Updates | ||
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← June 16, 2024 | June 20, 2024 | June 23, 2024 → |
Source: 06-20-2024 Update
Patch notes
General Changes
- Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
- Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
- Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
- The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
- Your personal builds are now always sorted to the top of the in-game Builds dropdown
- Various network related improvements when there is packet loss
- Preferred heroes in your roster are now remember on the client across sessions
- Fixed chat wheel not working during the post-game sequence
- Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
- Re-enabled ultra wide UI mode
- Added street names and symbols to the Zipline UI
- Updated
Haze and
Silence Glyph tooltips to clarify that they do not cancel channeling abilities
- Updated reload animations for
Warden,
Dynamo, and
Ivy
- Improved visibility of
Inferno's[sic]
Infernus
- Fixed the unit target UI not showing up for instant-cast abilities (
MoKrill[sic] ult,
Lady Geist ult,
Bebop bomb)
- Fixed the unit target UI not showing the activation button hint
- Added a Cosmic Veil to the hero demo map
- Added
Ethereal Shift sounds
- Added wind sound when on the Zipline
Misc Gameplay
- Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
- Footsteps are now quieter when obstructed by level geometry
- Dash-Down is now double tap CTRL instead of CTRL+SHIFT
- Vault bounty increased from 300 to 330
- Fixed various bugs with
Headshot Booster and
Sharpshooter
- Added another entrance/exit to the underground tunnels from the warehouse interiors
- Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
- Added two more veils on each side:
- 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
- 2) Between the exterior Strong Neutral Camps and the outer lane near the T2
Item Gameplay
- Added a new T1 Spirit item,
Infuser
- +8% Spirit Resist
- +10% Ammo
- Active: Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
- Added a new T1 Weapon item,
Ammo Scavenger
- +20% Ammo
- +50 Health
- Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
- Added a new T2 Weapon item,
Active Reload
- -20% Reload Time
- +8% Weapon Damage
- Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s
Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/
- Added a new T2 Weapon item,
Veil Walker
- +15% Ammo
- +8% Weapon Damage
- +200 Bullet Shield
- Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
- Added a new T2 Weapon item,
Melee Charge
- +15% Melee Damage
- +10% Weapon Power
- +75 Health
- Passive: Hitting an enemy with a heavy melee reloads your weapon
- Passive: Increases your heavy melee charge distance by 40%
Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
- Added a new T4 Vitality item,
Colossus
- +500 HP
- +20% Melee Damage
- +20% Weapon Damage
- Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
Healing Rite: Duration increased from 15s to 17s (total regen increased from 350 to 370)
Extra Spirit: Spirit Power increased from +6 to +7
Extra Charge: Now grants +7% Cooldown Reduction For Charged Abilities
Extra Charge: No longer grants +6 Spirit to Charged Abilities
Swift Striker: Negative bullet resist reduced from -6% to -5%
Mystic Shot: Spirit scaling increased from 0.45 to 0.6
Enduring Speed: Slow resist increased from 35% to 40%
Enduring Speed: Now grants +1.5 HP Regen
Healing Booster: Spirit Resist reduced from 8% to 7%
Healing Booster: Now provides +7% Bullet Resist
Return Fire: Cooldown reduced from 30s to 24s
Restorative Locket: Fixed the max stack limit not being followed
Restorative Locket: Max stacks increased from 15 to 18
Bullet Resist Shredder: Bullet Resist Reduction increased from -10% to -12%
Bullet Resist Shredder: Bullet Resist Reduction duration increased from 5s to 6s
Decay: Cooldown reduced from 27s to 25s
Suppressor: Duration reduced from 4s to 2.5s
Mystic Slow: Duration increased from 2s to 2.5s
Titanic Magazine: Ammo increased from 65% to 75%
Ethereal Shift: Cooldown reduced from 35s to 30s
Rescue Beam: Cast range increased from 40m to 45m
Rescue Beam: Cooldown reduced from 45s to 40s
Silence Glyph: Cooldown reduced from 35s to 30s
Superior Stamina: Stamina increased from +2 to +3
Superior Stamina: Fire Rate increased from +12% to +15%
Superior Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25
Lifestrike: Slow duration increased from 1.5s to 2s
Lifestrike: Heal increased from 40% of damage to 45%
Majestic Leap: Cooldown increased from 20s to 26s
