User:Saag/Heroes2

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Revision as of 14:21, 28 September 2024 by Saag (talk | contribs) (Created page with "'''{{PAGENAME}}''' are the playable characters of ''Deadlock''. There are currently '''21 heroes''' available with more to be released as the game develops. ==Overview== Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own...")
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Saag/Heroes2 are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

[edit | edit source]

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as Infernus Infernus' Afterburn Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes

[edit | edit source]
Paradox
Script error: No such module "Summary hero".
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.



Radius 5.5m




Duration 3.2s



Number of Charges 0


Cooldown 32s



Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

x0.3


35

Pulse Damage


4%

Bonus Damage per Stack

1m  Radius Per Pulse 

0.8s  Pulse Interval

8s  Debuff Duration 

20%  Move Speed

0.2s  Slow Duration 

Ability Point1
-12s Cooldown
Ability Point2
+20 Pulse Damage and increased Spirit scaling
Ability Point5
+4% Damage Amp and +1.6s Duration


Cast Range 5.08m





Duration 5.5s



Number of Charges 0


Cooldown 25s



Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .


0s

Debuff Duration


80%

Movement Slow


0.5s

Time Stop Duration


30%

Ally Weapon Damage

8m  Wall Width 

4m  Wall Height 

2x  Ally Bullet Speed

Ability Point1
+3.5s Duration
+3m Width
+1m Height
Ability Point2
2.3s Silence Duration
+35% Weapon Damage
Ability Point5
+2 Ability Charges
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, Zoom / alt-fire to timeslow your movement.

x2.25


76.5

Max Damage



0.4s

Max Time-Stop

x0.13


25%

Bonus Speed

42.5  Min Damage 

x1.25

3.5s  Charge Hold Duration 

14%  Headshot Damage

Ability Point1
0.4s Max Time-Stop
Ability Point2
-12s Cooldown
Increases Speed Scaling
Ability Point5
+2s Charge Hold Duration and +55% Damage Scaling
Number of Charges 0


Cooldown 110s



Fire a projectile that swaps your position with the target enemy hero.

x1.1


150

Swap Damage


0%

Max Health Damage

0  Barrier 

x0

0s  Barrier Duration

0m  Multi Target Radius

Ability Point1
200 Barrier for 8s. Barrier scales with Spirit
Ability Point2
-30s Cooldown and +13m Cast Range
Ability Point5
Swaps all enemies within 7m of hit target and +10% Max Health Damage
Pocket
Script error: No such module "Summary hero".
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Channel Time 2s


Radius 4.5m





Number of Charges 0


Cooldown 32s



Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.


6%

Amp Per Stack

x0.465


32

Damage Per Projectile


30

Movement Slow

4  Projectile Amount

1.5s  Slow Duration 

15s  Amp Duration 

Ability Point1
16 Damage Per Projectile
Ability Point2
-16s Cooldown
Ability Point5
+4% Amp Per Stack and 3m Radius
Number of Charges 0


Cooldown 25s



Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

x1.3


60

Damage

3.8s  Lifetime 

Ability Point1
70 Damage
Ability Point2
+5 Weapon Damage for 6s
Ability Point5
+1.6s Lifetime and -10s Cooldown.
Number of Charges 0


Cooldown 17s



Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.



1.5s

Channel Duration

x1.1


65

Damage


0

Movement Slow


-0%

Fire Rate

0s  Debuff Duration

Ability Point1
-5s Cooldown
Ability Point2
90 Damage
Ability Point5
+1.5s Duration
+4m Radius
-40% Move Speed and Fire Rate for 4s
Number of Charges 0


Cooldown 170s



Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.

x0


0%

Current Health Damage

x0.21


32

Damage Per Second



10s

Debuff Duration

0%  Healing Reduction

Ability Point1
-35s Cooldown
Ability Point2
+3s Duration and +4m Radius
Ability Point5
Prevents all healing
+13 DPS with increase Spirit scaling
Seven
Script error: No such module "Summary hero".
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Number of Charges 1
Charge Cooldown 6s



Cooldown 26s



Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

x0.5


75

Damage Per Second



4.25m

Radius


-0%

Move Speed

5s  Lifetime 

Ability Point1
1 Charges
Ability Point2
-35% move speed on hit targets and +1s Lifetime
Ability Point5
+58.5 DPS and +1.75m radius
Number of Charges 0


Cooldown 42s



Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.



