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{{Infobox item
{{Infobox item
| item_imagefilepath = Torment Pulse
| item_name           = Torment Pulse
| item_name = Torment Pulse
| item_type           = Spirit
| item_type = Spirit
| item_tier            = 3
| souls = 3,000
| souls                = 3,000
| item_tier = 3
| has_components       = false
| has_components = false
| has_active1         = false
| has_active1 = false
| has_iscomponentof   = false
| has_iscomponentof = false
| item_stat1           = +160 [[Bonus Health]]
| item_stat1 = +160 Bonus Health
| item_stat2           = +15% Melee Resist
| item_stat2 = +6 Spirit Power
| item_stat3          = +6 [[Spirit Power]]
| has_passive1 = true
| has_passive1         = true
| has_passive2 = false
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby.
| passive1_cooldown = [[File:Cooldown Icon.png|20px]]1.5s
| passive1_stat1       = 40{{ss|0.3}} Pulse Damage
| passive1_stat1 = '''40'''{{ss|0.33}} [[Spirit Damage]]
| passive1_stat2       = 9m Pulse '''Radius'''
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_description = Periodically deals '''Spirit Damage''' to the 2 closest enemies nearby.
}}
}}
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically deals [[Spirit Damage]] to the 2 closest enemies.
 
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals [[Spirit Damage]] to the 2 closest enemies.


It can be purchased from the [[Shop]] for {{souls|3,000}}.  
It can be purchased from the [[Shop]] for {{souls|3,000}}.  


== Notes ==
== Notes ==
Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as [[Bullet Resist Shredder]].
[[Torment Pulse]] can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
 
The pulse rate scales with Cooldown Reduction effects, causing Torment Pulse to deal damage more frequently.


=== Recommended heroes ===
== Recommended heroes ==
* {{HeroIcon|Abrams}}
* {{HeroIcon|Abrams}}
* {{HeroIcon|Warden}}
* {{HeroIcon|Warden}}
* {{HeroIcon|Mo & Krill}}
* {{HeroIcon|Mo & Krill}}
{{clear}}


== Update history ==
== Update history ==
{{Update history table
{{Main|Torment Pulse/Update history|l1=Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = September 26, 2024
{{Item Navbox}}
| changes =
* Health Bonus increased from +140 to +160
* Spirit Power damage scaling increased from 0.25 to 0.33
}}
{{Update history table/row
| update = September 12, 2024
| changes =
* Health increased from +125 to +140
}}
{{Update history table/row
| update = August 29, 2024
| changes =
* Passive Spirit Damage Scaling Increased: 0.2 > 0.24
}}
}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 05:04, 18 December 2024

Torment Pulse
Cost Souls3,000
Tier 3
Shop Bonus +12 Spirit Power
+160 Bonus Health
+15% Melee Resist
+6 Spirit Power
Passive
Periodically deals Spirit Damage to the two closest enemies nearby.
40x0.3 Pulse Damage
9m Pulse Radius



Torment Pulse is a Tier 3 Spirit Item that provides Bonus Health and Spirit Power to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals Spirit Damage to the 2 closest enemies.

It can be purchased from the Shop for Souls3,000.

Notes[edit | edit source]

Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as Bullet Resist Shredder and Escalating Exposure.

Recommended heroes[edit | edit source]

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

  • Now grants +15% Melee Resistance

October 11, 2024

  • Now scales with cooldown again.
  • Spirit power scaling reduced from 0.33 to 0.3.

October 10, 2024

  • Pulse interval is now fixed and does not get reduced with cooldown reduction.