Movement Slow: Difference between revisions
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Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | ||
== Notes == | |||
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | |||
== Math == | == Math == | ||
Slows from multiple sources are stacked diminishingly. | Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s. | ||
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/> | The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/> | ||
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== Movement Slow Resist == | == Movement Slow Resist == | ||
Movement Slow Resist is applied after the final slow percentage is calculated. | Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively. | ||
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed. | For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed. | ||
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| 40% | | 40% | ||
|- | |- | ||
| {{AbilityIcon| | | {{AbilityIcon|Spirit Snare}} | ||
| | | 30% | ||
|- | |- | ||
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15% | | {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15% | ||
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|- | |- | ||
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>30</b>% Movement Slow Resist | | {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +<b>30</b>% Movement Slow Resist | ||
|- | |||
|{{ItemIcon|Burst Fire}} | |||
|3,000 | |||
|Weapon | |||
| +'''20'''% Movement Slow Resist | |||
|- | |||
|{{ItemIcon|Arcane Surge}} | |||
|4,250 | |||
|Spirit | |||
| +'''15'''% Movement Slow Resist | |||
|- | |||
|{{ItemIcon|Unstoppable}} | |||
|6,000 | |||
|Vitality | |||
| +'''20'''% Movement Slow Resist | |||
|} | |} | ||
{{Stat navbox}} | {{Stat navbox}} |
Latest revision as of 15:17, 5 March 2025
Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).
Notes[edit | edit source]
- The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
Math[edit | edit source]
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.
The formula for movement slow is:
where is the percent slow amount.
For example, multiple sources of movement slow:
- 25% movement slow from Slowing Bullets
- 25% movement slow from Point Blank results in:
Movement Slow Resist[edit | edit source]
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively.
For example, if the player had Enduring Speed with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
Sources[edit | edit source]
Movement Slow[edit | edit source]
Heroes[edit | edit source]
Hero | Ability | Slow amount |
---|---|---|
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25% |
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? | |
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35% |
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40% |
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30% | |
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15% |
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40% |
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35% |
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30% | |
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40% |
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40% | |
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35% | |
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15% × n stacks |
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50% |
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35% | |
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50% | |
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25% |
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20% | |
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30% | |
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? | |
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80% |
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50% |
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30% |
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80% | |
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30% |
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35% |
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35% |
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30% |
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35% |
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20% | |
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40% | |
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20% |
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40% |
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30% |
Items[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | Weapon | +25% Movement Slow |
![]() | 3,500 | Weapon | +25% Movement Slow |
![]() | 6,000 | Weapon | +30% Movement Slow |
![]() | 7,250 | Weapon | +25% Movement Slow |
![]() | 3,000 | Vitality | +40% Movement Slow |
![]() | 3,500 | Vitality | +60% Movement Slow |
![]() | 6,000 | Vitality | +30% Movement Slow |
![]() | 6,000 | Vitality | +20% Movement Slow |
![]() | 6,000 | Vitality | +50% Movement Slow |
![]() | 1,250 | Spirit | +40% Movement Slow |
![]() | 1,750 | Spirit | +20% Movement Slow |
![]() | 4,250 | Spirit | +25% Movement Slow |
![]() | 6,000 | Spirit | +40% Movement Slow |
Movement Slow Resist[edit | edit source]
Heroes[edit | edit source]
Name | ![]() |
Category | Stat change |
---|---|---|---|
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1,750 | Vitality | +30% Movement Slow Resist |
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3,000 | Weapon | +20% Movement Slow Resist |
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4,250 | Spirit | +15% Movement Slow Resist |
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6,000 | Vitality | +20% Movement Slow Resist |
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