Knockdown: Difference between revisions

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updated cost for new patch (3,000 -> 3,200)
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Updated and automated. Added note about the bonus stun duration scaling with target height.
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{{Infobox item
{{Infobox item
| item_name = Knockdown
| item_name           = Knockdown
| item_type = Spirit
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_tier = 3
| has_active1          = true
| souls = 3,200
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_components = false
| active1_description  = {{#invoke:Lang|get_string|upgrade_target_stun_desc|item_name={{#var:item_key_or_en}}}}
| has_passive1 = false
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration
| has_passive2 = false
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof2 =  
| item_stat1 = +1 [[Stamina]]
| item_stat2 = +200 [[Spirit Shield|Spirit Shield Health]]
| item_stat3 = +6 [[Spirit Power]]
| active1_description = Target is '''knocked down''' and '''Stunned''' after a '''2s delay''', interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against '''airborne''' targets based on how high off the ground they are (up to 30m).
| active1_cooldown = 40s
| active1_stat1 = Stun (Status Effect)
| active1_stat2 = 0.5s Stun Duration
| active1_stat3 = 45m Cast Range
}}
}}


[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]


'''Knockdown''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Stamina]], [[Spirit Shield|Spirit Shield Health]], and [[Spirit Power]] to the purchasing hero.
'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] to the purchasing hero.


'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. It appears as a large anvil above the target player's head.
'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.


It can be purchased from the [[Shop]] for {{Souls|3,200}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==
On hit, it will deal 20 Spirit Damage, which scales with Spirit Power.
The bonus stun duration scales based on the target's height when hit, reaching its maximum +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxBonusDuration}}s duration against targets {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHeightForBonus}} or higher in the air.


== Notable Interactions ==
== Notable Interactions ==

Revision as of 15:53, 22 May 2025

Knockdown
Image for the Deadlock item Knockdown
Cost Souls3,200
Tier 3
+75 Bonus Health
Active 35s
Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.
Internal name: upgrade_target_stun
Error creating thumbnail: Unable to save thumbnail to destination
Bebop using Knockdown on Lash

Knockdown is a Tier 3 Spirit Item that provides Bonus Health to the purchasing hero.

Knockdown has an active ability that knocks down and Stuns the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.

It can be purchased from the Shop for Souls3,200.

Notes

The bonus stun duration scales based on the target's height when hit, reaching its maximum +1.5s duration against targets 30m or higher in the air.

Notable Interactions

Update history

Main article: Update history

View the full update history: Knockdown/Update history

Update Changes

March 21, 2026

  • Ability Range reduced from +6% to +5%.

March 6, 2026

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

July 4, 2025

  • Now provides +6% Ability Range.
  • Cooldown reduced from 40s to 35s.
Weapon
Vitality
Spirit