Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
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| name = Sleep Dagger | | name = Sleep Dagger | ||
| key = 1 | | key = 1 | ||
| cooldown = | | cooldown = 25s | ||
| description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | | description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | ||
| effect1 = '''Status Effect:''' Sleep | | effect1 = '''Status Effect:''' Sleep | ||
| Line 55: | Line 55: | ||
| effect1 = '''Status Effect:''' Invisible | | effect1 = '''Status Effect:''' Invisible | ||
| effect2 = '''Fade Time:''' 1.5s | | effect2 = '''Fade Time:''' 1.5s | ||
| effect3 = '''Spot Radius:''' | | effect3 = '''Spot Radius:''' 18m | ||
| effect4 = '''Invis Sprint Speed:''' +2m/s | | effect4 = '''Invis Sprint Speed:''' +2m/s | ||
| upgrade1 = '''-15s''' Cooldown | | upgrade1 = '''-15s''' Cooldown | ||
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| effect2 = '''Targets Hit Per Shot:''' 1 | | effect2 = '''Targets Hit Per Shot:''' 1 | ||
| effect3 = '''Evasion Chance:''' 50% | | effect3 = '''Evasion Chance:''' 50% | ||
| effect4 = '''Weapon Damage:''' +2 | |||
| upgrade1 = '''+7''' Weapon Damage | | upgrade1 = '''+7''' Weapon Damage | ||
| upgrade2 = '''-40s''' Cooldown | | upgrade2 = '''-40s''' Cooldown | ||

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Haze is a playable hero in Deadlock, available since the start of the Early Development Build.

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
“A FATE'S TALE:
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.
Haze's current model is temporary and is linked to when the game was still called Neon Prime.