Update:May 30, 2024: Difference between revisions
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* T1 Boss now has quicker melee animations | * T1 Boss now has quicker melee animations | ||
* Fixed Turrets causing backdoor protection to be lost | * Fixed Turrets causing backdoor protection to be lost | ||
* Fixed {{AbilityIcon|Guided Owl | * Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused | ||
* Fixed a bug with using Melee in the air that could cause you to move a lot | * Fixed a bug with using Melee in the air that could cause you to move a lot | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}} | ||
* Added new sprint animations for {{HeroIcon|Abrams}} | * Added new sprint animations for {{HeroIcon|Abrams}} | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects | ||
* Fixed various bugs and crashes with hero guides | * Fixed various bugs and crashes with hero guides | ||
* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | * Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | ||
* Fixed some outdated details on the minimap | * Fixed some outdated details on the minimap | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better | ||
* Added visual tell for when {{AbilityIcon|Assassinate | * Added visual tell for when {{AbilityIcon|Assassinate}} is active | ||
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | * Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | ||
* Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | * Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m | ||
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | * {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 Fire Rate slow increased from +30% to +35% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 increased from +40 DPS to +45 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 increased from -15s to -20s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 improved from +50 DPS to +60 | ||
* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | * {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6 to 6.5 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} charge time reduced from 10s to 8s | ||
* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path}} | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} slow resistance increased from 50% to 60% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses | ||
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | ||
* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 5m to 6m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30 | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from 100% to 150% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} speed increased by 7% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7 | ||
* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | * {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer grants +1 bonus air speed | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10% | ||
* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | * {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T1 improved from +15% to +20% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} duration increased from 5s to 6s | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind | * {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 50s to 45s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit | ||
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}} | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change) | ||
}} | }} |
Latest revision as of 20:30, 29 September 2024
Updates | ||
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← May 24, 2024 | May 30, 2024 | June 1, 2024 → |
Source: 05-30-2024 Update
Patch notes
General Changes
- Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
- Added a temporary matchmaking ban system for people that leave games
- Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
- Matches in the watch tab will now indicate if a friend is in that match
- A paused a game can only be unpaused by the player that paused for the first 30 seconds
- Once you pause a game, you cannot pause it again within 5 minutes
- Pause now says the player name pausing it
- Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
- Added a sound when you receive a chat message
- Increased the base font size for text chat
- Increased the duration text chat is visible
- You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
- You can now middle mouse click an ability to say its on cooldown
- You can now alt click your active items to say if they are ready or not
- Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
- Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
- Adjusted the health bar on Walkers to be easier to see
- Match found sound now plays regardless of window focus
- Added option to give fast stamina regen in Hero Sandbox
- Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
- Fixed zooming bypassing the shooting speed penalty
- Added new effects for
Shifting Shroud
- T1 Boss now has quicker melee animations
- Fixed Turrets causing backdoor protection to be lost
- Fixed
Guided Owl flying while the game is paused
- Fixed a bug with using Melee in the air that could cause you to move a lot
- Fixed some sound issues with
Pulse Grenade
- Added new sprint animations for
Abrams
- Various fixes to
Lash's
Ground Strike visual effects
- Fixed various bugs and crashes with hero guides
- Fixed Turrets not proccing things like
Mystic Vulnerability
- Fixed some outdated details on the minimap
Grey Talon's
Charged Shot effect matches the damage radius better
- Added visual tell for when
Assassinate is active
- Fixed some bugs that could cause
McGinnis gun to be stuck
- Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
- Fixed an edge case with
Unstoppable and a debuff being applied on the same frame
- Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
- Fixed getting stuck going up the ramp on the inner lane street
