Updates | ||
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← September 1, 2024 | September 12, 2024 | September 14, 2024 → |
Source: 09-12-2024 Update
Patch notes
General Changes
- Matchmaking is now open 24/7 for all regions
- Added new minimap
- Updated base asset and added new unique Hero Icons
- Neutral Camps are now represented by a highlight glow on the buildings they are located within
- The Orange Lane (Orchard) is now the Green Lane (Greenwich)
- Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
- There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
- Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
- New players that are queued solo will only match with other new players until they get 4 wins
- The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
- A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
- AFK players will be automatically kicked out after a few minutes
- Abandon Match dialog is now more clear about consequences of leaving
- Abandon Match now has a time delay before you can click it to help protect against some accidental cases
- Added custom hotkeys per hero
- Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
- Added little spirit frog legs to the Soul Urn
- Orange zipline is now green
- Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
- Added UI button hints when using "Alternate Cast Button" in some extra cases
- Added a slider for Double Tap Alternate Cast timing
- Added a slider for Press and Hold Alternate Cast required time
- Changes to Scoreboard (TAB) and Extra Info (ALT)
- Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
- Scoreboard (TAB):
- Enables cursor mode
- Displays Scoreboard
- Displays Damage Summary
- Allows minimap ping and draw
- Extra Info (ALT):
- No longer enables cursor mode
- Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
- Can now more easily map ALT as an Alternate Cast button
- Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
- Client performance improvements
- Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
- Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
- Added a console command (
private_lobby_create
) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies. - Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
- Adjusted Midboss low health roar sound to be more distinct from spawn sound
- Added Maximum FPS Sliders for Dashboard and In-Game
- Removed Pause limit for hero testing, coop bot matches, and the tutorial
- Added support for launching the game in a secondary monitor properly
- Fixed friends menu scrolling up automatically when it shouldn't
- Fixed being unable to invite offline users to a party
- Fixed invite tooltips on friends menu not being positioned correctly
Metal Skin effects revisions
Seven's
Seven effects improvement to make the boundary more clear
- Updated medic healing beam colors to be consistent with other heals
- Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
- Added better indication when all four active slots are full
- Updated
Kelvin[sic] to fix some performance related issues
- Updated
Torment[sic] visual effects to reduce some noise
- Added sound for
Tesla Bullets proc
- Added sound for
Toxic Bullets proc
Divine Barrier wings no longer fully opaque
- Reduced intensity of last hit status effect
- Updated
Echo Shard sound effects
- Added low ammo indication sound
- Improved clarity for
Seven casting and channeling sounds
- Updated
Refresher effects colors from green to purple
- Minor updates to
Abram's[sic]
Abrams to resolve some states faster to reduce visual noise
- Updated
Lady Geist
Lady Geist[sic],
Lady Geist,
Lady Geist, and
Lady Geist sounds
- Added
Abrams wall impact effects
- Changed open mic audio settings to allow open mic to opt in to team chat or party chat
- Updated effects for the
Warp Stone bullet resist buff
- Added
Lucky Shot proc sound effect
- Updated
Berserker buff effects
- Adjusted
Shiv's running reload animation
- Added wall impact animation for
Abram's[sic]
Abrams
- Lowered gun arm during
Abram's[sic] jump animation to not obscure reticle
- Soul Jar return location effects will change color based on the captured state of the Soul Jar
Lady Geist
Lady Geist[sic] revisions to improve visibility in team fights
- Improved visibility of heroes caught in the
Dynamo
- Distance field shadows and AO no longer visible behind cosmic veils
- Added sliders for FSR and FSR2 sharpness
- Updated
Wraith,
Grey Talon, and
Infernus VO
- Walker AoE Stomp has new effects
Viscous
Viscous effects have been adjusted
- Revised
Silencer cast and duration sounds
- Added Rebirth channel and revive sounds
- Added
Infuser cast sound
- Audio bug fixes related to switching spectating targets
Misc Gameplay
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
- Flex Slot moved from "First Walker" to "Two Walkers"
- All ability and item cooldowns increased by 6% globally
- Max respawn time now happens at 35 minutes rather than 40 minutes
- T4 Items Cost reduced from 6300 to 6200
- Shield regeneration time reduced from 60s to 50s
- Wall Jump activation has been made more lenient
- Wall Jump launch angle can now be steered a bit more
- Jump shooting lockout period reduced from 0.25s to 0.15s
- Souls from bosses now appear much more spread out
- Rope climbing speed increased from 13 to 14
- Taking non-dot damage while on a rope slows you by 30%
- Improved Heavy melee hit registration
- Mid Boss warning now happens at 60% instead of 50%
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
- Successful Parry CD reduced from 0.5s to 0.25s
- Fixed Alt Fires not working with conditional bonuses (like Close Range)
- Melee trooper hitbox improved
- Fixed Medic Troopers sometimes using their heal on Guardian boss
- Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
Weapon Items
Headshot Booster: Bonus damage reduced from 45 to 40
High-Velocity Mag: Weapon Damage reduced from 14% to 12%
Restorative Shot: Healing from heroes increased from 35 to 40
Restorative Shot: Healing from troopers increased from 10 to 15
Hollow Point Round[sic]: Conditional Weapon Damage increased from 20% to 22%
Rapid Rounds: Fire Rate reduced from 12% to 9%
Rapid Rounds: No longer provides -50 Max Health
Active Reload: Lifesteal reduced from 22% to 20%
Mystic Shot: Spirit damage now considers bullet falloff
Mystic Shot: Cooldown reduced from 6s to 5s
Berserker: Bullet Resist reduced from 8% to 7%
Long Range: Bullet Shield increased from +90 to +140
Melee Charge: Charge distance bonus is moved to innate section
Melee Charge: Passive now has a 8s cooldown
Melee Charge: When passive triggers, you deal bonus +20% Melee Damage
Melee Charge: Now gives a UI indication when reload procs
Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
Fleetfoot: Active move speed reduced from 4 to 3
Fleetfoot: Cooldown reduced from 22s to 18s
Fleetfoot: Health increased from +75 to +90
Warpstone[sic]: Range reduced from 13m to 11m
Heroic Aura: Active movement speed bonus reduced from 3 to 2
Burst Fire: Now provides +70 Health
Sharpshooter: Bullet Health increased from +175 to +200
Hunter's Aura: Bullet Resist reduction reduced from -10% to -9%
Titanic Magazine: Bullet Resist increased from 15% to 18%
Alchemical Fire: Spirit Power increased from +7 to +11
Crippling Headshot: Debuff duration reduced from 5s to 4s
Lucky Shot: Bonus Damage increased from 80% to 90%
Glass Cannon: Max stacks increased from 5 to 7
Silencer: Damage increased from 15% to 20%
Frenzy: Linger duration increased from 4s to 6s
Vitality Items
Healing Rite: Now grants +3 Spirit Power
Enduring Spirit: Spirit Lifesteal increased from 8% to 10%
Melee Lifesteal: Melee damage reduced from 15% to 13%
Health Nova: Now requires
Healing Rite
Health Nova: Now grants +4 Spirit Power
Health Nova: Range reduced from 18m to 15m
Divine Barrier: Bullet Shield shield reduced from 300 to 260
Divine Barrier: Spirit Shield shield reduced from 300 to 260
Rescue Beam: Heal reduced from 30% to 26%
Rescue Beam: Cast range reduced from 45m to 36m
Rescue Beam: No longer requires
Healing Rite
Fortitude: Lane troopers do not reset the passive regen timer
Lifestrike: Melee damage reduced from 40% to 35%
Majestic Leap: Cooldown reduced from 24s to 22s
Metal Skin: Cooldown reduced from 22s to 20s
Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
Colossus: Radius increased from 10m to 12m
Colossus: Cooldown reduced from 45s to 35s
Phantom Strike: Damage reduced from 150 to 75
Phantom Strike: Spirit Power scaling reduced from 2 to 1
Soul Rebirth: No longer grants 20% Weapon Damage
Soul Rebirth: Cooldown Reduction reduced from 18% to 15%
Unstoppable: Fixed not preventing Disarm properly
Spirit Items
Spirit Strike: Melee damage reduced from 15% to 12%
Spirit Strike: Debuff duration reduced from 13s to 11s
Spirit Strike: Spirit Shield reduced from 100 to 80
Spirit Strike: Regen reduced from 1 to 0.8
Mystic Reach: Spirit Resist increased from 5% to 6%
Mystic Reach: Ability Range increased from 15% to 16%
Extra Spirit: Spirit increased from 8 to 9
Ammo Scavenger: Neutral kills now count as a soul capture
Ammo Scavenger: Buff duration increased from 35s to 40s
Withering Whip: Fire Rate slow increased from 30% to 40%
Slowing Hex: Projectile speed increased by 20%
Quicksilver Reload: Damage increased from 50 to 65
Surge of Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
Rapid Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Improved Burst: Damage reduced from 10% of Max HP to 9%
Improved Reach: Spirit Power increased from +6 to +8
Torment Pulse: Health increased from +125 to +140
Silence Glyph: Spirit Shield reduced from +200 to +150
Echo Shard: Spirit Power increased from +8 to +12
Heroes
Abrams: Fixed
Abrams getting stuck on ceilings like in the mid boss room
Abrams:
Abrams turn rate reduced a bit
Abrams:
Abrams reduced from 17% to 16%
Abrams:
Abrams stun time reduced from 1s to 0.85s
Bebop:
Bebop[sic] no longer roots your hero during cast time
Bebop: Can now keep firing if he jumps and his laser is already warmed up
Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Bebop:
Bebop range reduced from 35m to 30m
Bebop:
Bebop now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo:
Dynamo no longer gets canceled when stamina is used
Dynamo:
Dynamo T3 reduced from 4% to 3.8%
Dynamo:
Dynamo T1 reduced from 40% slow to 35%
Dynamo:
Dynamo cooldown increased from 11s to 12s
Grey Talon: Fixed issues with
Grey Talon hitting targets behind walls
Grey Talon: Fixed
Grey Talon doing damage through buildings
Grey Talon:
Grey Talon Weapon Damage reduced from +7 to +4
Grey Talon:
Grey Talon T2 Weapon Damage reduced from +7 to +5
Grey Talon: Bullet damage growth per boon increased from +1.46 to +1.8
Grey Talon:
Grey Talon cooldown increased from 110s to 120s
Haze: Fixed issues with
Haze hitting targets behind walls
Infernus: Base health reduced from 625 to 600
Infernus:
Infernus slow resistance increased from 30% to 50%
Ivy: Fixed some control issues when flying near a wall
Ivy:
Ivy silence and slow debuff duration reduced from 4.5s to 4s
Kelvin:
Kelvin fire rate slow reduced from 80% to 40%
Kelvin:
Kelvin movement slow reduced from 80% to 70%
Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Kelvin:
Kelvin and
Kelvin can now also be cancelled by hitting the ability key again
Lady Geist:
Lady Geist T3 damage increased from 22% to 26%
Lady Geist:
Lady Geist spirit scaling increased from 1.05 to 1.15
Lady Geist: Fixed a recent bug with
Lady Geist that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
Lady Geist: Self Damage no longer consumes shields (general change)
Lash:
Lash[sic] now allows you to turn during the descent
Lash: Bullet growth from 1.15 to 0.9
Lash:
Lash Damage spirit scaling increased from 0.78 to 0.85
Lash:
Lash Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis:
McGinnis[sic] radius reduced from 6m to 5m
McGinnis:
McGinnis[sic] radius now grows with Spirit Power (0.07)
McGinnis: Can no longer wall jump from
McGinnis
McGinnis:
McGinnis min range reduced from 7m to 6m
McGinnis:
McGinnis duration reduced from 6s to 5s
McGinnis:
McGinnis spirit scaling increased from 0.3 to 0.35
McGinnis:
McGinnis min range reduced from 7m to 6m
McGinnis:
McGinnis[sic] bullet travel speed increased
Mo & Krill: Camera zooms out a little bit more when un-burrowing
Mo & Krill: Can cast
Mo & Krill while using
Mo & Krill
Mo & Krill:
Mo & Krill T2 reduced from +1s to +0.75s
Paradox: Fixed issues with
Paradox hitting targets behind walls
Pocket:
Pocket amp per stack reduced from 7% to 6%
Pocket:
Pocket[sic] slow reduced from 40% to 30%
Pocket: Added a brief lockout period on
Pocket to prevent accidental double clicks
Seven: Base bullet resist reduced from 8% to 0%
Seven: Bullet resist no longer scales with Boons
Seven: Headshot reduction increased from 25% to 35%
Seven:
Seven damage reduced from 124 to 110
Seven:
Seven max radius reduced from 30m to 25m
Seven:
Seven cooldown reduced from 180s to 140s
Seven:
Seven audio is now a little clearer when it's cast
Shiv: Fixed issues with
Shiv hitting targets behind walls
Shiv:
Shiv damage reduced from 125 to 105
Shiv:
Shiv Deferred Damage Cleared reduced from 50% to 40%
Shiv:
Shiv Bonus Damage from Full Rage reduced from +25% to +20%
Shiv:
Shiv T2 now also increases Rage Amp by +5%
Vindicta: Base bullet damage reduced from 14 to 13
Vindicta:
Vindicta T1 duration reduced from +0.75s to +0.5s
Vindicta:
Vindicta bonus gold is now shared with assisters
Vindicta:
Vindicta now reduces bullet armor by 6%
Vindicta:
Vindicta impact damage reduced from 50 to 40
Vindicta:
Vindicta impact damage spirit scaling reduced from 1 to 0.8
Vindicta:
Vindicta spirit power duration scaling reduced from 0.04 to 0.03
Vindicta: You can now use stamina while flying to get an impulse in the facing direction
Vindicta: Space bar no longer exists the ability, you have to press the key again
Vindicta:
Vindicta now does 20% more damage when getting a headshot
Vindicta:
Vindicta scope ends when you are stunned
Viscous:
Viscous now correctly knocks people in The Cube up in the air
Viscous: Improved various issues with the camera
Viscous: Puddle punch now telegraphs an effect before it forms
Viscous: Base bullet damage reduced from 14 to 13
Viscous:
Viscous damage reduced from 110 to 100
Viscous:
Viscous turn rate improved a bit
Viscous:
Viscous stun frequency cooldown improved from 1.5s to 1.25s
Viscous: Fixed
Viscous piercing
Unstoppable
Warden: Bullet growth reduced from 1.31 to 1.2
Warden:
Warden debuff duration reduced from 7s to 6s
Warden:
Warden radius reduced from 7m to 6.5m
Warden: You gain 50% bullet resistance during the 2s ult channel
Wraith:
Wraith damage reduced from 100 to 80
Wraith:
Wraith spirit scaling increased from 1.2 to 1.5
Wraith:
Wraith card projectiles spawn above the reticle rather than on the left side
Yamato: Ammo now scales with Spirit Power (0.15)
Yamato:
Yamato damage reduced from 170 to 160
Yamato: Grapple post cast duration reduced from 0.5 to 0.2
Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Yamato:
Yamato bullet and spirit resistance reduced from 55% to 40%
Yamato: Can now interrupt
Yamato with parry
Map Changes
- Inner Lane Changes:
- Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
- Added veil in the opening at the front looking out toward the opposing side
- Added a cover barrier in front of the opening with the veil
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
- Base Changes:
- Angled the walkway connection from the outer lane exits to the inner lane exits
- Added an overhang below the Patron position
- Added two juke closets facing the Patron
- Rope Changes:
- Removed the exterior ropes from the Garage and Nightclub
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
- Rooftop Changes:
- Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
- Removed rooftop details from roofs that are not safe
- Added rooftop details to new valid rooftops
- Miscellaneous:
- Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
- Replaced wall landing in front of the Nursery and the Market with an electrical box
- Bug Fixes:
- Fixed breakable items outside the underground tunnel
- Removed some duplicate models, lights and geometry
- Fixed bug where the Hotel sign was replacing billboards on other rooftops
- Fixed rooftop details not aligned to the new height of the rooftops
- Fixed enemy team from being able to enter the base side passages