User:Saag/Heroes2

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Saag/Heroes2 are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

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Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as   Infernus Infernus'   Afterburn Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes

edit
Paradox
Script error: No such module "Summary hero".
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
 



  5.5m




  3.2s



  0


  32s



Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies   spirit damage, time slow, and stacking   increased damage for Paradox against the victim.

 x0.3


  35

Pulse Damage


  4%

Bonus Damage per Stack

  1m  Radius Per Pulse 

  0.8s  Pulse Interval

  8s  Debuff Duration 

  20%  Move Speed

  0.2s  Slow Duration 

-12s Cooldown
+20 Pulse Damage and increased Spirit scaling
+4% Damage Amp and +1.6s Duration
 


  5.08m





  5.5s



  0


  25s



Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .


0s

Debuff Duration


  80%

Movement Slow


  0.5s

Time Stop Duration


  30%

Ally Weapon Damage

  8m  Wall Width 

4m  Wall Height 

2x  Ally Bullet Speed

+3.5s Duration
+3m Width
+1m Height
2.3s Silence Duration
+35% Weapon Damage
+2 Ability Charges
 
  0


  28s



Charge up a powerful shot of time energy, dealing   spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with   weapon damage. Move speed is increased while charging.

While in the air and charging, Zoom / alt-fire to timeslow your movement.

 x2.25


  76.5

Max Damage



  0.4s

Max Time-Stop

 x0.13


  25%

Bonus Speed

  42.5  Min Damage 

 x1.25

  3.5s  Charge Hold Duration 

  14%  Headshot Damage

0.4s Max Time-Stop
-12s Cooldown
Increases Speed Scaling
+2s Charge Hold Duration and +55% Damage Scaling
 


  25m






  0


  110s



Fire a projectile that swaps your position with the target enemy hero.

 x1.1


  150

Swap Damage


  0%

Max Health Damage

  0  Barrier 

 x0

  0s  Barrier Duration

  0m  Multi Target Radius

200 Barrier for 8s. Barrier scales with Spirit
-30s Cooldown and +13m Cast Range
Swaps all enemies within 7m of hit target and +10% Max Health Damage
Pocket
Script error: No such module "Summary hero".
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
 
  2s


  4.5m





  0


  32s



Channel to start launching projectiles that deal   spirit damage and apply   slow around their impact point. Projectiles that hit a hero grant Pocket   increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.


  6%

Amp Per Stack

 x0.465


  32

Damage Per Projectile


  30

Movement Slow

4  Projectile Amount

  1.5s  Slow Duration 

  15s  Amp Duration 

16 Damage Per Projectile
-16s Cooldown
+4% Amp Per Stack and 3m Radius
 



  5m





  0


  25s



Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

 x1.3


  60

Damage

  3.8s  Lifetime 

70 Damage
+5 Weapon Damage for 6s
+1.6s Lifetime and -10s Cooldown.
 
  1.5s




  12m





  0


  17s



Escape into your suitcase. When the duration ends, deal   spirit damage to nearby enemies. Duration can be ended early by performing any action.



  1.5s

Channel Duration

 x1.1


  65

Damage


  0

Movement Slow


  -0%

Fire Rate

  0s  Debuff Duration

-5s Cooldown
90 Damage
+1.5s Duration
+4m Radius
-40% Move Speed and Fire Rate for 4s
 



  9m





  0


  170s



Applies   damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.

 x0


  0%

Current Health Damage

 x0.21


  32

Damage Per Second



  10s

Debuff Duration

0%  Healing Reduction

-35s Cooldown
+3s Duration and +4m Radius
Prevents all healing
+13 DPS with increase Spirit scaling
Seven
Script error: No such module "Summary hero".
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
 
  1
  6s



  26s



Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

 x0.5


  75

Damage Per Second



  4.25m

Radius


  -0%

Move Speed

  5s  Lifetime 

1 Charges
-35% move speed on hit targets and +1s Lifetime
+58.5 DPS and +1.75m radius
 


  15m






  0


  42s



Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.



  Stun
0.9s
Stun Duration


  3.5s

Delay Before Stun

 x0.792


  35

Damage

  5m  Radius 

-20s Cooldown
+7m Radius
+5m Cast range
+0.9s Stun Duration
+160 Damage
 





  10s



  0


  50s



Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

 x0.14


  10

Shock Damage


4

Max Jumps

  10m  Jump Radius 

-18s Cooldown
+3m Move Speed
+8 Damage and increased scaling
+10s Duration
Applies -15% Spirit Resist
 
  7s




  30m





  0


  205s



Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

 x0.6


  95

Damage Per Second


1.5m

Flight Speed

  10m  Initial Radius 

  0%  Bullet Resist

While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.

  75  Strike Damage 

 x0.5

  7m  Strike Radius 

+55% Bullet Resist while channeling Storm Cloud
+7s Channel Time
+10m Final Radius
+5m Initial Radius
+65 DPS
+4m Flight Speed
Shiv
Script error: No such module "Summary hero".
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
 
  0.2s







  2
  2s



  16s



Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

 x0


  0

Impact Damage

 x0.13


  10

Bleed DPS Per Knife



  5s

Bleed Duration

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.


  35%

Movement Slow
2s Bleed Duration
+2 Charges
+12 Bleed DPS with increased Spirit scaling
 
  0


  16s



Perform a dash forward, damaging enemies along the path. Hit Enemies have their   spirit resist reduced. This debuff can stack.

 x1.2


  75

Impact Damage



  12m

Dash Range


  -6%

Spirit Resist

  14s  Debuff Duration 

On hit

  0s

Cooldown Reduced on Hero Hit
On hit

0

Max Cooldown Reduction

  0s  Cooldown Reduced on Non-Hero Hit


Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
-6s Cooldown
-4% Spirit Resist
+2m Dash Range
+50 Impact Damage
-2s Cooldown per Hero hit.
 
  0


  25s



Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.


  25%

Incoming Damage Deferred



  6s

Deferred Damage Duration
On Activate

  30%

Deferred Damage Cleared

Ultimate Unlock: While rage is full the amount of damage deferred is increased.


  15%

Incoming Damage Deferred
-15s Cooldown
40% Deferred Damage Cleared
15% Incoming Damage Deferred
 


  12m






  0


  145s



Active: Leap forward, dealing   spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.

Finishing an enemy with Killing Blow lets you recast for 16s


  200

Damage


  18%

Enemy health threshold
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.


  8%

Full Rage Damage Bonus


  0m

Move Speed

Cooldown is increased by +30% if no hero is impacted.
+6 m Range
+2 m/s in Full Rage.
+16% Full Rage Bonus Damage
-25s Cooldown
+10% Enemy Health Threshold
Vindicta
Script error: No such module "Summary hero".
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
 

 Stake






  0


  40s



Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.



  1.75s

Tether Duration

 x0.5


  40

Damage



  9m

Capture Radius

  9m  Tether Length

  40%  Move Speed

45 Damage
-22s Cooldown
+0.75s Tether Duration and +2m Capture Radius
 

 Flight

  0.2s




  13s



  0


  42s



Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

 x0.18


  10

Spirit Damage Per Bullet


  50%

Item Range
+50% base Ammo while flying
10s Duration
Hero Kills Refresh Duration.
+10 Spirit Damage with increased Spirit scaling
 
  0


  32s



Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

 x0.744


  40

Impact Damage


  2.2%/sec

Bleed Damage



  5s

Debuff Duration

0%  Healing Reduction

  -6%  Bullet Resist

  -6%  Spirit Resist

Applies -35% Healing Reduction
+0.5% Bleed Damage
-16s Cooldown
+2s Duration
-8% Bullet Resist
-8% Spirit Resist
 
  2
  2.5s



  55s



Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

 x0.93


  90

Damage

 x2.3


  90

Max Bonus Damage


  6%

Weapon Damage Per Kill

  1s  Full Charge Time

50%  No Charge Damage

  20%  Headshot Damage

-15s Cooldown
80 Max Bonus Damage
+4% Weapon Damage Per Kill
Viscous
Script error: No such module "Summary hero".
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
 



  5m





  0


  26s



Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

 x0.7


  55

Damage


2

Bounces
Multiple hits to the same target deal less damage.
Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

You and your allies slide faster on goo puddles.


  -35%

Move Speed



  10s

Puddle Duration
+36 Damage and +2m Radius
-14s Cooldown
Bounces 1 times and improves Spirit Scaling
 


  26m





  3s



  0


  42s



Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

 x0.3


  40

Health Regen



  3s

Duration
After exiting the cube, the target has increased move speed and stamina recovery for a short duration.


0m

Move Speed


0%

Stamina Recovery



8s

Buff Duration
Increases Move Speed and Stamina Recovery
+25 Health Regen and +1s Duration
Removes all non-ult Debuffs and -20s Cooldown
 


  40m



  4m





  1
  1.7s



  21s



Materialize a fist in the world that punches everyone in the area, applying   knockup.

Punching an enemy deals   melee damage and applies   slow.

