BebopGive feedback

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Abilities
Exploding Uppercut
Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80 x0.5
Landing Radius: 14m
Sticky Bomb
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.
Radius:
12m
Range:
6m
Cooldown:
18s
Damage: 120 x0.9
Fuse Time: 3s
Hook
Launch out a hook that grabs and reels in the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.
Range:
35m
Cooldown:
22s
Damage: 40
Hyper Beam
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.
Duration:
8s x0.08
Cooldown:
110s
DPS: 220 x3
Beam Width: 2.9m
Movement Slow: 40% (on hit)
Beam Length: 70m
Background
“A FATE'S TALE:
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Update history
Trivia
- He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
Heroes




