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{{HeroTabs}} | |||
This page documents the full update history for {{HeroIcon|Vindicta}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 19, 2024 | | update = {{Update link|August|12|2026}} | ||
| changes = | | changes = | ||
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * {{AbilityIcon|Stake}} T1 reduced from +65 Damage to +45. | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Stake}} T2 reduced from -20s Cooldown to -22s. | |||
* {{AbilityIcon|Crow Familiar}} T2 increased from -12s Cooldown to -16s. | |||
* {{AbilityIcon|Crow Familiar}} collision radius between each crow increased slightly. | |||
* {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 2 to 2.3. | |||
* {{AbilityIcon|Assassinate}} cooldown increased from 50s to 55s. (Global ult change) | |||
* {{AbilityIcon|Assassinate}} T1 reduced from -20s Cooldown to -15s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|10|2026}} | |||
| changes = | |||
* Fixed not gaining bonus damage if a proc bonus was the killing blow. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Fire Rate no longer scales with Spirit Power | |||
* Bullet damage now scales with spirit power (0.022) | |||
* Ammo reduced from 22 to 19 | |||
* Bullet Velocity increased from 557 to 660 | |||
* {{AbilityIcon|Stake}} damage reduced from 55 to 40 | |||
* {{AbilityIcon|Stake}} damage spirit scaling increased from 0.37 to 0.5 | |||
* {{AbilityIcon|Stake}} projectile speed increased from 20m/s to 25m/s | |||
* {{AbilityIcon|Stake}} T1 changed from "-35% Fire Rate" to "+65 Damage" | |||
* {{AbilityIcon|Stake}} T3 Tether Duration increased from +0.5s to +0.75s | |||
* {{AbilityIcon|Stake}} T3 capture radius increased from +1m to +2m | |||
* {{AbilityIcon|Flight}} now allows you to use melee | |||
* {{AbilityIcon|Flight}} now allows parry to be used | |||
* {{AbilityIcon|Flight}} now grants you +50% Item Cast Range | |||
* {{AbilityIcon|Flight}} spirit damage scaling reduced from 0.22 to 0.18 | |||
* {{AbilityIcon|Flight}} duration reduced from 15s to 13s | |||
* {{AbilityIcon|Flight}} T2 duration increased from +8s to +10s | |||
* {{AbilityIcon|Flight}} T3 Spirit Damage Per Bullet reduced from 12.6 to 10 | |||
* {{AbilityIcon|Flight}} T3 now increases spirit scaling by 0.1 | |||
* {{AbilityIcon|Flight}} T3 now also refreshes duration on hero kill | |||
* {{AbilityIcon|Crow Familiar}} now releases a swarm of crows in a cone forward, hitting all enemies along the path | |||
* {{AbilityIcon|Crow Familiar}} debuff duration no longer scales with spirit power | |||
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 4s to 5s | |||
* {{AbilityIcon|Crow Familiar}} bleed damage reduced from 2.7% to 2.2% | |||
* {{AbilityIcon|Crow Familiar}} damage increased from 37 to 40 | |||
* {{AbilityIcon|Crow Familiar}} cooldown increased from 28s to 32s | |||
* {{AbilityIcon|Crow Familiar}} T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" | |||
* {{AbilityIcon|Crow Familiar}} T2 now also increase bleed damage by +0.5% | |||
* {{AbilityIcon|Crow Familiar}} T3 now also increases debuff duration by 2s | |||
* {{AbilityIcon|Assassinate}} while scoped no longer un-scopes when using items | |||
* {{AbilityIcon|Assassinate}} now has a 4s buffer on impact for bonus credit | |||
* {{AbilityIcon|Assassinate}} while scoped now plays a sound for you when the it is fully charged | |||
* {{AbilityIcon|Assassinate}} weapon damage bonus increased from 5% to 6% | |||
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Crow Familiar}} and Vindicta's weapon sounds | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Stake}} Tether Length no longer increases when Capture Radius increases. | |||
* {{AbilityIcon|Assassinate}} now grants +5% Weapon Damage per kill rather than Bonus Souls. | |||
* {{AbilityIcon|Assassinate}} T3 now provides an additional +4% Weapon Damage per kill (retroactive). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|22|2026}} | |||
| changes = | |||
* {{Undocumented}} {{ItemIcon|Lightning Scroll}} now procs on {{AbilityIcon|Assassinate}} | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|16|2025}} | |||
| changes = | |||
* {{AbilityIcon|Assassinate}} T2 reduced from +90 Max Bonus Damage to 80. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|3|2025}} | |||
| changes = | |||
* Fix for FOV "pop" in {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=Assassination}} | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|2|2025}} | |||
| changes = | |||
* Base bullet damage increased from 11.4 to 11.8 | |||
* {{AbilityIcon|Flight}} duration increased from 13s to 15s | |||
* {{AbilityIcon|Flight}} T2 increased from 7s to 8s | |||
* {{AbilityIcon|Flight}} spirit damage scaling increased from 0.19 to 0.22 | |||
* {{AbilityIcon|Assassinate}} bonus damage spirit scaling increased from 1.4 to 1.7 | |||
* {{AbilityIcon|Assassinate}} cooldown reduced from 60s to 50s | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* {{AbilityIcon|Stake}} no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you) | |||
* {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s. | |||
* {{AbilityIcon|Stake}} slow increased from 30% to 40%. | |||
* {{AbilityIcon|Flight}} duration increased from 12s to 13s. | |||
* {{AbilityIcon|Flight}} spirit damage increased from 9 to 10. | |||
* {{AbilityIcon|Flight}} T2 increased from +6s to +7s. | |||
* {{AbilityIcon|Flight}} T3 increased from +11 Spirit Damage to +14. | |||
* {{AbilityIcon|Crow Familiar}} debuff duration reduced from 6s to 4s. | |||