You and your allies have increased Air Control.

 x0.6


  57.8

Damage

 x0


  0

Damage


  -30%

Move Speed


  Displacement
0.6s
Duration

3s  Slow Duration 

  0%  Lifesteal

+1 Charge and +20 Damage
+1.5m Radius and +60% Lifesteal
-14s Cooldown and now deals Heavy Melee Damage
 





  11s



  0


  150s



Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

 x1


  110

Damage



0.5s

Stun Duration



  1.4m

Ball Radius

35%  Spirit Resist

35%  Bullet Resist

-25s Cooldown
+70 Damage and +20% Resists
+7s Duration and +0.3s Stun Duration
Warden
Script error: No such module "Summary hero".
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
 



  5.5m





  0


  12s



Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

 x0.63


  60

Damage


  -20%

Move Speed


  -25%

Weapon Damage

  3s  Slow Duration 

  7s  Debuff Duration 

0  Stamina Reduction

Hit enemies lose 1 Stamina
+35 Damage and -25% Weapon Damage
-7s Cooldown and +2m Radius
Applies -30% Fire Rate
 





  5s



  0


  40s



Gain a Barrier and bonus move speed.

 x0.8


  125

Barrier


  15%

Move Speed bonus


  0%

Debuff Resist
+20% Move Speed bonus
-24s Cooldown and +2s Duration
+40% Debuff Resistance and improved Barrier scaling
 


  15m






  0


  34s



Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

 x2.44


  110

Damage



  1.75s

Immobilize Duration

  2.8s  Escape Time

  20m  Escape Range 

Warden deals +20% more Bullet Damage to trapped Heroes for 5s
+0.75s Duration
-14s Cooldown
Silences enemies until they escape or are immobilized
 



  12m




  6s



  0


  180s



After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

 x1.3


  70

DPS



  75%

Hero Lifesteal


  0m

Move Speed

  0.5s  Pulse Interval

  10%  Non-Hero Lifesteal 

  50%  Bullet Resist

  50%  Spirit Resist

4m Radius
+40.5 DPS
-30s Cooldown
+4s Duration
Unstoppable and +30% Resists while channeling
Wraith
Script error: No such module "Summary hero".
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
 


  500m
  4m





  2


  0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

 x0.55


  45

Damage

Each suit provides a different bonus. Jokers counts as all suits
Spade

  60%

Bonus Damage
Diamond

  -8%

Bullet and Spirit Resist Reduction
Club

  -30%

Move Speed
Heart

 x0.75


  75

Heal
2 Charges
+40 Damage and increased Spirit Scaling
All suits are improved and higher chance for Jokers
 


  25m






  0


  46s



Teleport to the targeted location.
Barrier:



  25m

Cast Range
Barrier:

 x0


  0

Barrier

  0s  Barrier Duration

15m Cast Range
300 Barrier for 5s. Barrier scales with Spirit Power.
-32s Cooldown
 





  5s



  0


  45s



Temporarily boosts your fire rate and deal bonus   spirit damage


  20%

Fire Rate

 x0.03


  2

Spirit Damage Per Bullet

  0%  Spirit Lifesteal

  0%  Bullet Lifesteal

-20s Cooldown
+10% Fire Rate and +3s Duration
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet
 
  0.65s



  10m





  2.25s



  0


  150s



Lift an enemy hero into the air and then slam them towards the target location.

 x1


  100

Damage



13m

Throw Range



  Stun
0.65s
Channel Duration

Slamming the target into the ground deals   spirit damage, applying   slow and prevents Stamina and movement-based items and abilities



  2.25s

Duration


  -40%

Move Speed
100 Damage
-45s Cooldown
+1.5s Debuff Duration and +6m Throw and Cast Range
Yamato
Script error: No such module "Summary hero".
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
 
  0


  12s



Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or Fire to trigger the strike early, dealing partial damage.

 x1.85


  145

Full Charge Damage



  22m

Slash Length

  0%  Move Speed

  0s  Slow Duration

  60%  Bullet Resist

+40% Movement Slow for 3s
-4s Ability Cooldown
+8m Cast Range
+150 Damage and Increases Spirit Power scaling
 


  26m






  0


  36s



Throw a grappling hook to reel yourself towards an enemy, dealing Light   melee damage and slowing the target when you arrive.

 x1


  55

Damage


  -50%

Move Speed

  2.5s  Slow Duration 

Upon reaching target:

  0

Bonus Spirit
Upon reaching target:

  0s

Buff Duration
-18s Cooldown
Gain +35 Spirit Power for 6s
Alt-Cast to Grapple allies
+15m Cast Range
Gains 1 extra charge
 



  13m





  0


  16s



Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

 x0.37


  55

Damage

 x1.04


  55

Heal on hero hit


  -30%

Fire Rate

  4s  Debuff Duration 

On Hit : +30% Melee Damage for 4s
On Hero Hit : +6% Max Health Heal
-10s Cooldown and increases scaling
 
  1.5s




  5s



  0


  150s



Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
When you get a hero kill, you heal and the duration is extended.



  5s

Duration


  60%

Ability Speed



  15%

Max Health Heal

  30%  Bullet Resist

  30%  Spirit Resist

  2s  Duration On Kill 

  0  

+7 Weapon Damage
+4m Move Speed and -20 Cooldown
+3s Duration
+30% Bullet Resist
+30% Spirit Resist