Healing
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.
Healing Amp
Healing Amp, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp does not affect Health Regen, but does affect healing-over-time buffs, such as Healing Rite's active effect.
This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
Healing Reduction
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.
Sources of direct healing
Heroes
Name | Ability | Healing amount | Duration |
---|---|---|---|
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32/s health restored | 5s |
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30% Replicated Healing | 12s |
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125 HP | - |
Items
Name | ![]() |
Category | Healing amount |
---|---|---|---|
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500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs |
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3,500 | Weapon | 8% Heal Per Headshot |
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500 | Vitality | 370 Total HP Regen |
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1,250 | Vitality | 350 Heal On Hero Kill |
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1,750 | Vitality | 260 Total HP Regen |
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1,250 | Vitality | 35 Heal Per Stack |
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3,000 | Vitality | 26% Heal Amount |
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6,200 | Vitality | 55 Max HP Steal Per Bullet |
Sources of healing reduction
Heroes
Name | Ability | Healing reduction |
---|---|---|
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-40% Healing Reduction |
Items
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,000 | Weapon | -65% Healing Reduction |
![]() | 1,250 | Vitality | -40% Healing Reduction |
![]() | 7,250 | Vitality | -60% Healing Reduction |
![]() | 1,250 | Spirit | -55% Healing Reduction |
See also
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