Unstoppable: Difference between revisions
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== Notes == | == Notes == | ||
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | ||
* [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those from | * [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from [[Inhibitor]] and [[Silencer]]) are '''''NOT''''' suppressed. | ||
* Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | * Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | ||
* Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | * Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. |
Latest revision as of 02:21, 13 March 2025
Unstoppable | ||||
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Cost | ![]() | |||
Tier | 4 | |||
Shop Bonus | +20% Base Health | |||
+150 Bonus Health | ||||
+15% Bullet Resist | ||||
+12 Spirit Power | ||||
+20% Movement Slow Resist | ||||
Active | ![]() | |||
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
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Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Bullet Resist, and Spirit Power to the purchasing hero.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
It can be purchased from the Shop for 6,000.
Notes[edit | edit source]
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Status Effects such as Anti-heal and Damage Debuffs (such as those applied from Inhibitor and Silencer) are NOT suppressed.
- Channelled abilities such as
Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
- Although not explicitly mentioned in its description, the usage of Unstoppable also grants the user immunity to the Interrupt status effect.
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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