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Saag/Heroes2 are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.
Overview
editEach hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as Infernus Infernus' Afterburn Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.
Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.
21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.
Currently Available Heroes
edit| Paradox | ||
| Script error: No such module "Summary hero". | ||
| Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates. | ||
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5.5m
3.2s
32s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
5.08m
5.5s
25s
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed and silenced .
28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, Zoom / alt-fire to timeslow your movement.
25m
110s
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| Script error: No such module "Summary hero". | ||
| With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters. | ||
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2s
4.5m
32s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
5m
25s
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
1.5s
12m
17s
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
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| Seven | ||
| Script error: No such module "Summary hero". | ||
| Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning. | ||
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1
6s
26s
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
15m
42s
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
10s
50s
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
7s
30m
205s
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
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| Shiv | ||
| Script error: No such module "Summary hero". | ||
| Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill. | ||
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0.2s
2
2s
16s
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
16s
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
25s
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
15% Incoming Damage Deferred
12m
145s
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.
Finishing an enemy with Killing Blow lets you recast for 16s Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.
8% Full Rage Damage Bonus
Cooldown is increased by +30% if no hero is impacted. | ||
| Vindicta | ||
| Script error: No such module "Summary hero". | ||
| Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map. | ||
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40s
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
0.2s
13s
42s
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
32s
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
2
2.5s
55s
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
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| Viscous | ||
| Script error: No such module "Summary hero". | ||
| Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | ||
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5m
26s
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
26m
3s
42s
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
40m
4m
1
1.7s
21s
Materialize a fist in the world that punches everyone in the area, applying knockup.
Punching an enemy deals melee damage and applies slow. You and your allies have increased Air Control. 3s Slow Duration
11s
150s
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
35% Spirit Resist 35% Bullet Resist | ||
| Warden | ||
| Script error: No such module "Summary hero". | ||
| Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head. | ||
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5.5m
12s
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
5s
40s
15m
34s
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
12m
6s
180s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. | ||
| Wraith | ||
| Script error: No such module "Summary hero". | ||
| Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate. | ||
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500m
4m
2
0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card Each suit provides a different bonus. Jokers counts as all suits
25m
46s
5s
45s
0.65s
10m
2.25s
150s
Lift an enemy hero into the air and then slam them towards the target location.
Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities | ||
| Yamato | ||
| Script error: No such module "Summary hero". | ||
| Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count. | ||
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12s
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or Fire to trigger the strike early, dealing partial damage.
26m
36s
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
13m
16s
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
1.5s
5s
150s
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
When you get a hero kill, you heal and the duration is extended. | ||