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link fix |
replaced old .js code display with new .js |
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| Line 12: | Line 12: | ||
var mouseX = 0, mouseY = 0; | var mouseX = 0, mouseY = 0; | ||
var isOver = false; | var isOver = false; | ||
var rect = {}; | |||
var updateMouse = function(e){ | |||
mouseX = e.clientX; | |||
mouseY = e.clientY; | mouseY = e.clientY; | ||
} | } | ||
var tick = function() { | var tick = function() { | ||
var rect | var cx = rect.left + rect.width / 2; | ||
var cy = rect.top + rect.height / 2; | |||
var dx = (mouseX - cx) / (rect.width / 2); | |||
var dy = (mouseY - cy) / (rect.height / 2); | |||
target.x = dy * -12; | |||
target.y = dx * 12; | |||
current.x += (target.x - current.x) * 0.12; | current.x += (target.x - current.x) * 0.12; | ||
| Line 44: | Line 33: | ||
el.style.transform = 'perspective(400px) rotateX(' + current.x + 'deg) rotateY(' + current.y + 'deg) scale(' + (isOver ? 1.05 : 1) + ')'; | el.style.transform = 'perspective(400px) rotateX(' + current.x + 'deg) rotateY(' + current.y + 'deg) scale(' + (isOver ? 1.05 : 1) + ')'; | ||
requestAnimationFrame(tick); | animFrame = requestAnimationFrame(tick); | ||
}; | }; | ||
el.addEventListener('mouseenter', function() { | |||
rect = el.getBoundingClientRect(); // Measure ONCE | |||
document.addEventListener('mousemove', updateMouse); | |||
animFrame = requestAnimationFrame(tick); // Ignition | |||
}); | |||
el.addEventListener('mouseleave', function() { | |||
document.removeEventListener('mousemove', updateMouse); | |||
cancelAnimationFrame(animFrame); // Kill the engine | |||
el.style.transition = 'transform 0.5s ease-out'; | |||
el.style.transform = 'perspective(400px) rotateX(0deg) rotateY(0deg) scale(1)'; | |||
setTimeout(function() { el.style.transition = 'none'; }, 500); | |||
}); | |||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<p> You can see this code in action by clicking [https://deadlock.wiki/User:Toad64/Sandbox?withJS=User:Toad64/common.js Here] (desktop required).</p> | <p> You can see this code in action by clicking [https://deadlock.wiki/User:Toad64/Sandbox?withJS=User:Toad64/common.js Here] (desktop required).</p> | ||
{{Deadlock Wiki/Heroes}} | {{Deadlock Wiki/Heroes}} | ||
Revision as of 16:44, 26 May 2026
Javascript code for herocards
Below here is the javascript code that is used for the HeroCards seen on the homepage:
document.querySelectorAll('.HeroCard').forEach(function(el) {
el.style.transition = 'none';
el.style.transformStyle = 'preserve-3d';
el.style.willChange = 'transform';
var animFrame;
var current = { x: 0, y: 0 };
var target = { x: 0, y: 0 };
var mouseX = 0, mouseY = 0;
var isOver = false;
var rect = {};
var updateMouse = function(e){
mouseX = e.clientX;
mouseY = e.clientY;
}
var tick = function() {
var cx = rect.left + rect.width / 2;
var cy = rect.top + rect.height / 2;
var dx = (mouseX - cx) / (rect.width / 2);
var dy = (mouseY - cy) / (rect.height / 2);
target.x = dy * -12;
target.y = dx * 12;
current.x += (target.x - current.x) * 0.12;
current.y += (target.y - current.y) * 0.12;
el.style.transform = 'perspective(400px) rotateX(' + current.x + 'deg) rotateY(' + current.y + 'deg) scale(' + (isOver ? 1.05 : 1) + ')';
animFrame = requestAnimationFrame(tick);
};
el.addEventListener('mouseenter', function() {
rect = el.getBoundingClientRect(); // Measure ONCE
document.addEventListener('mousemove', updateMouse);
animFrame = requestAnimationFrame(tick); // Ignition
});
el.addEventListener('mouseleave', function() {
document.removeEventListener('mousemove', updateMouse);
cancelAnimationFrame(animFrame); // Kill the engine
el.style.transition = 'transform 0.5s ease-out';
el.style.transform = 'perspective(400px) rotateX(0deg) rotateY(0deg) scale(1)';
setTimeout(function() { el.style.transition = 'none'; }, 500);
});
});
You can see this code in action by clicking Here (desktop required).
Heroes