, firing while moving reduces move speed to 70%.
Certain characters have move speed that scales with [[Spirit]] (signified by this symbol: [[File:Spirit scaling.png|25px|link=Spirit Power]]); move speed increases by a set coefficient that depends on character.
 
{| class="wikitable sortable" 
! Character 
! Base Move Speed (m/s) 
! [[File:Spirit scaling.png|25px|link=Spirit Power]] [[Spirit Power|Scaling Coefficient]] 
|-
| {{HeroIcon|Grey Talon}} 
| {{#invoke:HeroData|get_hero_var|hero_orion|MaxMoveSpeed|2}} 
| {{Ss|0.025}} 
|-
| {{HeroIcon|Seven}}
| {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}
| {{Ss|0.023}}
|-
| {{HeroIcon|Sinclair}}
| {{#invoke:HeroData|get_hero_var|hero_magician|MaxMoveSpeed|2}}
| {{Ss|0.023}}
|-
| {{HeroIcon|Vyper}}
| {{#invoke:HeroData|get_hero_var|hero_viper|MaxMoveSpeed|2}}
| {{Ss|0.023}}
|} 
 
Certain items that have the +Move Speed stat increase walk speed:
 
{| class="wikitable sortable" 
! Price ({{Souls|Souls}}) 
! [[File:Boon icon.png|25px]] Type of Item 
! Item Name 
! Move Speed Increase (m/s) 
|-
| {{Souls|1250}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Fleetfoot}} 
| +3 (Active) 
|-
| {{Souls|1250}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Divine Barrier}} 
| +2 (Active) 
|-
| {{Souls|1750}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Enduring Speed}} 
| +1.1 
|-
| {{Souls|3000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Burst Fire}} 
| +2 (Conditional) 
|-
| {{Souls|3000}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Fortitude}} 
| +2 (Conditional) 
|-
| {{Souls|3000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Heroic Aura}} 
| +1 
|-
| {{Souls|3000}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Surge of Power}} 
| +2 (Conditional) 
|-
| {{Souls|3500}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Headhunter}} 
| +2 (Conditional) 
|-
| {{Souls|6000}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Echo Shard}} 
| +1 
|-
| {{Souls|6000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Glass Cannon}} 
| +1 
|-
| {{Souls|6000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Vampiric Burst}} 
| +2 
|-
| {{Souls|6000}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Veil Walker}} 
| +4 (Conditional) 
|}
 
 
You are able to sprint if:
*You are not zooming in using alt-fire (by default, right click),
*You haven't taken damage in the last five seconds.
 
When characters are sprinting:
*If they have been damaged by an enemy, they will move at their base speed, which can be significantly slower.
*If they are firing, they will move significantly slower (around ~70% of their base walk speed).
**With the {{ItemType|Weapon}} {{ItemIcon|Fleetfoot}}, they will move at their base walk speed if they hit a target.
 
When sprinting, you accelerate up to 10m/s near instantly, then gain ~1m/s every second above 10m/s.
 
{{HeroIcon|Ivy}} has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
 
=== Gaining Sprint Speed from Runes ===
 
Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
 
=== Characters whose Sprint Speed Increases with Spirit Power ===
 
Some characters have their sprint speed scale with Spirit Power; this is signified with the symbol .
The equation for sprint speed scaling with Spirit Power is
 
<math>FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient)</math>
 
{| class="wikitable" 
! Character 
! Base Sprint Speed (m/s) 
! [[File:Spirit scaling.png|25px|link=Spirit Power]] [[Spirit Power|Scaling Coefficient]]
|-
| {{HeroIcon|Wraith}} 
|{{#invoke:HeroData|get_hero_var|hero_wraith|SprintSpeed|2}}
|{{ss|0.06}}
|} 
 
===Items that increase Sprint Speed===
Certain items that have the +Sprint Speed stat increase sprint speed:
{| class="wikitable sortable" 
! Price ({{Souls|Souls}}) 
! [[File:Boon icon.png|25px]] Type of Item 
! Item Name 
! Sprint Speed Increase (m/s) 
|-
| {{Souls|500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Ammo Scavenger}} 
| +2 (Conditional) 
|-
| {{Souls|500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Healing Rite}} 
| +2 (Conditional) 
|-
| {{Souls|500}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Rapid Rounds}} 
| +1 
|-
| {{Souls|500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Sprint Boots}} 
| +1.5 
|-
| {{Souls|1250}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Divine Barrier}} 
| +1 
|-
| {{Souls|1250}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Withering Whip}} 
| +1 
|-
| {{Souls|1750}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Enduring Speed}} 
| +1.5 
|-
| {{Souls|3000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Alchemical Fire}} 
| +1 
|-
| {{Souls|3000}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Silence Glyph}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Spirit Snatch}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Improved Spirit}} 
| +1 
|-
| {{Souls|3500}} 
| {{ItemType|Armor}} 
| {{ItemIcon|Rescue Beam}} 
| +1 
|-
| {{Souls|4250}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Mystic Slow}} 
| +1 
|-
| {{Souls|6000}} 
| {{ItemType|Weapon}} 
| {{ItemIcon|Shadow Weave}} 
| +2 (Active) 
|-
| {{Souls|9800}} 
| {{ItemType|Tech}} 
| {{ItemIcon|Boundless Spirit}} 
| +2 
|}
 
=== Base Walk and Sprint Speed per character ===
 
{| class="wikitable sortable"
! Character
! Base Move speed (m/s)
! Base Sprint speed (m/s)
|-
| {{HeroIcon|Abrams}}
| {{#invoke:HeroData|get_hero_var|hero_atlas|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_atlas|SprintSpeed|2}}
|-
| {{HeroIcon|Bebop}}
| {{#invoke:HeroData|get_hero_var|hero_bebop|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_bebop|SprintSpeed|2}}
|-
| {{HeroIcon|Calico}}
| {{#invoke:HeroData|get_hero_var|hero_nano|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_nano|SprintSpeed|2}}
|-
| {{HeroIcon|Dynamo}}
| {{#invoke:HeroData|get_hero_var|hero_dynamo|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_dynamo|SprintSpeed|2}}
|-
| {{HeroIcon|Grey Talon}}
| {{#invoke:HeroData|get_hero_var|hero_orion|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_orion|SprintSpeed|2}}
|-
| {{HeroIcon|Haze}}
| {{#invoke:HeroData|get_hero_var|hero_haze|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_haze|SprintSpeed|2}}
|-
| {{HeroIcon|Holliday}}
| {{#invoke:HeroData|get_hero_var|hero_astro|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_astro|SprintSpeed|2}}
|-
| {{HeroIcon|Infernus}}
| {{#invoke:HeroData|get_hero_var|hero_inferno|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_inferno|SprintSpeed|2}}
|-
| {{HeroIcon|Ivy}}
| {{#invoke:HeroData|get_hero_var|hero_tengu|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_tengu|SprintSpeed|2}}
|-
| {{HeroIcon|Kelvin}}
| {{#invoke:HeroData|get_hero_var|hero_kelvin|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_kelvin|SprintSpeed|2}}
|-
| {{HeroIcon|Lady Geist}}
| {{#invoke:HeroData|get_hero_var|hero_ghost|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_ghost|SprintSpeed|2}}
|-
| {{HeroIcon|Lash}}
| {{#invoke:HeroData|get_hero_var|hero_lash|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_lash|SprintSpeed|2}}
|-
| {{HeroIcon|McGinnis}}
| {{#invoke:HeroData|get_hero_var|hero_forge|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_forge|SprintSpeed|2}}
|-
| {{HeroIcon|Mirage}}
| {{#invoke:HeroData|get_hero_var|hero_mirage|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_mirage|SprintSpeed|2}}
|-
| {{HeroIcon|Mo & Krill}}
| {{#invoke:HeroData|get_hero_var|hero_krill|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_krill|SprintSpeed|2}}
|-
| {{HeroIcon|Paradox}}
| {{#invoke:HeroData|get_hero_var|hero_chrono|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_chrono|SprintSpeed|2}}
|-
| {{HeroIcon|Pocket}}
| {{#invoke:HeroData|get_hero_var|hero_synth|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_synth|SprintSpeed|2}}
|-
| {{HeroIcon|Seven}}
| {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_gigawatt|SprintSpeed|2}}
|-
| {{HeroIcon|Shiv}}
| {{#invoke:HeroData|get_hero_var|hero_shiv|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_shiv|SprintSpeed|2}}
|-
| {{HeroIcon|Sinclair}}
| {{#invoke:HeroData|get_hero_var|hero_magician|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_magician|SprintSpeed|2}}
|-
| {{HeroIcon|Vindicta}}
| {{#invoke:HeroData|get_hero_var|hero_hornet|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_hornet|SprintSpeed|2}}
|-
| {{HeroIcon|Viscous}}
| {{#invoke:HeroData|get_hero_var|hero_viscous|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_viscous|SprintSpeed|2}}
|-
| {{HeroIcon|Vyper}}
| {{#invoke:HeroData|get_hero_var|hero_viper|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_viper|SprintSpeed|2}}
|-
| {{HeroIcon|Warden}}
| {{#invoke:HeroData|get_hero_var|hero_warden|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_warden|SprintSpeed|2}}
|-
| {{HeroIcon|Wraith}}
| {{#invoke:HeroData|get_hero_var|hero_wraith|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_wraith|SprintSpeed|2}}
|-
| {{HeroIcon|Yamato}}
| {{#invoke:HeroData|get_hero_var|hero_yamato|MaxMoveSpeed|2}}
| {{#invoke:HeroData|get_hero_var|hero_yamato|SprintSpeed|2}}
|}
 
; Double jump
 
* Heroes can perform a ''double jump'' by jumping while in mid air, which cost 1 [[Stamina]]. Without items, Heroes can perform a single ''double jump'' in the air.
 
; Dash and Air Dash
 
* Pressing the dash button (Default key: '''Shift''') performs a quick evasive maneuver, which costs 1 [[Stamina]]. It can be used to evade enemy attacks, escape fights, or chase enemies.
 
* Pressing dash while in the air performs an ''air dash'' which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single ''air dash'' while in the air.
 
; Dash Jump
 
* A ''Dash jump'' is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent ''dashing''. The timing of a ''dash jump'' is visualized by the crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''.
** If hero has {{ItemIcon|Kinetic Dash}} or {{ItemIcon|Arcane Surge}} ''Dash jump'' will only cost 1 stamina if items are not on cooldown.
 
; Slide
 
* Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]].
 
* Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.
 
; Down Dash
 
* Heroes can quickly dash downwards while in mid air by pressing crouch button twice, spending 1 [[Stamina]].
 
; Wall Jump
 
* Heroes can perform a ''wall jump'' by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].[[File:Wall_Jump.gif|frame|center|Wall Jumping]]
 
== Advanced Movement ==
 
;Melee Jump
* Melee jumping is the technique of using a heavy melee timed with a jump against a wall to go up without double jumping, thus saving a Stamina bar.[[File:Melee_Jump.gif|frame|center|Melee Jumping]]
 
;Corner Boost 
*''Corner Boost'' is a technique of very tight wall jumping on edges or corners to gain extra height without using stamina. [[File:Corner_Boost.gif|frame|center|Corner Boosting]]
 
;Dropdown Corner Boost
*Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]
 
 
== External Links ==
[https://docs.google.com/document/d/1yfPHJsMrKcg_8wqa95qu0sOFxRdzKLF_eUWOZX7RLHc/edit?usp=sharing (EN-GB) Deadlock Movement] community document

Latest revision as of 15:48, 12 September 2026

Module:Sandbox/Monster_Domosed/AbilityTable/ComplexRenderers

Module:Sandbox/Monster_Domosed/AbilityTable

This is a dynamic list "scalingspirit". Edit contents · Edit notes.
Hero Ability Spirit Scaling Notes
Abrams Siphon Life ×0.6 (Damage Per Second) on T3 gets +×0.12 Spirit scaling.
Shoulder Charge ×1.4 (Damage)
Seismic Impact ×2.325 (Damage)
Apollo Disengaging Sigil ×1.3 (Damage)
Flawless Advance ×0.55 (Base Damage) on T1 gets +×1.3 Spirit scaling. on T3 gets +×1.15 Spirit scaling.
×0.9 (Max Hold Damage)
×1.55 (On Perfect Hold)
Itani Lo Sahn ×2.6 (Delayed Damage)
×0.77 (Impact Damage)
Bebop Exploding Uppercut ×-0.186 (Fire Rate)
×0.6 (On Landing)
Sticky Bomb ×0.0015 (On Hero Hit)
×0.01 (On Hero Kill)
×1.5 (Damage)
Hyper Beam ×2.511 (Damage Per Second)
Billy Bashdown ×1.1 (Damage)
Rising Ram ×1.9 (Damage)
Blasted ×0.6 (While Blasted) on T3 gets +×0.6 Spirit scaling.
Chain Gang ×0.9 (Damage Per Second)
×0.7 (Damage)
Calico Gloom Bombs ×0.644 (Damage)
Leaping Slash ×1.4 (Heal Amount)
Return to Shadows ×0.609336 (Damage)
Celeste Light Eater ×0.34 (Damage) on T3 gets +×0.2 Spirit scaling.
×0.47 (Flare Damage)
Dazzling Trick ×0.8 (Barrier) on T2 gets +×0.76 Spirit scaling.
Radiant Daggers ×0.63 (Impact Damage)
Shining Wonder ×0.6 (Damage) on T2 gets +×0.45 Spirit scaling.
Drifter Rend ×1.4 (Bonus Damage)
Stalker's Mark ×0.015 (Bleed Damage)
×0.5 (TeleportDamage)
Dynamo Kinetic Pulse ×1.55 (Damage)
Rejuvenating Aurora ×0.4 (Health Restored)
Singularity ×0.28 (Damage Per Second)
Graves Jar of Dead ×0.25 (Damage) on T1 gets +×0.16 Spirit scaling.
Grasping Hands ×1.6 (Damage)
Essence Theft ×0.25 (Max Weapon Damage Stolen)
Borrowed Decree ×1.27 (Damage)
×0.5 (Melee Damage)
Grey Talon Charged Shot ×1 (Damage) on T3 gets +×1 Spirit scaling.
Guided Owl ×0.93744 (Damage)
Haze Sleep Dagger ×2.2 (Damage)
Smoke Bomb
Fixation on T1 gets +×0.8 Spirit scaling.
Bullet Dance
Holliday Powder Keg ×0.175 (Damage Per Second) on T3 gets +×0.25 Spirit scaling.
×0.525 (Impact Damage)
Bounce Pad ×0.372 (Stomp Damage)
Crackshot ×1.116 (Damage)
Spirit Lasso ×0.93 (Damage)
Infernus Napalm ×0.6 (Damage)
Flame Dash ×0.7 (Damage Per Second)
Afterburn ×0.66 (Damage Per Second)
Concussive Combustion ×0.974938 (Damage)
Ivy Entangling Thorns ×0.55 (Damage Per Second) on T2 gets +×0.5 Spirit scaling.
Kudzu Connection ×0.18 (Fire Rate)
×0.15 (Bullet Lifesteal)
Stone Form ×0.6 (Damage) on T3 gets +×1.5 Spirit scaling.
Air Drop ×0.7 (Explode Damage) on T1 gets +×0.7 Spirit scaling. on T3 gets +×1 Spirit scaling.
Kelvin Frost Grenade ×0.6 (Damage) on T3 gets +×0.9 Spirit scaling.
×0.8 (Heal Amount)
Arctic Beam ×0.38 (Damage Per Second) on T2 gets +×0.6 Spirit scaling.
Frozen Shelter on T3 gets +×1 Spirit scaling.
Lady Geist Essence Bomb ×1.22 (Damage)
Life Drain ×0.3225 (Damage Per Second) on T3 gets +×0.3 Spirit scaling.
Malice ×0.558 (Damage)
Lash Ground Strike ×0.7905 (Stomp Damage) on T3 gets +×0.008137 Spirit scaling.
×0.04 (Damage Per Meter)
×0.008137 (StompDamagePerMeterSecondary)
Flog ×0.85 (Damage)
Death Slam ×0.974938 (Impact Damage)
McGinnis Mini Turret ×0.42 (Turret DPS)
Medicinal Specter ×0.3 (Health Regen)
Spectral Wall ×0.731203 (Damage)
Heavy Barrage ×0.2 (Damage Per Rocket) on T3 gets +×0.16 Spirit scaling.
Mina Rake ×1 (Damage) on T3 gets +×1.2 Spirit scaling.
×0.3 (On Kill)
Sanguine Retreat
Love Bites ×1.85 (Bonus Damage)
×0.09 (Spirit Damage Per Bullet)
Nox Nostra ×0.094 (Damage)