Stun
0.9s
Stun Duration


3.5s

Delay Before Stun

x0.792


35

Damage

5m  Radius 

Ability Point1
-20s Cooldown
Ability Point2
+7m Radius
+5m Cast range
Ability Point5
+0.9s Stun Duration
+160 Damage
Number of Charges 0


Cooldown 50s



Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

x0.14


10

Shock Damage


4

Max Jumps

10m  Jump Radius 

Ability Point1
-18s Cooldown
Ability Point2
+3m Move Speed
+8 Damage and increased scaling
Ability Point5
+10s Duration
Applies -15% Spirit Resist
Channel Time 7s




Radius 30m





Number of Charges 0


Cooldown 205s



Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

x0.6


95

Damage Per Second


1.5m

Flight Speed

10m  Initial Radius 

0%  Bullet Resist

While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.

75  Strike Damage 

x0.5

7m  Strike Radius 

Ability Point1
+55% Bullet Resist while channeling Storm Cloud
Ability Point2
+7s Channel Time
+10m Final Radius
+5m Initial Radius
Ability Point5
+65 DPS
+4m Flight Speed
Shiv
Script error: No such module "Summary hero".
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Number of Charges 2
Charge Cooldown 2s



Cooldown 16s



Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

x0


0

Impact Damage

x0.13


10

Bleed DPS Per Knife



5s

Bleed Duration

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.


35%

Movement Slow
Ability Point1
2s Bleed Duration
Ability Point2
+2 Charges
Ability Point5
+12 Bleed DPS with increased Spirit scaling
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.

x1.2


75

Impact Damage



12m

Dash Range


-6%

Spirit Resist

14s  Debuff Duration 

On hit

0s

Cooldown Reduced on Hero Hit
On hit

0

Max Cooldown Reduction

0s  Cooldown Reduced on Non-Hero Hit


Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Ability Point1
-6s Cooldown
Ability Point2
-4% Spirit Resist
+2m Dash Range
Ability Point5
+50 Impact Damage
-2s Cooldown per Hero hit.
Number of Charges 0


Cooldown 25s



Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.


25%

Incoming Damage Deferred



6s

Deferred Damage Duration
On Activate

30%

Deferred Damage Cleared

Ultimate Unlock: While rage is full the amount of damage deferred is increased.


15%

Incoming Damage Deferred
Ability Point1
-15s Cooldown
Ability Point2
40% Deferred Damage Cleared
Ability Point5
15% Incoming Damage Deferred
Number of Charges 0


Cooldown 145s



Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.

Finishing an enemy with Killing Blow lets you recast for 16s


200

Damage


18%

Enemy health threshold
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.


8%

Full Rage Damage Bonus


0m

Move Speed

Cooldown is increased by +30% if no hero is impacted.
Ability Point1
+6 m Range
+2 m/s in Full Rage.
Ability Point2
+16% Full Rage Bonus Damage
-25s Cooldown
Ability Point5
+10% Enemy Health Threshold
Vindicta
Script error: No such module "Summary hero".
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Number of Charges 0


Cooldown 40s



Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.



