Update:May 10, 2024
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Source: 05-10-2024 Update
Patch notes
General Changes
- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
Pocket
Pocket visual and sound effects reworked
Pocket
Pocket visual effects updated
- Fixed a bug where
Pocket's briefcase would stop animating when the duration upgrade was taken
- Updated
Divine Barrier sound effects
- Updated
Dynamo VO for
Dynamo and a few other missing lines
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Fixed
Ice Dome[sic] effects disappearing while still active if
Kelvin dies during it
- Simplify some visuals with
Seven's
Seven radius indicator to help clarify the bounds
- Fixed Stamina not appearing to regenerate while spectating
- Improve the text display when a replay is still processing after a match
- Fixed Walker boss moving around while the game is paused
- Fixed some controller input issues
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated
Decay item sound effects
- Updated
Berserker item visuals
- Fixed visual bug on Spirit Urn when dropping on the ground
- Fixed
Restorative Locket Spirit Resist not working
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Item Gameplay Changes
Spirit Strike: Buff duration increased from 12s to 18s
Spirit Strike: Melee damage bonus increased from 15% to 20%
Hollow Point Ward: Spirit Shield increased from +70 to +80
Melee Lifesteal: Cooldown reduced from 10s to 8s
Alchemical Fire: Min/Max DPS increased from 30/60 to 40/80
Restorative Locket: Max Stacks increased from 12 to 15
Restorative Locket: Cooldown increased from 15s to 18s
Reactive Barrier: Barrier duration increased from 10s to 13s
Reactive Barrier: Cooldown reduced from 60s to 40s
Return Fire: No longer has Spirit and Fire Rate bonus during the active
Return Fire: Now passively always gives +7 Spirit and +7% Fire Rate
Slowing Hex: Cooldown reduced from 30s to 25s
Decay: Cooldown reduced from 25s to 22s
Decay: Cast range increased from 20m to 30m
Enduring Speed: Movement Speed increased from 1 to 1.25
Suppressor: Now provides +50 Health
Quicksilver[sic]: Now passively has a +10% reload time penalty
Divine Barrier: No longer restores any Stamina on the target (previously fully restored it)
Warp Stone: No longer slows your hero for 3s
Warp Stone: Bullet Resist duration increased from 3s to 5s
Withering Whip: Cast range increased from 12m to 20m
Knockdown: Cooldown reduced from 55s to 50s
Knockdown: Now provides +200 Spirit Shield
Escalating Resilience: Resist per stack increased from 1% to 2%
Superior Stamina: Spirit buff duration increased from 5s to 8s
Lifestrike: Slow duration increased from 1s to 1.5s
Lifestrike: Cooldown reduced from 10s to 8s
Heroic Aura: Active radius increased from 20m to 30m
Curse: Now provides +15% Clip
Curse: Duration increased from 3.5s to 3.75s
Shadow Weave: Now provides +15 Health Regen
Phantom Strike: No longer passively provides +500 Bullet Shield
Phantom Strike: Now provides +200 Health
Phantom Strike: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
Phantom Strike: Now deals 200 damage on impact
Vampiric Burst: Active Bullet Lifesteal increased from 40% to 60%
Unstoppable: Movement Speed increased from +1 to +1.25
Mystic Reverb: Spirit Lifesteal increased from +10% to +15%
Mystic Reverb: Spirit Resist increased from +10% to +15%
Crippling Headshot: Headshot Resistance Reduction increased from 30% to 35%
Diviner's Kevlar: Channeling Spirit bonus increased from +40 to +50
Hero Gameplay Changes
Abrams: Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop: No longer has an innate +15% Spirit Resist
Bebop: Now has innate +20% Bullet Resist
Bebop:
Bebop cooldown reduced from 27s to 22s
Bebop:
Bebop T3 reduced from -15s to -12s Cooldown
Bebop:
Bebop Speed increased from 2700 to 3000
Bebop:
Bebop Return Speed increased from 1800 to 2200
Bebop:
Bebop DPS increased from 180 to 210
Grey Talon:
Grey Talon damage increased from 105 to 115
Grey Talon:
Grey Talon Multishot increased from 3 to 5
Kelvin:
Kelvin cooldown reduced from 30s to 26s
Infernus: Fixed
Infernus refreshing from item damage
Ivy: Base stamina increased from 3 to 4
Lash:
Lash now additionally damages enemies within 2m of Lash on impact
Lash:
Lash radius reduced from 16m to 14m
Lash:
Lash's ground preview now lines up under Lash when cast on the ground
Lash:
Lash T3 reduced from +100% to +85%
Lash: Bullet Damage growth increased from 0.76 to 1.0
Lash:
Lash tether visuals now improved to communicate the different phases its in
Lady Geist:
Lady Geist now comes out quicker and no longer slows you
McGinnis:
McGinnis Spirit Resistance increased 50% to 60%
McGinnis:
McGinnis Health increased from 30% to 40%
McGinnis:
McGinnis T2 increased from +5m Range to +10m
McGinnis: Fixed issues with
McGinnis not damaging units within the target area
Mo & Krill: Base HP increased from 650 to 700
Mo & Krill:
Mo & Krill damage increased from 40 to 50
Mo & Krill:
Mo & Krill T3 debuff duration increased from 10s to 16s
Mo & Krill:
Mo & Krill duration increased from 3.5s to 4s
Mo & Krill:
Mo & Krill T3 DPS increased from +30 to +40
Paradox:
Paradox bullet freeze duration no longer increases with Spirit or
Duration Extender
Paradox:
Paradox bullet freeze base duration reduced from 1.5 to 1.25
Paradox:
Paradox no longer deals damage to Mid Boss
Paradox:
Paradox: Max Damage Amp reduced from 150% to 125%
Paradox:
Paradox T3 no longer provides +50% Min Damage Amp
Paradox:
Paradox T3 reduced from +125% Max Damage to +75%
Pocket: Gun damage per bullet reduced from 6 to 5.6
Pocket:
Pocket DPS reduced from 30 to 26
Seven:
Seven rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Warden:
Warden damage increased from 48 to 55
Yamato:
Yamato cooldown reduced from 13s to 11s
Yamato:
Yamato physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Yamato: Ability Shadow Explosion not found radius increased from 14m to 16m
Yamato: Ability Shadow Explosion not found Fire Rate and Spirit buff duration increased from 15s to 20s
Yamato: Ability Shadow Explosion not found T3 Spirit bonus increased from +10% to +15%
Yamato: Ability Shadow Explosion not found T3 Fire Rate bonus increased from +5% to +10%
Misc Gameplay Changes
- Sprint is now always considered active as long as you are out of combat (haven't taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens "backdoor damage" dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Crate Powerups: Removed Zipline buff as a potential drop
- Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
- Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area
Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.