Majestic Leap: Damage cooldown window increased from 4s to 5s
Majestic Leap: Fixed cooldown reduction affecting the damage cooldown
Knockdown: Cooldown reduced from 40s to 30s
Improved Spirit: Spirit Power increased from +15 to +18
Tesla[sic]: Bounce radius increased from 7m to 9m
Burst Fire: Now increases your slide distance and duration by 25%
Metal Skin: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
Inhibitor: Moved from Weapon tree to Vitality
Inhibitor: No longer requires the component Slowing Bullets
Inhibitor: Now has +175 Health
Inhibitor: Weapon Damage reduced from 30% to 20%
Crippling Headshot: Bullet and Spirit Lifesteal reduced from 15% to 10%
Unstoppable: Active Spirit Resistance reduced from 40% to 20%
Ricochet: Ricochet Damage increased from 40% to 45%
Ricochet: Ammo increased from 30% to 35%
Vampiric Burst: Now grants +150 Health
Vampiric Burst: Weapon Damage increased from 20% to 25%
Vampiric Burst: Can now be cast while busy (such as while you are shooting)
Siphon Bullets: Max HP Steal increased from 40 to 45
Spiritual Overflow: Cooldown reduction increased from 10% to 15%
Spiritual Overflow: Bonus Spirit Power increased from +35 to +40
Frenzy: Low HP Spirit Resist increased from +25% to +30%
Frenzy: Fixed tooltip on Spirit Resist missing the %
Shadow Weave: Now grants +30% Ammo
Shadow Weave: Ambush Fire Rate increased from +50% to +60%
Shadow Weave: Ambush Spirit Power increased from +40 to +55
Shadow Weave: Invisibility no longer plays footstep sounds (general change)
Shadow Weave: Casting the item immediately puts you into Sprint mode
Leech: Now grants +7 Spirit
Mystic Reverb: Delayed damage increased from 30% to 40%
Boundless Spirit: Spirit Power increased from +55 to +60
Boundless Spirit: Bonus Health increased from +175 to +200
Hero Gameplay
Abrams: Improved misc issues with
Abrams collision
Abrams:
Abrams can be held for up to 3 seconds. Press the ability again anytime to land.
Bebop:
Bebop hitbox reduced from 36 inches to 33
Bebop:
Bebop cooldown increased from 100s to 110s
Dynamo:
Dynamo move speed increased from 3.8 to 4.2
Dynamo:
Dynamo T1 radius reduced from +3m to +2m
Dynamo:
Dynamo falls 70% slower when
Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
Grey Talon: Fixed
Grey Talon being evaded by
Haze's
Haze
Grey Talon:
Grey Talon cooldown increased from 30s to 33s
Grey Talon:
Grey Talon can now explode in the air by pressing the release key
Haze:
Haze cooldown reduced from 29s to 27s
Haze:
Haze T2 cooldown changed from -15s to -13s
Haze:
Haze T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
Haze:
Haze bonus damage no longer ignores bullet falloff
Haze:
Haze cast point reduced from 0.8s to 0.4s
Haze:
Haze move speed increased from 3.5 to 4
Infernus: Fixed
Infernus duration not being affected by duration extender
Ivy:
Ivy now does 50% less damage to objectives
Kelvin:
Kelvin movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like
Surge of Power)
Lady Geist:
Lady Geist no longer starts decaying the arm time while in the air
Lady Geist:
Lady Geist arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
Lady Geist:
Lady Geist T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
Lash: Fixed it being possible to lose your full lock on with
Lash sometimes if you look away
McGinnis:
McGinnis[sic] range reduced from 30m to 25m
McGinnis:
McGinnis[sic] HP scaling reduced from 40% to 30% (affects initial HP too)
McGinnis:
McGinnis[sic] cooldown reduced from 35s to 30s
McGinnis:
McGinnis[sic] Charge Time reduced from 8s to 6s
McGinnis: Base Spirit Resist increased from 20% to 25%
McGinnis: Base Regen increased from 1 to 2
McGinnis:
McGinnis cooldown reduced from 35s to 30s
McGinnis:
McGinnis cooldown reduced from 110s to 100s
Mo & Krill: You can now cast items and Scorn while spinning out of
Mo & Krill
Mo & Krill:
Mo & Krill bonus health per kill increased from 25 to 30
Paradox:
Paradox cooldown increased from 22s to 24s
Paradox:
Paradox cooldown increased from 35s to 45s
Pocket:
Pocket base damage reduced from 40 to 35
Pocket:
Pocket T1 reduced from +20 to +15
Pocket: Fixed a recent change causing
Pocket to not play damage at the destination when teleporting with
Pocket
Seven:
Seven now uses the new instant cast option that
Bebop Bomb uses
Seven:
Seven spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
Vindicta:
Vindicta debuff duration increased from 5s to 6s
Vindicta:
Vindicta bonus damage increased from 130 to 145
Yamato:
Vindicta now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
Yamato:
Vindicta cooldown reduced from 110s to 100s
Yamato:
Vindicta T3 increased from +1s to +1.5s