- Fixed corner neutral camps not burrowing if they lose line of sight
- Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Misc Gameplay
- Lane Guardian HP increased from 3750 to 4600
- Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
- Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
- Base Guardians moved a little bit further towards the outside of the base
- Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
- Airborne Heavy Melee distance increased to match ground version
- Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
- Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
- Added breakable crates inside each lane's Cosmic Veil
- Expanded space in some of the lane's Cosmic Veils
- Audible distance of enemy footsteps is reduced
- Special 15 minute melee creep now upgrades again at 25 minutes
- Base zipline speed increased by 10%
- Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- Removed 3 bush trees on each inner lane near the urn bridge buildings
- Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
- Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
- Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
- Reduced width of forward base lookout bridges
Item Gameplay
Basic Magazine: Ammo reduced from +16% to +15%
Basic Magazine: Weapon Damage reduced from +16% to +15%
Headshot Booster: Cooldown reduced from 9s to 5s
Spirit Strike: Health Regen increased from 0.7 to 1
Enduring Spirit: No longer provides +1 Sprint
Enduring Spirit: +10% Spirit Lifesteal
Soul Shredder Bullets: Spirit Amp reduced from 14% to 12%
Slowing Hex: Cooldown increased from 25 to 27
Restorative Locket: Spirit increased from +4 to +5
Decay: Cast range now scales with Spirit (0.2 factor)
Suppressor: Fire rate slow increased from 30% to 35%
Enduring Speed: Move Speed increased from +1.25 to +1.4
Swift Striker: Bullet Resist penalty reduced from -8% to -7%
Alchemical Fire: Now grants +5 Spirit
Alchemical Fire: Bullet Shield Health increased from +150 to +175
Alchemical Fire: Cooldown reduced from 37 to 34
Shifting Shroud: Duration increased from 2.75 to 3
Shifting Shroud: Can now be canceled early
Shifting Shroud: Cooldown reduced from 55s to 45s
Knockdown: Cooldown reduced from 50s to 40s
Superior Stamina: Spirit buff duration increased from 8s to 12s
Lifestrike: Melee damage increased from +35% to +40%
Toxic Bullets: Now deals half damage against troopers and neutrals
Leech: No longer gives +8 Spirit
Glass Cannon: Weapon Damage reduced from +70% to +65%
Mystic Reverb: No longer stops the echo if the target dies
Vampiric Burst: Duration reduced from 5s to 4.5s
Vampiric Burst: Lifesteal increased from 60% to 70%
Shadow Weave: Invis Sprint increased from +3 to +5
Curse: Now grants +8 Spirit
Refresher: Spirit Resist increased from +10% to +12%
Silencer: Ammo increased from +15% to +20%
Spiritual Overflow: Spirit bonus increased from 30 to 35
Boundless Spirit: Spirit increased from +40 to +45
Hero Gameplay
Abrams:
Seismic Impact is now faster to play out
Abrams:
Seismic Impact now has a very brief busy state upon landing
Bebop:
Hyperbeam[sic] width increased from 2.7m to 2.9m
Bebop: Base bullet armor increased from 20% to 24%
Dynamo:
Quantum Entanglement fire rate bonus reduced from 35% to 30%
Dynamo:
Singularity T1 range increased from +2m to +3m
Grey Talon:
Charge Shot[sic] spirit scaling improved from 1 to 1.3
Grey Talon:
Guided Owl duration increased from 13s to 14s
Grey Talon:
Guided Owl T3 increased from 20% to 22%
Grey Talon:
Guided Owl player collision sized increased to regular sizes for these kind of projectiles
Haze:
Sleep Dagger cooldown increased from 27 to 29
Haze:
Sleep Dagger spirit scaling increased from 2.2 to 2.5
Haze:
Smoke Bomb T2 and T3 swapped
Haze:
Smoke Bomb T3 cooldown improved from -20s to -25s
Infernus:
Afterburn T3 reduced from +40 dps to +35
Infernus:
Flame Dash T1 duration reduced from 8s to 7s
Infernus:
Flame Dash T1 Fire Rate slow increased from +30% to +35%
Infernus:
Flame Dash T2 increased from +40 DPS to +45
Infernus:
Flame Dash T3 increased from -15s to -20s
Ivy:
Kudzu Bomb T3 improved from +50 DPS to +60
Kelvin: Base health increased from 550 to 600
Kelvin:
Frost Grenade radius increased from 6 to 6.5
Kelvin:
Frost Grenade charge time reduced from 10s to 8s
Kelvin: Players can now slide down the
Ice Path
Kelvin:
Ice Path slow resistance increased from 50% to 60%
Kelvin:
Ice Path T3 max spirit increased from 40 to 55
Lady Geist:
Soul Exchange cast time reduced from 0.5 to 0.2
McGinnis:
Rocket Barrage[sic] now does less damage to objectives similar to other ability damage
Mo & Krill:
Sand Blast no longer affects bosses
Paradox: Bullet base damage reduced from 8 to 7.2 (indirectly affects
Kinetic Carbine)
Paradox: Bullet growth reduced from 0.48 to 0.42 (indirectly affects
Kinetic Carbine)
Paradox:
Kinetic Carbine damage reduced from +100% to +85%
Paradox:
Paradoxical Swap range reduced from 40m to 35m
Paradox: Fixed
Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Pocket:
Barrage radius increased from 5m to 6m
Pocket:
Barrage cooldown reduced from 35 to 30
Pocket:
Barrage T3 increased from 100% to 150%
Pocket:
Flying Cloak speed increased by 7%
Pocket:
Flying Cloak T3 increased from +5 damage to +7
Vindicta: Now has -10% Base Bullet Resist
Vindicta:
Flight no longer grants +1 bonus air speed
Vindicta:
Flight falloff damage increase reduced from +20% to +10%
Vindicta: Fixed flight spirit damage being able to pierce
Metal Skin
Warden:
Willpower T1 improved from +15% to +20%
Warden:
Last Stand duration increased from 5s to 6s
Wraith:
Project Mind cooldown reduced from 50s to 45s
Yamato:
Power Slash spirit scaling improved from 1.6 to 2.0
Yamato:
Power Slash no longer does a very minor movement on enemies hit
Yamato: Fixed
Power Slash sometimes not being a full charge when channeled fully during the
Shadow Transformation
Yamato:
Shadow Transformation's ability speedup now affects the post-cast durations as well
Yamato:
Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)