Movement Slow: Difference between revisions
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== Movement Slow Resist == | == Movement Slow Resist == | ||
Movement Slow Resist is applied after the final slow percentage is calculated. | Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively. | ||
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed. | For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed. |
Latest revision as of 03:01, 30 November 2024
Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).
Notes[edit | edit source]
- The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
Math[edit | edit source]
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.
The formula for movement slow is:
where is the percent slow amount.
For example, multiple sources of movement slow:
- 25% movement slow from Slowing Bullets
- 25% movement slow from Point Blank results in:
Movement Slow Resist[edit | edit source]
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively.
For example, if the player had Enduring Speed with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
Sources[edit | edit source]
Movement Slow[edit | edit source]
Heroes[edit | edit source]
Hero | Ability | Slow amount |
---|---|---|
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25% |
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? | |
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35% |
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40% |
Ability Immobilizing Trap not found | 50% | |
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15% |
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40% |
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35% |
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30% | |
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40% |
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40% | |
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35% | |
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15% × n stacks |
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50% |
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35% | |
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50% | |
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25% |
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20% | |
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30% | |
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? | |
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80% |
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50% |
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30% |
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80% | |
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30% |
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35% |
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35% |
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30% |
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35% |
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20% | |
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40% | |
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20% |
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40% |
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30% |
Items[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | Weapon | +25% Movement Slow |
![]() | 3,500 | Weapon | +25% Movement Slow |
![]() | 6,000 | Weapon | +30% Movement Slow |
![]() | 7,250 | Weapon | +25% Movement Slow |
![]() | 3,000 | Vitality | +40% Movement Slow |
![]() | 3,500 | Vitality | +60% Movement Slow |
![]() | 6,000 | Vitality | +30% Movement Slow |
![]() | 6,000 | Vitality | +20% Movement Slow |
![]() | 6,000 | Vitality | +50% Movement Slow |
![]() | 1,250 | Spirit | +40% Movement Slow |
![]() | 1,750 | Spirit | +20% Movement Slow |
![]() | 4,250 | Spirit | +25% Movement Slow |
![]() | 6,000 | Spirit | +40% Movement Slow |
Movement Slow Resist[edit | edit source]
Heroes[edit | edit source]
Name | ![]() |
Category | Stat change |
---|---|---|---|
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1,750 | Vitality | +30% Movement Slow Resist |
|