Headhunter: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
updated cost for new patch (3,500 -> 3,200), updated cost
LVL (talk | contribs)
Updated and automated
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_imagefilepath = Headhunter
| item_name = Headhunter
| item_name = Headhunter
| item_type = Weapon
| item_tier = 3
| has_components = true
| has_components = true
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| component1_name = Headshot Booster
| component1_name = Headshot Booster
| has_passive1 = true
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +15% [[Weapon Damage]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat2 = +150 [[Bullet Shield]] Health
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat3 = +5% [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| souls = 3,200
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_cooldown = 6s
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% [[Healing|Heal]] per [[Headshot]]
| passive1_stat1 = +130 Bonus Head Shot Damage
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat2 = 7% Heal per Headshot
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration
| passive1_stat3 = +2 m/s Move Speed (Conditional)
| passive1_stat4 = 3s Move Speed Duration
}}
}}
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Weapon Damage]], [[Bullet Shield]] Health and [[Fire Rate]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.


It can be purchased from the [[Shop]] for {{Souls|3,200}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|800}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Headshot Booster}}}} of the cost).


== Update history ==
== Update history ==

Revision as of 16:15, 14 May 2025

Headhunter
Image for the Deadlock item Headhunter
Cost Souls3,200
Tier 3
+5%% Weapon Damage
+50 Bonus Health
Passive 8s
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Upgrades From:
Headshot Booster
Internal name: upgrade_headhunter

Headhunter is a Tier 3 Weapon Item that grants increased Weapon Damage and Bonus Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.

It can be purchased from the Shop for Souls3,200 (its Component, Headshot Booster, makes up Souls800 of the cost).

Update history

Main article: Update history

View the full update history: Headhunter/Update history

Update Changes

December 16, 2025

  • Move speed reduced from 2 to 1.75.

September 4, 2025

  • Bonus Damage boon scaling increased from 3 to 4.

May 27, 2025

  • Now requires the center pellet hit the head hitbox to count.
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon).
  • Bonus Headshot Damage reduced from 100 to 75.
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon).
Weapon
Vitality
Spirit