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m →Update history: Template Renaming, replaced: == Update history == {{Main|Headhunter/Update history|l1=Update history}} → == Update history == |
TheMilkMan (talk | contribs) Updated formatting and switched to using new template |
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{{Infobox item | {{Infobox item | ||
| item_name = Headhunter | | item_name = Headhunter | ||
| item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] | |||
| item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| item_stat1 = +{{ | |||
| item_stat2 = +{{ | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}} | ||
| passive1_cooldown = {{ | | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_stat1 = +{{ | | passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage | ||
| passive1_stat2 = {{ | | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]] | ||
| passive1_stat3 = +{{ | | passive1_stat3 = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] | ||
| passive1_stat4 = {{ | | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration | ||
| component1_name = Headshot Booster | |||
}} | }} | ||
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | '''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | ||
Revision as of 23:11, 7 February 2026
| Headhunter | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +5% Weapon Damage | |||
| +50 Bonus Health | |||
| Passive | |||
| Your next headshot against an enemy Hero deals | |||
| Upgrades From: Headshot Booster | |||
| Internal name: upgrade_headhunter | |||
Headhunter is a Tier 3 Weapon Item that grants increased Weapon Damage and Bonus Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
It can be purchased from the Shop for
3,200 (its Component, Headshot Booster, makes up
800 of the cost).
Update history
View the full update history: Headhunter/Update history
| Update | Changes |
|---|---|
| |
| |
|
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit