Movement Slow: Difference between revisions
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Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | ||
== Notes == | |||
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | |||
== Math == | == Math == | ||
Slows from multiple sources are stacked diminishingly. | Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s. | ||
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/> | The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/> | ||
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{{Stat navbox}} | {{Stat navbox}} |
Revision as of 06:57, 15 November 2024
Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).
Notes
- The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
Math
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.
The formula for movement slow is:
where is the percent slow amount.
For example, multiple sources of movement slow:
- 25% movement slow from Slowing Bullets
- 25% movement slow from Point Blank results in:
Movement Slow Resist
Movement Slow Resist is applied after the final slow percentage is calculated.
For example, if the player had Enduring Speed with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.
Sources
Movement Slow
Heroes
Hero | Ability | Slow amount |
---|---|---|
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25% |
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? | |
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35% |
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40% |
Ability Immobilizing Trap not found | 50% | |
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15% |
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40% |
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35% |
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30% | |
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40% |
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40% | |
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35% | |
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15% × n stacks |
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50% |
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35% | |
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50% | |
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25% |
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20% | |
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30% | |
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? | |
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80% |
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50% |
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30% |
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80% | |
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30% |
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35% |
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35% |
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30% |
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35% |
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20% | |
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40% | |
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20% |
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40% |
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30% |
Items
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,250 | Weapon | +25% Movement Slow |
![]() | 3,500 | Weapon | +25% Movement Slow |
![]() | 6,000 | Weapon | +30% Movement Slow |
![]() | 7,250 | Weapon | +25% Movement Slow |
![]() | 3,000 | Vitality | +40% Movement Slow |
![]() | 3,500 | Vitality | +60% Movement Slow |
![]() | 6,000 | Vitality | +30% Movement Slow |
![]() | 6,000 | Vitality | +20% Movement Slow |
![]() | 6,000 | Vitality | +50% Movement Slow |
![]() | 1,250 | Spirit | +40% Movement Slow |
![]() | 1,750 | Spirit | +20% Movement Slow |
![]() | 4,250 | Spirit | +25% Movement Slow |
![]() | 6,000 | Spirit | +40% Movement Slow |
Movement Slow Resist
Heroes
Name | ![]() |
Category | Stat change |
---|---|---|---|
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1,750 | Vitality | +30% Movement Slow Resist |
|