1.75s

Tether Duration

x0.5


40

Damage



9m

Capture Radius

9m  Tether Length

40%  Move Speed

Ability Point1
45 Damage
Ability Point2
-22s Cooldown
Ability Point5
+0.75s Tether Duration and +2m Capture Radius
Channel Time 0.2s




Duration 13s



Number of Charges 0


Cooldown 42s



Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

x0.18


10

Spirit Damage Per Bullet


50%

Item Range
Ability Point1
+50% base Ammo while flying
Ability Point2
10s Duration
Ability Point5
Hero Kills Refresh Duration.
+10 Spirit Damage with increased Spirit scaling
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

x0.744


40

Impact Damage


2.2%/sec

Bleed Damage



5s

Debuff Duration

0%  Healing Reduction

-6%  Bullet Resist

-6%  Spirit Resist

Ability Point1
Applies -35% Healing Reduction
Ability Point2
+0.5% Bleed Damage
-16s Cooldown
Ability Point5
+2s Duration
-8% Bullet Resist
-8% Spirit Resist
Number of Charges 2
Charge Cooldown 2.5s



Cooldown 55s



Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

x0.93


90

Damage

x2.3


90

Max Bonus Damage


6%

Weapon Damage Per Kill

1s  Full Charge Time

50%  No Charge Damage

20%  Headshot Damage

Ability Point1
-15s Cooldown
Ability Point2
80 Max Bonus Damage
Ability Point5
+4% Weapon Damage Per Kill
Viscous
Script error: No such module "Summary hero".
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Number of Charges 0


Cooldown 26s



Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

x0.7


55

Damage


2

Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

You and your allies slide faster on goo puddles.


-35%

Move Speed



10s

Puddle Duration
Ability Point1
+36 Damage and +2m Radius
Ability Point2
-14s Cooldown
Ability Point5
Bounces 1 times and improves Spirit Scaling


Cast Range 26m





Duration 3s



Number of Charges 0


Cooldown 42s



Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

x0.3


40

Health Regen



3s

Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.


0m

Move Speed


0%

Stamina Recovery



8s

Buff Duration
Ability Point1
Increases Move Speed and Stamina Recovery
Ability Point2
+25 Health Regen and +1s Duration
Ability Point5
Removes all non-ult Debuffs and -20s Cooldown


Cast Range 40m



Radius 4m





Number of Charges 1
Charge Cooldown 1.7s



Cooldown 21s



Materialize a fist in the world that punches everyone in the area, applying knockup.

Punching an enemy deals melee damage and applies slow.

You and your allies have increased Air Control.

x0.6


57.8

Damage

x0


0

Damage


-30%

Move Speed


Displacement
0.6s
Duration

3s  Slow Duration 

0%  Lifesteal

Ability Point1
+1 Charge and +20 Damage
Ability Point2
+1.5m Radius and +60% Lifesteal
Ability Point5
-14s Cooldown and now deals Heavy Melee Damage





Duration 11s



Number of Charges 0


Cooldown 150s



Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

x1


110

Damage



0.5s

Stun Duration



1.4m

Ball Radius

35%  Spirit Resist

35%  Bullet Resist

Ability Point1
-25s Cooldown
Ability Point2
+70 Damage and +20% Resists
Ability Point5
+7s Duration and +0.3s Stun Duration
Warden
Script error: No such module "Summary hero".
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
Number of Charges 0


Cooldown 12s



Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

x0.63


60

Damage


-20%

Move Speed


-25%

Weapon Damage

3s  Slow Duration 

7s  Debuff Duration 

0  Stamina Reduction

Ability Point1
Hit enemies lose 1 Stamina
Ability Point2
+35 Damage and -25% Weapon Damage
Ability Point5
-7s Cooldown and +2m Radius
Applies -30% Fire Rate
Number of Charges 0


Cooldown 40s



Gain a Barrier and bonus move speed.

x0.8


125

Barrier


15%

Move Speed bonus


0%

Debuff Resist
Ability Point1
+20% Move Speed bonus
Ability Point2
-24s Cooldown and +2s Duration
Ability Point5
+40% Debuff Resistance and improved Barrier scaling
Number of Charges 0


Cooldown 34s



Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

x2.44


110

Damage



1.75s

Immobilize Duration

2.8s  Escape Time

20m  Escape Range 

Ability Point1
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
Ability Point2
+0.75s Duration
Ability Point5
-14s Cooldown
Silences enemies until they escape or are immobilized



Radius 12m




Duration 6s



Number of Charges 0


Cooldown 180s



After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

x1.3


70

DPS



75%

Hero Lifesteal


0m

Move Speed

0.5s  Pulse Interval

10%  Non-Hero Lifesteal 

50%  Bullet Resist

50%  Spirit Resist

Ability Point1
4m Radius
Ability Point2
+40.5 DPS
-30s Cooldown
Ability Point5
+4s Duration
Unstoppable and +30% Resists while channeling
Wraith
Script error: No such module "Summary hero".
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.


