Walking/Sprinting: Difference between revisions

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{{Main|Runes}}   
{{Main|Runes}}   


Sprint speed can be obtained by picking up the Movement Rune Movement Rune above the bridges between the inner and outer lanes. The Movement Rune Movement rune grants a temporary base +3 m/s sprint speed buff for 160 seconds, that scales with time.  
Sprint speed can be obtained by picking up the Movement Rune above the bridges between the inner and outer lanes. The Movement Rune grants a temporary base +3 m/s sprint speed buff for 160 seconds, that scales with time.  


===== Characters with Sprint Scaling from Spirit Power =====
===== Characters with Sprint Scaling from Spirit Power =====

Revision as of 15:17, 22 May 2026

Sprinting
Sprinting
Tech Type: Universal Tech
Difficulty: Basic Mechanics
Character Dependent: No
Inputs: Move (WASD)

All characters have the ability to Sprint. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +2.5 m/s of your base sprint speed[1]), then gain 0.6 m/s every second[2]) above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire).

Every character has a base sprint speed of 1.6 m/s except:

When characters are sprinting:

  • If they have been damaged by an enemy hero, sprint will be disabled for 3 seconds, which can be significantly slower.
  • If they have been damaged by a non-hero, sprint will be disabled for 3 seconds).[3]
  • If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.


Gaining Sprint Speed from Runes

Main article: Runes

Sprint speed can be obtained by picking up the Movement Rune above the bridges between the inner and outer lanes. The Movement Rune grants a temporary base +3 m/s sprint speed buff for 160 seconds, that scales with time.

Characters with Sprint Scaling from Spirit Power

Certain characters have their sprint speed scale with Spirit Power; this is indicated with the symbol x. The equation for sprint speed scaling with Spirit Power is FinalSprintSpeed=BaseSprintSpeed+(Spirit Power×Coefficient)

Character Base Sprint Speed (m/s) Scaling Coefficient
Wraith 1.6 x0.05
Abilities that Increase Sprint Speed
Character Ability Upgrade Type Amount Notes
Drifter Eternal Night Base Flat +2 m/s Entire duration
Ability Point2 Flat + m/s (6.00 m/s)
Haze Smoke Bomb Base Flat + m/s While invisible
Ability Point1 Flat +7 m/s (+7.00 m/s)
Kelvin Ice Path Base Flat +2 m/s While on Ice Path
Ability Point1 Flat + m/s (+6.00 m/s)
Items that increase Sprint Speed

Certain items that have the +Sprint Speed stat increase sprint speed:

This is a dynamic list "Sprint Speed". Edit contents.
NameSoulsCostCategoryStat change
Long Range1,600 Weapon+0.75m/s Sprint Speed
Swift Striker1,600 Weapon+0.75m/s Sprint Speed
Heroic Aura3,200 Weapon+1.5m/s Sprint Speed
Hunter's Aura3,200 Weapon+0.75m/s Sprint Speed
Shadow Weave3,200 Weapon+1.5m/s Sprint Speed
+5m/s Sprint Speed
Sharpshooter3,200 Weapon+1m/s Sprint Speed
Healing Rite800 Vitality+2m/s Sprint Speed
Sprint Boots800 Vitality+2m/s Sprint Speed
Trophy Collector1,600 Vitality+2m/s Sprint Speed
Rescue Beam3,200 Vitality+0.75m/s Sprint Speed
Veil Walker3,200 Vitality+2m/s Sprint Speed
Golden Goose Egg800 Spirit+1m/s Sprint Speed
Rusted Barrel800 Spirit+0.5m/s Sprint Speed
Mystic Slow1,600 Spirit+0.75m/s Sprint Speed
Slowing Hex1,600 Spirit+0.5m/s Sprint Speed
Disarming Hex3,200 Spirit+0.75m/s Sprint Speed
Lightning Scroll6,400 Spirit+0.75m/s Sprint Speed
Vortex Web6,400 Spirit+0.75m/s Sprint Speed
Base Walk and Sprint Speed per Character

Total Sprint Speed is the sum of Move Speed and Sprint Speed.

Base Move Speed Stats
Hero Move Speed (m/s) Sprint Speed (m/s) Total Speed (m/s) Shooting Speed (m/s) Shooting Mult (%) MS Spirit Scaling SS Spirit Scaling
Abrams 6.4 1.6 8 6 75 +0 +0
Apollo 7.2 1.6 8.8 6.6 75 +0 +0
Bebop 6.45 4 10.45 7.84 75 +0 +0
Billy 7 1.6 8.6 6.45 75 +0 +0
Calico 6.8 1.6 8.4 6.3 75 +0 +0
Celeste 6.2 1.6 7.8 5.85 75 +0 +0
The Doorman 7.9 1.6 9.5 7.13 75 +0 +0
Drifter 6.9 1.6 8.5 6.38 75 +0 +0
Dynamo 6.7 1.6 8.3 6.23 75 +0 +0
Graves 7 2.2 9.2 6.9 75 +0 +0
Grey Talon 6.3 1.6 7.9 5.93 75 +0.0084 +0
Haze 8.2 1.6 9.8 7.35 75 +0 +0
Holliday 8.2 1.6 9.8 7.35 75 +0 +0
Infernus 6.7 1.6 8.3 6.23 75 +0 +0
Ivy 7.2 1.6 8.8 6.6 75 +0 +0
Kelvin 6.7 1.1 7.8 5.85 75 +0 +0
Lady Geist 6.3 2.4 8.7 6.53 75 +0 +0
Lash 7.2 2.1 9.3 6.98 75 +0 +0
McGinnis 6.7 1.6 8.3 6.23 75 +0 +0
Mina 6.5 1.6 8.1 6.07 75 +0 +0
Mirage 7 1.6 8.6 6.45 75 +0 +0
Mo & Krill 8 1.6 9.6 7.2 75 +0 +0
Paige 6.9 3.5 10.4 7.8 75 +0 +0
Paradox 6.7 1.6 8.3 6.23 75 +0 +0
Pocket 7.2 1.6 8.8 6.6 75 +0 +0
Rem 7.2 4 11.2 9.52 85 +0 +0
Seven 6.7 1.8 8.5 6.38 75 +0 +0
Shiv 6.5 1.6 8.1 6.07 75 +0 +0
Silver 6.7 1.5 8.2 6.15 75 +0 +0
Silver (Transformed) 6.7 1.5 8.2 8.2 100 +0 +0
Sinclair 7.2 1.6 8.8 6.6 75 +0.0138 +0
Venator 6.4 1 7.4 5.55 75 +0 +0
Victor 6.3 1.1 7.4 5.55 75 +0 +0
Vindicta 7.9 1.6 9.5 7.13 75 +0 +0
Viscous 7.2 1.6 8.8 6.6 75 +0 +0
Vyper 6.9 1.6 8.5 6.38 75 +0.0138 +0
Warden 6.3 1.6 7.9 5.93 75 +0 +0
Wraith 7.2 1.6 8.8 6.6 75 +0 +0.05
Yamato 8.2 1.6 9.8 7.35 75 +0 +0
  1. Yoshi on Deadlock forum - Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  2. Yoshi on Deadlock forum - Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  3. Yoshi on Deadlock forum - Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s