* {{AbilityIcon|Crow Familiar}} debuff duration spirit scaling reduced from 0.022 to 0.013. | |||
* {{AbilityIcon|Crow Familiar}} bleed per second increased from 2.15% to 2.7%. | |||
* {{AbilityIcon|Crow Familiar}} T2 reduced from -16s Cooldown to -12s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|August|18|2025}} | |||
| changes = | |||
* New updated model. | |||
* {{Undocumented}} Updated VO pass | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|29|2025}} | |||
| changes = | |||
* {{AbilityIcon|Crow Familiar|l1=Crow}}{{sic}} T1 bounce no longer bounces off of objectives. | |||
* {{AbilityIcon|Stake}} T3 reduced from +2m to +1m. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* Minor rework on animation set. | |||
* {{AbilityIcon|Assassinate}}: Fixed {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} zoom in sound triggering twice. | |||
* Fixed issues that were preventing {{HeroIcon|Yamato}}, {{HeroIcon|Vindicta}}, and {{HeroIcon|Pocket}} desperation lines from playing. | |||
* Fix {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|l1=flight}}{{sic}} and {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} spirit damage not working if the enemy has a barrier. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|17|2025}} | |||
| changes = | |||
* {{AbilityIcon|Crow Familiar}} Cooldown increased from 26s to 28s. | |||
* {{AbilityIcon|Crow Familiar}} T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|4|2025}} | |||
| changes = | |||
* {{AbilityIcon|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024. | |||
* {{AbilityIcon|Crow Familiar}} Health Drain reduced from 3% to 2.3%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|25|2025}} | |||
| changes = | |||
* Fixed getting stuck zoomed in if you tried to use {{AbilityIcon|Assassinate}} while getting stunned or silenced. | |||
* Updated vo - largely remastering pass, but some new content. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|27|2025}} | |||
| changes = | |||
* Bullet damage reduced from 11.7 to 11.4. | |||
* {{AbilityIcon|Crow Familiar|l1=Crow}}{{sic}} projectile speed reduced from 4750 to 4250. | |||
* {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|19|2025}} | |||
| changes = | |||
* Movespeed reduced from 9 to 8. | |||
* Bullet Velocity reduced from 810 to 740. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|31|2024}} | |||
| changes = | |||
* Bullet Velocity reduced from 889 to 810. | |||
* {{AbilityIcon|Assassinate}} T2 reduced from +130 to +120. | |||
* {{AbilityIcon|Assassinate}} Charge Time increased from 2s to 2.5s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|21|2024}} | |||
| changes = | |||
* {{AbilityIcon|Assassinate}} base damage reduced from 120 to 100. | |||
* {{AbilityIcon|Assassinate}} bonus damage reduced from 120 to 100. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|6|2024}} | |||
| changes = | |||
* Health reduced from 550 to 525. | |||
* {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750. | |||
* {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s. | |||
* {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s. | |||
* {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s. | |||
* {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m. | |||
* {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s. | |||
* {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120. | |||
* {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2024}} | |||
| changes = | |||
* {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time. | |||
* {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6%. | |||
* {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance. | |||
* {{AbilityIcon|Stake}} radius increased from 8m to 9m. | |||
* {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center). | |||
* {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate. | |||
* {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s. | |||
* {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50%. | |||
* {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120. | |||
* Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|13|2024}} | |||
| changes = | |||
* {{AbilityIcon|Assassinate}} damage reduced by 5%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|7|2024}} | |||
| changes = | |||
* Fixed some animation issues with {{HeroIcon|Vindicta}}. | |||
* Added new zipline animation for {{HeroIcon|Vindicta}}. | |||
* Base bullet damage reduced from 15 to 13. | |||
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on). | |||
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s. | |||
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s. | |||
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s. | |||
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|24|2024}} | |||
| changes = | |||
* Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Flight}}. | |||
* Gun cycle time improved from 0.26s to 0.22s. | |||
* Bullet damage growth per boon increased from 0.55 to 0.65. | |||
* Fire rate now scales with Spirit Power (0.14). | |||
* {{AbilityIcon|Assassinate}} no longer splits to allies. | |||
* {{AbilityIcon|Flight}} duration increased from 8s to 12s. | |||
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s. | |||
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4". | |||
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits you. | |||
* {{AbilityIcon|Assassinate}} scope zoom level can now be cycled with right click. Use Ability key to unselect. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|11|2024}} | |||
