Dashing

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Revision as of 02:00, 1 September 2026 by Cade2461 (talk | contribs) (Had dash instead of dash jump)
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Dashing
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Tech Type: Universal Tech
Difficulty: Basic Mechanics
Character Dependent: No
Inputs: Dash

Dashing is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other movement techniques.

Dashing takes one bar of stamina. You can dash both in the air and on the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality Item Stamina Mastery.

Dash Directions

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Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.

While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a Down dash. To down dash, double tap the duck key; once you press the duck key, you have a 28 ticks (0.44 second) window to press it again.[1]

Dash choices on the ground.

Dash Jump

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0.3 seconds after starting a grounded dash, a window to execute a Dash Jump will open for 0.2 seconds,[2] during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash jump. For more information, view the dedicated page on Dash Jumping.

Dash Speed Buckets

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While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three buckets[3]:

  • Bucket 1 characters have the fastest dash speed, with peak speeds of 635 u/s on the ground and a total dash time of 0.62 seconds.[4]
  • Bucket 2 characters have 9% slower dash speed, with peak speeds of 579 u/s on the ground and a total dash time of 0.68 seconds.[5]
  • Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of 562 u/s on the ground and a total dash time of 0.70 seconds.[6]

Dashing on the ground always sets your velocity to a fixed amount. Air Dashing is an impulse instead, meaning it can stack or conflict with prior momentum.

Dash choices in the air.

To dash, move and press the dash key. Your character will quickly move in that direction.

Hero Dash Buckets

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Hero Dash Buckets
Bucket 1 Bucket 2 Bucket 3
Calico Apollo Abrams
Celeste Billy Bebop
Grey Talon Drifter Dynamo
Haze Graves Kelvin
Holliday Infernus Lady Geist
Ivy Lash Mo & Krill
Mina McGinnis Paige
Paradox Mirage Rem
The Doorman Pocket Shiv
Seven Venator
Silver Victor
Silver (Transformed)
Sinclair
Vindicta
Viscous
Vyper
Warden
Wraith
Yamato

Dash Slow

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Some abilities and items reduce dash speed for the target or, rarely, for the caster. This Dash slow applies to dash speed without affecting time dashing. The end result is reduction in dash distance.

Abilities that decrease dash speed

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This is a dynamic list "dashslow". Edit contents · Edit notes.
Hero Ability Dash Slow Notes
Bebop Hyper Beam 40%
Celeste Shining Wonder 25% T1 upgrade increases dash slow by 15% (total 40%).
Haze Sleep Dagger 50% (T3)
Kelvin Arctic Beam 20%
McGinnis Heavy Barrage 18% (T1) Gives 35% dash slow for the caster.
Mo & Krill Sand Blast 30% (T2)
Rem Naptime 25%
Victor Aura of Suffering 25% (T1)
Shocking Reanimation 30%

Items that increase/decrease dash distance

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This is a dynamic list "dash distance". Edit contents.
NameSoulsCostCategoryStat change
Slowing Bullets1,600 Weapon-22% Dash distance
Weighted Shots3,200 Weapon-22% Dash distance
Haunting ShotLegendary Weapon-40% Dash distance
Metal Skin3,200 Vitality-20% Dash distance
Stamina Mastery3,200 Vitality+23% Dash distance
Colossus6,400 Vitality-25% Dash distance
Mystic Slow1,600 Spirit-12% Dash distance
Slowing Hex1,600 Spirit-30% Dash distance
Lightning Scroll6,400 Spirit-12% Dash distance
Vortex Web6,400 Spirit-40% Dash distance

References

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  1. Tested using exec_async, using the amount of space between +duck inputs.
  2. abilites.vdata, m_flDashJumpStartTime and m_flDashJumpEndTime
  3. Buckets is the official terminology used by Yoshi. Source: July 29, 2025 Update
  4. heroes.vdata, hero_tengu, EGroundDashDuration = 0.620000. This is the same for all Bucket 1 characters.
  5. heroes.vdata, hero_gigawatt, EGroundDashDuration = 0.680000. This is the same for all Bucket 2 characters.
  6. heroes.vdata, hero_shiv, EGroundDashDuration = 0.700000. This is the same for all Bucket 3 characters.