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Line 5: Line 5:
| has_passive1        = true
| has_passive1        = true
| item_stat1          = +100 [[Bullet Shield]] Health
| item_stat1          = +100 [[Bullet Shield]] Health
| item_stat2          = +6% [[Weapon Damage]]
| item_stat2          = +3% [[Weapon Damage]]
| souls                = 500
| souls                = 500
| passive1_description = Your next bullet will '''heal''' you based on what target you hit.
| passive1_description = Your next bullet will '''heal''' you based on what target you hit.
| passive1_cooldown    = 6s
| passive1_cooldown    = 9s
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat2      = 15 Healing from [[NPC|NPCs]] / [[Souls|Orbs]]
| passive1_stat2      = 15 Healing from [[NPC|NPCs]] / [[Souls|Orbs]]

Latest revision as of 20:06, 18 January 2025

Restorative Shot
Cost Souls500
Tier 1
Shop Bonus +6% Weapon Damage
+100 Bullet Shield Health
+3% Weapon Damage
Passive 9s
Your next bullet will heal you based on what target you hit.
40 Healing from Heroes
15 Healing from NPCs / Orbs



Restorative Shot is a Tier 1 Weapon Item that grants additional Bullet Resist and Weapon Damage. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy Hero or NPC.

It can be purchased from the Shop for Souls500.

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Update history
Update Changes

January 12, 2025

  • Cooldown increased from 7s to 9s.

December 21, 2024

  • Cooldown increased from 6s to 7s.

December 6, 2024

  • Weapon Damage reduced from 6% to 3%.