Walking/Sprinting: Difference between revisions

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===== Base Walk and Sprint Speed per Character =====
===== Base Walk and Sprint Speed per Character =====


{| class="wikitable sortable"
{{#invoke:HeroDataArrays|heroMoveSpeedTable}}
! Character !! Base Move Speed (m/s) !! Base Sprint Speed (m/s)
 
|-
| {{HeroIcon|Abrams}} || {{#invoke:HeroData|get_hero_var|Abrams|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Abrams|SprintSpeed}}
|-
| {{HeroIcon|Bebop}} || {{#invoke:HeroData|get_hero_var|Bebop|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Bebop|SprintSpeed}}
|-
| {{HeroIcon|Billy}} || {{#invoke:HeroData|get_hero_var|Billy|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Billy|SprintSpeed}}
|-
| {{HeroIcon|Calico}} || {{#invoke:HeroData|get_hero_var|Calico|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Calico|SprintSpeed}}
|-
| {{HeroIcon|The Doorman}} || {{#invoke:HeroData|get_hero_var|The Doorman|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|The Doorman|SprintSpeed}}
|-
| {{HeroIcon|Drifter}} || {{#invoke:HeroData|get_hero_var|Drifter|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Drifter|SprintSpeed}}
|-
| {{HeroIcon|Dynamo}} || {{#invoke:HeroData|get_hero_var|Dynamo|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Dynamo|SprintSpeed}}
|-
| {{HeroIcon|Grey Talon}} || {{#invoke:HeroData|get_hero_var|Grey Talon|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Grey Talon|SprintSpeed}}
|-
| {{HeroIcon|Haze}} || {{#invoke:HeroData|get_hero_var|Haze|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Haze|SprintSpeed}}
|-
| {{HeroIcon|Holliday}} || {{#invoke:HeroData|get_hero_var|Holliday|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Holliday|SprintSpeed}}
|-
| {{HeroIcon|Infernus}} || {{#invoke:HeroData|get_hero_var|Infernus|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Infernus|SprintSpeed}}
|-
| {{HeroIcon|Ivy}} || {{#invoke:HeroData|get_hero_var|Ivy|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Ivy|SprintSpeed}}
|-
| {{HeroIcon|Kelvin}} || {{#invoke:HeroData|get_hero_var|Kelvin|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Kelvin|SprintSpeed}}
|-
| {{HeroIcon|Lady Geist}} || {{#invoke:HeroData|get_hero_var|Lady Geist|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Lady Geist|SprintSpeed}}
|-
| {{HeroIcon|Lash}} || {{#invoke:HeroData|get_hero_var|Lash|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Lash|SprintSpeed}}
|-
| {{HeroIcon|McGinnis}} || {{#invoke:HeroData|get_hero_var|McGinnis|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|McGinnis|SprintSpeed}}
|-
| {{HeroIcon|Mina}} || {{#invoke:HeroData|get_hero_var|Mina|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Mina|SprintSpeed}}
|-
| {{HeroIcon|Mirage}} || {{#invoke:HeroData|get_hero_var|Mirage|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Mirage|SprintSpeed}}
|-
| {{HeroIcon|Mo & Krill}} || {{#invoke:HeroData|get_hero_var|Mo & Krill|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Mo & Krill|SprintSpeed}}
|-
| {{HeroIcon|Paige}} || {{#invoke:HeroData|get_hero_var|Paige|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Paige|SprintSpeed}}
|-
| {{HeroIcon|Paradox}} || {{#invoke:HeroData|get_hero_var|Paradox|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Paradox|SprintSpeed}}
|-
| {{HeroIcon|Pocket}} || {{#invoke:HeroData|get_hero_var|Pocket|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Pocket|SprintSpeed}}
|-
| {{HeroIcon|Seven}} || {{#invoke:HeroData|get_hero_var|Seven|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Seven|SprintSpeed}}
|-
| {{HeroIcon|Shiv}} || {{#invoke:HeroData|get_hero_var|Shiv|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Shiv|SprintSpeed}}
|-
| {{HeroIcon|Sinclair}} || {{#invoke:HeroData|get_hero_var|Sinclair|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Sinclair|SprintSpeed}}
|-
| {{HeroIcon|Victor}} || {{#invoke:HeroData|get_hero_var|Victor|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Victor|SprintSpeed}}
|-
| {{HeroIcon|Vindicta}} || {{#invoke:HeroData|get_hero_var|Vindicta|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Vindicta|SprintSpeed}}
|-
| {{HeroIcon|Viscous}} || {{#invoke:HeroData|get_hero_var|Viscous|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Viscous|SprintSpeed}}
|-
| {{HeroIcon|Vyper}} || {{#invoke:HeroData|get_hero_var|Vyper|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Vyper|SprintSpeed}}
|-
| {{HeroIcon|Warden}} || {{#invoke:HeroData|get_hero_var|Warden|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Warden|SprintSpeed}}
|-
| {{HeroIcon|Wraith}} || {{#invoke:HeroData|get_hero_var|Wraith|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Wraith|SprintSpeed}}
|-
| {{HeroIcon|Yamato}} || {{#invoke:HeroData|get_hero_var|Yamato|MaxMoveSpeed}} || {{#invoke:HeroData|get_hero_var|Yamato|SprintSpeed}}
|}
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Sprinting}}
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Sprinting}}

Revision as of 19:17, 22 February 2026

Sprinting
Sprinting
Tech Type: Universal Tech
Difficulty: Basic Mechanics
Character Dependent: No
Inputs: Move (WASD)

All characters have the ability to Sprint. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +2.5 m/s of your base sprint speed[1]), then gain 0.6 m/s every second[2]) above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire).

Every character has a base sprint speed of 1.6 m/s except:

When characters are sprinting:

  • If they have been damaged by an enemy hero, sprint will be disabled for 3 seconds, which can be significantly slower.
  • If they have been damaged by a non-hero, sprint will be disabled for 3 seconds).[3]
  • If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.


Gaining Sprint Speed from Runes

Main article: Runes

Sprint speed can be obtained by picking up the Movement Rune Movement Rune above the bridges between the inner and outer lanes. The Movement Rune Movement rune grants a temporary base +3 m/s sprint speed buff for 160 seconds, that scales with time.

Characters with Sprint Scaling from Spirit Power

Certain characters have their sprint speed scale with Spirit Power; this is indicated with the symbol x. The equation for sprint speed scaling with Spirit Power is FinalSprintSpeed=BaseSprintSpeed+(Spirit Power×Coefficient)

Character Base Sprint Speed (m/s) Scaling Coefficient
Wraith 1.6 x0.05
Abilities that Increase Sprint Speed
Character Ability Upgrade Type Amount Notes
Drifter Eternal Night Base Flat +2 m/s Entire duration
Ability Point2 Flat + m/s (6.00 m/s)
Haze Smoke Bomb Base Flat + m/s While invisible
Ability Point1 Flat +7 m/s (+7.00 m/s)
Kelvin Ice Path Base Flat +2 m/s While on Ice Path
Ability Point1 Flat + m/s (+6.00 m/s)
Items that increase Sprint Speed

Certain items that have the +Sprint Speed stat increase sprint speed:

This is a dynamic list "Sprint Speed". Edit contents.
NameSoulsCostCategoryStat change
Long Range1,600 Weapon+0.75m/s Sprint Speed
Swift Striker1,600 Weapon+0.75m/s Sprint Speed
Heroic Aura3,200 Weapon+1.5m/s Sprint Speed
Hunter's Aura3,200 Weapon+0.75m/s Sprint Speed
Shadow Weave3,200 Weapon+1.5m/s Sprint Speed
+5m/s Sprint Speed
Sharpshooter3,200 Weapon+1m/s Sprint Speed
Healing Rite800 Vitality+2m/s Sprint Speed
Sprint Boots800 Vitality+2m/s Sprint Speed
Trophy Collector1,600 Vitality+2m/s Sprint Speed
Rescue Beam3,200 Vitality+0.75m/s Sprint Speed
Veil Walker3,200 Vitality+2m/s Sprint Speed
Golden Goose Egg800 Spirit+1m/s Sprint Speed
Rusted Barrel800 Spirit+0.5m/s Sprint Speed
Mystic Slow1,600 Spirit+0.75m/s Sprint Speed
Slowing Hex1,600 Spirit+0.5m/s Sprint Speed
Disarming Hex3,200 Spirit+0.75m/s Sprint Speed
Lightning Scroll6,400 Spirit+0.75m/s Sprint Speed
Vortex Web6,400 Spirit+0.75m/s Sprint Speed
Base Walk and Sprint Speed per Character
Base Move Speed Stats
Hero Move Speed (m/s) Sprint Speed (m/s) Total Speed (m/s) Shooting Speed (m/s) Shooting Mult (%) MS Spirit Scaling SS Spirit Scaling
Abrams 6.4 1.6 8 6 75 +0 +0
Apollo 7.2 1.6 8.8 6.6 75 +0 +0
Bebop 6.45 4 10.45 7.84 75 +0 +0
Billy 7 1.6 8.6 6.45 75 +0 +0
Calico 6.8 1.6 8.4 6.3 75 +0 +0
Celeste 6.2 1.6 7.8 5.85 75 +0 +0
The Doorman 7.9 1.6 9.5 7.13 75 +0 +0
Drifter 6.9 1.6 8.5 6.38 75 +0 +0
Dynamo 6.7 1.6 8.3 6.23 75 +0 +0
Graves 7 2.2 9.2 6.9 75 +0 +0
Grey Talon 6.3 1.6 7.9 5.93 75 +0.0084 +0
Haze 8.2 1.6 9.8 7.35 75 +0 +0
Holliday 8.2 1.6 9.8 7.35 75 +0 +0
Infernus 6.7 1.6 8.3 6.23 75 +0 +0
Ivy 7.2 1.6 8.8 6.6 75 +0 +0
Kelvin 6.7 1.1 7.8 5.85 75 +0 +0
Lady Geist 6.3 2.4 8.7 6.53 75 +0 +0
Lash 7.2 2.1 9.3 6.98 75 +0 +0
McGinnis 6.7 1.6 8.3 6.23 75 +0 +0
Mina 6.5 1.6 8.1 6.07 75 +0 +0
Mirage 7 1.6 8.6 6.45 75 +0 +0
Mo & Krill 8 1.6 9.6 7.2 75 +0 +0
Paige 6.9 3.5 10.4 7.8 75 +0 +0
Paradox 6.7 1.6 8.3 6.23 75 +0 +0
Pocket 7.2 1.6 8.8 6.6 75 +0 +0
Rem 7.2 4 11.2 9.52 85 +0 +0
Seven 6.7 1.8 8.5 6.38 75 +0 +0
Shiv 6.5 1.6 8.1 6.07 75 +0 +0
Silver 6.7 1.5 8.2 6.15 75 +0 +0
Silver (Transformed) 6.7 1.5 8.2 8.2 100 +0 +0
Sinclair 7.2 1.6 8.8 6.6 75 +0.0138 +0
Venator 6.4 1 7.4 5.55 75 +0 +0
Victor 6.3 1.1 7.4 5.55 75 +0 +0
Vindicta 7.9 1.6 9.5 7.13 75 +0 +0
Viscous 7.2 1.6 8.8 6.6 75 +0 +0
Vyper 6.9 1.6 8.5 6.38 75 +0.0138 +0
Warden 6.3 1.6 7.9 5.93 75 +0 +0
Wraith 7.2 1.6 8.8 6.6 75 +0 +0.05
Yamato 8.2 1.6 9.8 7.35 75 +0 +0
  1. Yoshi on Deadlock forum - Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  2. Yoshi on Deadlock forum - Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  3. Yoshi on Deadlock forum - Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s