Lash: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=|upgrade3_value=+110%|upgrade2_effect=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3_effect=Damage Per Meter and improved scaling|radius=11m|ss1=0.8|ss2=0.05}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also restores '''one stamina charge''' and all '''air jumps and dashes'''.|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%|range=30m}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1=Damage|value1=65|effect2=Heal vs heroes|value2=80%
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''90''' {{ss|0.2}} Stomp Damage|effect2='''6'''  {{ss|0.05}} Damage Per Meter|radius=11m|upgrade1='''-10s''' cooldown|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also restores '''one stamina charge''' and all '''air jumps and dashes'''.|cooldown=40s|effect1='''20'''m/s Jump Velocity|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''65''' {{ss|1.2}} Damage|effect2='''80'''% Heal vs heroes|effect3='''30'''° {{ss|0.5}} Attack Angle|effect4='''30'''% Heal vs non-heroes|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
'''Heal vs non-heroes:''' 30%|effect3=Attack Angle|value3=30°|upgrade1_effect=Movement Slow for 3s|upgrade1_value=Apply 35%|upgrade2_effect=Cooldown|upgrade2_value=-15s|upgrade3_effect=Damage and applies 35% Fire Rate Slow|upgrade3_value=+105|ss1=1.2|ss3=0.5}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1='''115''' {{ss|1}} Damage|effect2='''12'''m {{ss|0.3}} Max Throw Distance|effect3='''50'''% Movement Slow|effect4='''4'''s Slow Duration|effect5='''0.3'''s Charge Time|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}}
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1=Damage|value1=115|ss1=1|effect2=Max Throw Distance|value2=12m|ss2=0.3|duration=4s|effect3=Movement Slow|value3=50%
'''Slow Duration:''' 4s
'''Charge Time:''' 0.3s|upgrade1_effect=Max Throw Distance|upgrade1_value=+8m|upgrade2_effect=Damage|upgrade2_value=+100|upgrade3_effect=Cooldown|upgrade3_value=-60s}}


== Background ==
== Background ==

Revision as of 03:11, 26 August 2024

Lash
Weapon Stats
Damage Per Second: 61
Bullet Damage: 10
Ammo: 29
Bullets per sec: 6.12
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 15%
Move Speed: 7m/s
Sprint Speed: 1m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Lash is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Radius:
11m
Cooldown:
18s
90 x0.2 Stomp Damage
6 x0.05 Damage Per Meter
Ability Point1-10s cooldown
Ability Point2 • Struck enemies are popped into the air and slowed by 50% for 3s
Ability Point5Damage Per Meter +110% and improved scaling

Grapple

Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes.

Range:
30m
Cooldown:
40s
20m/s Jump Velocity
Ability Point1-20 Cooldown
Ability Point2+20m Cast Range and gain +6 Weapon Damage for 10s
Ability Point520% Fire Rate to Weapons Bonus Buff

Flog

Strike enemies with your whip, stealing life from them.

Range:
25m
Cooldown:
25s
65 x1.2 Damage
80% Heal vs heroes
30° x0.5 Attack Angle
30% Heal vs non-heroes
Ability Point1 • Apply 35% Movement Slow for 3s
Ability Point2-15s Cooldown
Ability Point5 • +105 Damage and applies 35% Fire Rate Slow

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Radius:
18m
Cooldown:
130s
115 x1 Damage
12m x0.3 Max Throw Distance
50% Movement Slow
4s Slow Duration
0.3s Charge Time
Ability Point1+8m Max Throw Distance
Ability Point2+100 Damage
Ability Point5-60 Cooldown


Background

A FATE'S TALE:

Jacob Lash is an asshole.

Update history

Trivia

Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

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Celeste

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The Doorman

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Drifter

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Dynamo

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Graves

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Grey Talon

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Haze

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Holliday

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mina

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Mirage

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Mo & Krill

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Paige

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Paradox

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Pocket

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Rem

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Seven

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Shiv

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Silver

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Sinclair

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Venator

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Victor

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato