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'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.
'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.


Movement Slow cannot reduce a player's speed below 2.0 m/s in-game.<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 78.74 hu-->
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters-->
 
== Notes ==
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


== Math ==
== Math ==
Slows from multiple sources are multiplicative with each other.  
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.


The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
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== Movement Slow Resist ==
== Movement Slow Resist ==
Movement Slow Resist is applied after the final slow percentage is calculated.  
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively.  


For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
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=== Movement Slow ===
=== Movement Slow ===
==== Heroes ====
==== Heroes ====
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} (T1)
{| class="wikitable sortable"
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}
|+ List of heroes
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}
! Hero !! Ability !! Slow amount
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frost Grenade}}
|-
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Arctic Beam}}
| rowspan="2" | {{HeroIcon|Bebop}}
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}
| {{AbilityIcon|Hyper Beam}}
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}
| 25%
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (T2)
|-
* {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} (T1)
| {{AbilityIcon|Hyper Beam}} to self
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
| ?
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}} (T1)
|-
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (T1)
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Heavy Barrage}} to self
|-
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Heavy Barrage}} (T1)
| rowspan="2" | {{HeroIcon|Grey Talon}}
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}
| {{AbilityIcon|Rain of Arrows}} (T2)
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}}
| 40%
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}}
|-
* {{HeroIcon|Viscous}}'s {{AbilityIcon|Puddle Punch}}
| {{AbilityIcon|Immobilizing Trap}}
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Strike}}
| 50%
|-
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%
|-
| {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} || 40%
|-
| rowspan="2" | {{HeroIcon|Ivy}}
| {{AbilityIcon|Kudzu Bomb}}
| 35%
|-
| {{AbilityIcon|Air Drop}}
| 30%
|-
| rowspan="3" | {{HeroIcon|Kelvin}}
| {{AbilityIcon|Frost Grenade}}
| 40%
|-
| {{AbilityIcon|Arctic Beam}}
| 40%
|-
| {{AbilityIcon|Frozen Shelter}}
| 35%
|-
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &times; n stacks
|-
| rowspan="3" | {{HeroIcon|Lash}}
| {{AbilityIcon|Ground Strike}} (T2)
| 50%
|-
| {{AbilityIcon|Flog}} (T1)
| 35%
|-
| {{AbilityIcon|Death Slam}}
| 50%
|-
| rowspan="4" | {{HeroIcon|McGinnis}}
| {{AbilityIcon|Mini Turret}} (T1)
| 25%
|-
| {{AbilityIcon|Spectral Wall}} (T1)
| 20%
|-
| {{AbilityIcon|Heavy Barrage}} (T1)
| 30%
|-
| {{AbilityIcon|Heavy Barrage}} to self
| ?
|-
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80%
|-
| {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%
|-
| rowspan="2" | {{HeroIcon|Paradox}}
| {{AbilityIcon|Pulse Grenade}}
| 30%
|-
| {{AbilityIcon|Time Wall}}
| 80%
|-
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%
|-
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%
|-
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%
|-
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%
|-
| rowspan="3" | {{HeroIcon|Viscous}}
| {{AbilityIcon|Splatter}}
| 35%<!--verify, it does not appear in the ability card 11/5/2024-->
|-
| {{AbilityIcon|Puddle Punch}}
| 20%
|-
| {{AbilityIcon|Puddle Punch}} (T2)
| 40%
|-
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%
|-
| rowspan="2" | {{HeroIcon|Yamato}}
| {{AbilityIcon|Power Slash}} (T2)
| 40%
|-
| {{AbilityIcon|Flying Strike}}
| 30%
|}


==== Items ====
{{Item stat table|Movement Slow}}
{{Item stat table|Movement Slow}}


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* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} to self
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} to self


{| class = "wikitable sortable
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Stat change  
! Name !! {{Souls}} Cost !! Category !! Stat change  
|-
|-

Latest revision as of 03:01, 30 November 2024

Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.

Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).

Notes[edit | edit source]

  • The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.

Math[edit | edit source]

Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.

The formula for movement slow is: Total Slow=1i=1n(1Slowi)
where Slowi is the percent slow amount.

For example, multiple sources of movement slow:

1(10.25)*(10.25)=43.75% movement slow

Movement Slow Resist[edit | edit source]

Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively.

For example, if the player had Enduring Speed with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.

Sources[edit | edit source]

Movement Slow[edit | edit source]

Heroes[edit | edit source]

List of heroes
Hero Ability Slow amount
Bebop Hyper Beam 25%
Hyper Beam to self ?
Dynamo Kinetic Pulse (T1) 35%
Grey Talon Rain of Arrows (T2) 40%
Ability Immobilizing Trap not found 50%
Haze Fixation (T1) 15%
Infernus Catalyst 40%
Ivy Kudzu Bomb 35%
Air Drop 30%
Kelvin Frost Grenade 40%
Arctic Beam 40%
Frozen Shelter 35%
Lady Geist Malice 15% × n stacks
Lash Ground Strike (T2) 50%
Flog (T1) 35%
Death Slam 50%
McGinnis Mini Turret (T1) 25%
Spectral Wall (T1) 20%
Heavy Barrage (T1) 30%
Heavy Barrage to self ?
Mirage Djinn's Mark 80%
Mo & Krill Sand Blast (T3) 50%
Paradox Pulse Grenade 30%
Time Wall 80%
Pocket Barrage 30%
Seven Lightning Ball (T2) 35%
Shiv Serrated Knives 35%
Vindicta Stake 30%
Viscous Splatter 35%
Puddle Punch 20%
Puddle Punch (T2) 40%
Warden Alchemical Flask 20%
Yamato Power Slash (T2) 40%
Flying Strike 30%

Items[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Slowing Bullets1,250Weapon+25% Movement Slow
Point Blank3,500Weapon+25% Movement Slow
Lucky Shot6,000Weapon+30% Movement Slow
Glass Cannon7,250Weapon+25% Movement Slow
Majestic Leap3,000Vitality+40% Movement Slow
Lifestrike3,500Vitality+60% Movement Slow
Colossus6,000Vitality+30% Movement Slow
Inhibitor6,000Vitality+20% Movement Slow
Phantom Strike6,000Vitality+50% Movement Slow
Cold Front1,250Spirit+40% Movement Slow
Slowing Hex1,750Spirit+20% Movement Slow
Mystic Slow4,250Spirit+25% Movement Slow
Mystic Reverb6,000Spirit+40% Movement Slow

Movement Slow Resist[edit | edit source]

Heroes[edit | edit source]

Name Souls Cost Category Stat change
Enduring Speed 1,750 Vitality +30% Movement Slow Resist