Colossus: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Colossus| sound1 = colossus cast.mp3 | sound2 = colossus lp.mp3}}{{Quotation|[[Shopkeeper]]|Objectively speaking, turning into a giant punching machine is a thing of beauty.}}
| item_name            = Colossus
{{ItemSummary|{{#var:item_key_or_en}}}}
| has_components      = true
| component1_name      = Extra Health
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| has_active1          = true
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description  = {{#invoke:Lang|get_string|upgrade_colossus_desc|item_name={{#var:item_key_or_en}}}}
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffBulletResist}} [[Bullet Resist]] (Conditional)
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffTechResist}} [[Spirit Resist]] (Conditional)
| active1_stat3        = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}} [[Move Speed]] (Conditional)
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Radius}} Radius
| active1_stat5        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1              = colossus cast.mp3
| sound2              = colossus lp.mp3
}}


'''Colossus''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.
== Notes ==
 
* While active, a teal-colored circle appears around the hero to indicate the border of the enemy movement slowing effect.
* Colossus' bonus base [[Health]] is applied only to the player's starting base health and health gained by [[Boons]]. Health gained by abilities, items, Vitality item investments or [[Golden Statue]] buffs is not accounted for.
* Activating this item cancels the windup of your heavy melee attack.
== Affected Abilities ==


'''Colossus''' has an Active component which will grant the hero using it additional [[Bullet Resist]], [[Spirit Resist]], an aura which slows the [[Move Speed|movement speed]] and dash speed of nearby enemies, and will increase the model size of the hero by 20%. This effect lasts for 7 seconds.
Some abilities scale with melee damage and are affected by Colossus' increase to [[Melee Damage]].


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Extra Health}}, making up {{Souls|{{#invoke:ItemData|get_cost|Extra Health}}}} of the cost.
{{AbilityTable|melee}}


== Notes ==
* While active, a teal-colored circle appears around the hero to indicate the border of the enemy movement slowing effect.
== Update history ==
== Update history ==
{{Main|Colossus/Update history|l1=Update history}}
 
{{Update history}}
{{Update history}}
==Gallery==
==Gallery==
<gallery widths=500 heights=250>
<gallery widths=500 heights=250>
Line 33: Line 22:
</gallery>
</gallery>


{{Item_Navbox}}
== Navigation ==
{{Item Navbox}}
 
[[Category:Active Items]]
[[Category:Active Items]]
[[Category:Items]]

Latest revision as of 21:21, 8 July 2026

Colossus
Image for the Deadlock item Colossus
Cost Souls6,400
Tier 4
+25% Base Health
+15% Weapon Damage
Active 37s
Grow larger in size, gaining bullet resist, spirit resist, and melee damage.

Nearby enemies suffer from slow and have reduced dash speed.
35%
Bullet Resist
Conditional
35%
Spirit Resist
Conditional
-30%
Move Speed
Conditional
14m Radius
20% Model Scale
Upgrades From:
Extra Health
Internal name: upgrade_colossus
Sounds

Objectively speaking, turning into a giant punching machine is a thing of beauty.

Shopkeeper

Colossus is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400. Its component, Extra Health, makes up Souls800 of the cost.

Notes

[edit | edit source]
  • While active, a teal-colored circle appears around the hero to indicate the border of the enemy movement slowing effect.
  • Colossus' bonus base Health is applied only to the player's starting base health and health gained by Boons. Health gained by abilities, items, Vitality item investments or Golden Statue buffs is not accounted for.
  • Activating this item cancels the windup of your heavy melee attack.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by Colossus' increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling Notes
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling.
Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total 70).
Drifter Rend 0 ×1.2 on T3 becomes ×0.55 Heavy Melee scaling.
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5 on T1 gets +30 base damage (total 30).
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6 on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried.
Yamato Flying Slash 0 ×1

Update history

[edit | edit source]

View the full update history: Colossus/Update history

Update Changes

April 30, 2026

  • No longer grants +300 Bonus Health.
  • Base Health increased from +15% to +25%.

March 6, 2026

  • Active now grants you an additional +30% Melee Damage

December 16, 2025

  • Bonus Health reduced from +600 to +300.
  • Now grants +15% Base Health.
[edit | edit source]
[edit | edit source]
Weapon
Vitality
Spirit