Mirage Fire Scarabs ×0.1 (Damage Per Second) on T3 gets +×0.13 Spirit scaling.
Dust Devil ×0.3 (Damage) on T3 gets +×0.6 Spirit scaling.
Djinn's Mark ×0.35 (Base Damage)
Traveler on T2 gets +×0.6 Spirit scaling.
Mo & Krill Scorn ×0.75 (Damage)
Burrow ×1.488 (Damage Per Second)
Combo ×0.6 (Damage Per Second) on T3 gets +×0.4 Spirit scaling.
Paige Bookwyrm ×0.3 (Damage Per Second)
×1.3 (Damage)
Plot Armor ×0.3 (Weapon Damage) on T1 gets +×0.16 Spirit scaling. on T3 gets +×0.5 Spirit scaling.
×1.5 (Barrier)
Captivating Read ×1.3 (Damage)
Rallying Charge ×1 (Damage)
×1.6 (Heal Amount)
Paradox Pulse Grenade ×0.3 (Pulse Damage) on T2 gets +×0.5 Spirit scaling.
Kinetic Carbine ×0.13 (Bonus Speed) on T2 gets +×0.06 Spirit scaling.
Paradoxical Swap ×1.1 (Swap Damage) on T1 gets +×1.5 Spirit scaling.
Pocket Barrage ×0.465 (Damage Per Projectile)
Flying Cloak ×1.3 (Damage)
Enchanter's Satchel ×1.1 (Damage)
Affliction ×0.21 (Damage Per Second) on T3 gets +×0.1 Spirit scaling.
Rem Pillow Toss ×1.6 (Damage)
Tag Along ×0.4 (Health Restored) on T3 gets +×0.34 Spirit scaling.
×0.03 (Missing Health Burst)
Lil Helpers ×0.14 (Following Trooper)
Naptime ×1.6 (Wake Damage)
Seven Lightning Ball ×0.5 (Damage Per Second)
Static Charge ×0.792137 (Damage)
Power Surge ×0.32 (BonusPerChain) on T2 gets +×0.23 Spirit scaling.
×0.14 (Shock Damage)
Storm Cloud ×0.6 (Damage Per Second)
×0.5 (Strike Damage)
Shiv Serrated Knives ×0.13 (Bleed DPS Per Knife) on T3 gets +×0.07 Spirit scaling.
Slice and Dice ×1.2 (Impact Damage)
Silver Boot Kick ×2 (Bonus Damage)
Entangling Bola ×1.6 (Damage)
Lycan Curse ×0.45 (Fire Rate)
Silver (Transformed) Mauling Leap ×0.15 (Damage Per Second)
Tail Whack ×1.5 (Damage)
Sinclair Vexing Bolt ×1.86 (Max Damage)
×0.93 (Minimum Damage)
Spectral Assistant ×0.36 (Damage)
Rabbit Hex ×0.0558 (Damage Amp)
The Doorman Call Bell ×1.2 (Explosion Damage) on T3 gets +×0.35 Spirit scaling.
×0.7 (Impact Damage)
Doorway on T2 gets +×1.5 Spirit scaling. on T3 gets +×0.15 Spirit scaling.
Luggage Cart ×0.75 (Cart Damage) on T2 gets +×0.6 Spirit scaling.
Hotel Guest ×1 (Damage)
×1.5 (Failure to Check-Out)
Venator Hex-Lined Snap Trap ×2.2 (Damage)
Victor Pain Battery ×1.6 (Damage) on T3 gets +×0.6 Spirit scaling.
Jumpstart ×1.2 (On Buff) on T3 gets +×0.9 Spirit scaling.
Aura of Suffering ×1.1 (Damage)
×0.72 (Max DPS)
×0.15 (Minimum DPS)
Shocking Reanimation ×2 (Damage) on T1 gets +×0.06 Spirit scaling.
Vindicta Stake ×0.5 (Damage)
Flight ×0.18 (Spirit Damage Per Bullet) on T3 gets +×0.1 Spirit scaling.
Crow Familiar ×0.744 (Impact Damage)
Assassinate ×0.93 (Damage)
×2.3 (Max Bonus Damage)
Viscous Splatter ×0.7 (Damage) on T3 gets +×0.9 Spirit scaling.
The Cube ×0.3 (Health Regen)
Goo Ball ×1 (Damage)
Vyper Screwjab Dagger ×0.8 (Damage)
×0.4 (On Stack)
Lethal Venom ×2.79 (Max Venom Damage)
×0.651 (Minimum Venom Damage)
Slither on T3 gets +×0.8 Spirit scaling.
Petrifying Bola ×0.744 (Damage)
×2.046 (Petrify Damage)
Warden Alchemical Flask ×0.63 (Damage)
Willpower ×0.8 (Barrier) on T3 gets +×2.7 Spirit scaling.
Binding Word ×2.437344 (Damage)
Last Stand ×1.3 (DPS)
Wraith Card Trick ×0.55 (Damage) on T2 gets +×0.4 Spirit scaling. on T3 gets +×0.5 Spirit scaling.
×0.75 (Heart)
Project Mind on T2 gets +×1.7 Spirit scaling.
Full Auto ×0.03 (Spirit Damage Per Bullet) on T3 gets +×0.045 Spirit scaling.
Telekinesis ×1 (Damage)
Yamato Power Slash ×1.85 (Full Charge Damage) on T3 gets +×0.5 Spirit scaling.
Crimson Slash ×0.37 (Damage) on T3 gets +×0.6 Spirit scaling.
×1.035871 (Heal on hero hit)