| changes = | |||
* Movespeed increased from 8.3 to 9. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|10|2024}} | |||
| changes = | |||
* Reverted recent falloff damage changes. | |||
* Fall off increased from 58m (default) to 64m. | |||
* Bullet damage growth per boon reduced from 0.79 to 0.55. | |||
* {{AbilityIcon|Flight}} duration no longer scales with Spirit Power. | |||
* {{AbilityIcon|Flight}} T2 now increases flight duration by 6s. | |||
* {{AbilityIcon|Flight}} bonus move speed above base now scales at 50% effectiveness. | |||
* No longer has -10% base bullet resist. | |||
* Health growth per boon reduced from 20 to 15. | |||
* Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in). | |||
* {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s. | |||
* {{AbilityIcon|Assassinate}} bonus souls is now unsecured. | |||
* Shooting while flying now has similar speed impact as on the ground. | |||
* {{AbilityIcon|Flight}} air acceleration decreased a little. | |||
* {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|26|2024}} | |||
| changes = | |||
* Gun cycle time increased from 0.19s to 0.22s (same overall dps). | |||
* {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m. | |||
* Max Falloff reduced from 58m to 45m. | |||
* Fixed {{AbilityIcon|Flight}} ending if you touch the ground. | |||
* Low HP indication now also shows up while unscoped. | |||
* {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140. | |||
* {{AbilityIcon|Assassinate}} zoom level reduced a little bit. | |||
* {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|19|2024}} | |||
| changes = | |||
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction. | |||
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | * Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 17 | | update = {{Update link|September|17|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot| | * Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Base bullet damage reduced from 14 to 13. | * Base bullet damage reduced from 14 to 13. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6%. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03. | ||
* You can now use stamina while flying to get an impulse in the facing direction. | * You can now use stamina while flying to get an impulse in the facing direction. | ||
* Space bar no longer exists the ability, you have to press the key again. | * Space bar no longer exists the ability, you have to press the key again. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} scope ends when you are stunned. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04. | ||
* Fixed left clicks sometimes deselecting the ability when charges aren't ready. | * Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | ||
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown reduced from 45 to 40. | ||
* Gun damage growth increased from 0.85 to 1.0. | * Gun damage growth increased from 0.85 to 1.0. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake | * Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved. | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05. | ||
* Gun damage growth increased from 0.7 to 0.85. | * Gun damage growth increased from 0.7 to 0.85. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} up and down speed improved a bit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Vindicta}} weapon sounds. | * Updated {{HeroIcon|Vindicta}} weapon sounds. | ||
* Base movement speed increased from 7 to 8. | * Base movement speed increased from 7 to 8. | ||
* Fixed {{AbilityIcon|Crow Familiar | * Fixed {{AbilityIcon|Crow Familiar}} T1 only bouncing to 1 additional target instead of 2. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} zoom level is reduced a bit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects. | ||
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate | * Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown increased from 35s to 50s. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage. | ||
* Can no longer melee while flying for extra movement. | * Can no longer melee while flying for extra movement. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this). | ||
* Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate | * Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* Added visual tell for when {{AbilityIcon|Assassinate | * Added visual tell for when {{AbilityIcon|Assassinate}} is active. | ||
* Now has -10% Base Bullet Resist. | * Now has -10% Base Bullet Resist. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} no longer grants +1 bonus air speed. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10%. | ||
* Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}. | * Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake | * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now. | ||
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | * Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range). | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* Base Bullet Damage reduced from 15 to 14. | * Base Bullet Damage reduced from 15 to 14. | ||
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | * Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s. | ||
* Is now a recommended hero for new players. | * Is now a recommended hero for new players. | ||
}} | }} | ||
}} | }} | ||
[[Category:Vindicta|U]] | |||
[[Category:Hero changelogs]] | |||
Latest revision as of 18:24, 25 August 2026
This page documents the full update history for Vindicta.
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