Cast Range 500m
Radius 4m





Number of Charges 2


Cooldown 0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

x0.55


45

Damage

Each suit provides a different bonus. Jokers counts as all suits
Spade

60%

Bonus Damage
Diamond

-8%

Bullet and Spirit Resist Reduction
Club

-30%

Move Speed
Heart

x0.75


75

Heal
Ability Point1
2 Charges
Ability Point2
+40 Damage and increased Spirit Scaling
Ability Point5
All suits are improved and higher chance for Jokers
Number of Charges 0


Cooldown 46s



Teleport to the targeted location.
Barrier:



25m

Cast Range
Barrier:

x0


0

Barrier

0s  Barrier Duration

Ability Point1
15m Cast Range
Ability Point2
300 Barrier for 5s. Barrier scales with Spirit Power.
Ability Point5
-32s Cooldown
Number of Charges 0


Cooldown 45s



Temporarily boosts your fire rate and deal bonus spirit damage


20%

Fire Rate

x0.03


2

Spirit Damage Per Bullet

0%  Spirit Lifesteal

0%  Bullet Lifesteal

Ability Point1
-20s Cooldown
Ability Point2
+10% Fire Rate and +3s Duration
Ability Point5
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet
Channel Time 0.65s



Cast Range 10m





Duration 2.25s



Number of Charges 0


Cooldown 150s



Lift an enemy hero into the air and then slam them towards the target location.

x1


100

Damage



13m

Throw Range



Stun
0.65s
Channel Duration

Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities



2.25s

Duration


-40%

Move Speed
Ability Point1
100 Damage
Ability Point2
-45s Cooldown
Ability Point5
+1.5s Debuff Duration and +6m Throw and Cast Range
Yamato
Script error: No such module "Summary hero".
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Number of Charges 0


Cooldown 12s



Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or Fire to trigger the strike early, dealing partial damage.

x1.85


145

Full Charge Damage



22m

Slash Length

0%  Move Speed

0s  Slow Duration

60%  Bullet Resist

Ability Point1
+40% Movement Slow for 3s
Ability Point2
-4s Ability Cooldown
Ability Point5
+8m Cast Range
+150 Damage and Increases Spirit Power scaling
Number of Charges 0


Cooldown 36s



Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.

x1


55

Damage


-50%

Move Speed

2.5s  Slow Duration 

Upon reaching target:

0

Bonus Spirit
Upon reaching target:

0s

Buff Duration
Ability Point1
-18s Cooldown
Ability Point2
Gain +35 Spirit Power for 6s
Ability Point5
Alt-Cast to Grapple allies
+15m Cast Range
Gains 1 extra charge
Number of Charges 0


Cooldown 16s



Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

x0.37


55

Damage

x1.04


55

Heal on hero hit


-30%

Fire Rate

4s  Debuff Duration 

Ability Point1
On Hit : +30% Melee Damage for 4s
Ability Point2
On Hero Hit : +6% Max Health Heal
Ability Point5
-10s Cooldown and increases scaling
Number of Charges 0


Cooldown 150s



Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
When you get a hero kill, you heal and the duration is extended.



5s

Duration


60%

Ability Speed



15%

Max Health Heal

30%  Bullet Resist

30%  Spirit Resist

2s  Duration On Kill 

0  

Ability Point1
+7 Weapon Damage
Ability Point2
+4m Move Speed and -20 Cooldown
Ability Point5
+3s Duration
+30% Bullet Resist
+30% Spirit Resist