McGinnis/Update history: Difference between revisions

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Added information about Mini Turret hp gain per boon in the 6 December 2024 and 22 May 2025 notes.
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{{HeroTabs}}
{{HeroTabs}}
This page documents the full update history for {{HeroIcon|McGinnis}}.
{{Update history table
{{Update history table
| contents =  
| contents =
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* Bullet damage base and growth values reduced by 5%.
* Spirit Resist per boon reduced from +0.625% to +0.35%.
* {{AbilityIcon|Mini Turret}} no longer shoot heroes on ziplines.
* {{AbilityIcon|Mini Turret}} no longer have 80% decaying resist for the first 6s.
* {{AbilityIcon|Mini Turret}} health increased from 90 + 7.8/boon to 100 + 9/boon.
* {{AbilityIcon|Medicinal Specter}} T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration".
* {{AbilityIcon|Medicinal Specter}} T3 no longer increases duration by +1.5s.
* {{AbilityIcon|Medicinal Specter}} T3 now also increases spirit resistance by +40%.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Heavy Barrage}} cooldown increased from 175s to 200s. (Global ult change)
* {{AbilityIcon|Heavy Barrage}} T1 reduced from -55s Cooldown to -45s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power).
* {{AbilityIcon|Mini Turret}} T3 Fire Rate reduced from +30% to +25%.
* Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working.
* {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21.
}}
{{Update history table/row
| update = {{Update link|May|31|2026}}
| changes =
* {{AbilityIcon|Heavy Barrage}} range reduced from 50m to 36m.
* {{AbilityIcon|Heavy Barrage}} T1 Dash Slow reduced from 30% to 18% (regular slow still 30%).
* {{AbilityIcon|Heavy Barrage}} T3 Damage Per Rocket reduced from +18 to +15.
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Bullet damage per boon increased from 0.17 to 0.18.
* Fixed {{AbilityIcon|Heavy Barrage}} not triggering {{ItemIcon|Diviner's Kevlar}}.
* {{AbilityIcon|Medicinal Specter}} radius increased from 5.5m to 6m.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute.
* Fixed Mini Turrets being locked on objectives when they were invulnerable.
* {{AbilityIcon|Medicinal Specter}} duration increased from 6s to 6.5s.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon.
* {{AbilityIcon|Spectral Wall}} duration increased from 5.5s to 6s.
* {{AbilityIcon|Spectral Wall}} segment count increased from 7 to 8.
}}
{{Update history table/row
| update = {{Update link|March|25|2026}}
| changes =
* {{AbilityIcon|Medicinal Specter}} T3 duration increased from +1s to +1.5s.
* {{AbilityIcon|Spectral Wall}} duration increased from 5s to 5.5s.
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
* Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon.
* {{AbilityIcon|Mini Turret}} attack range increased from 25m to 30m.
* {{AbilityIcon|Medicinal Specter}} radius increased from 5m to 5.5m.
* {{AbilityIcon|Spectral Wall}} duration increased from 4.5s to 5s.
* {{AbilityIcon|Heavy Barrage}} cooldown increased from 165s to 175s.
* {{AbilityIcon|Heavy Barrage}} spirit scaling reduced from 0.23 to 0.2.
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from 0.2 to 0.16.
* {{AbilityIcon|Heavy Barrage}} T3 DPS reduced from 22 to 18.
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* {{AbilityIcon|Heavy Barrage}} radius reduced from 5m to 4.5m.
* {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 1.5s to 1s.
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from +0.25 to +0.2.
* {{AbilityIcon|Heavy Barrage}} T3 damage reduced from +25 to +22.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Stamina speed bucket 3 to 2.
* Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon.
* {{AbilityIcon|Mini Turret}} duration increased from 24s to 35s.
* {{AbilityIcon|Mini Turret}} base health and health growth reduced by 40%.
* {{AbilityIcon|Mini Turret|l1=Mini Turrets}} initial fading resist start value increased from 60% to 80%.
* {{AbilityIcon|Mini Turret|l1=Mini Turrets}} now have 35% melee resist.
* {{AbilityIcon|Mini Turret}} tracking, angle and projectile speeds significantly improved.
* {{AbilityIcon|Mini Turret}} on the minimap now flash/turn red when they are attacking.
* {{AbilityIcon|Mini Turret}} T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS".
* {{AbilityIcon|Mini Turret}} T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges".
* {{AbilityIcon|Mini Turret}} T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime".
* {{AbilityIcon|Medicinal Specter}} duration no longer scales with spirit power.
* {{AbilityIcon|Medicinal Specter}} radius no longer scales with spirit power.
* {{AbilityIcon|Medicinal Specter}} regen now scales with spirit power (+0.3)
* {{AbilityIcon|Medicinal Specter}} cooldown increased from 48s to 50s.
* {{AbilityIcon|Medicinal Specter}} no longer provides +15% Stamina Recovery.
* {{AbilityIcon|Medicinal Specter}} T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance".
* {{AbilityIcon|Medicinal Specter}} T2 increased from -17s Cooldown to -20s.
* {{AbilityIcon|Medicinal Specter}} T2 now also increases Stamina Recovery by +100%.
* {{AbilityIcon|Medicinal Specter}} T3 regen reduced from 2.5% Max HP to 2%.
* {{AbilityIcon|Medicinal Specter}} T3 now also increases radius by 3m.
* {{AbilityIcon|Medicinal Specter}} T3 now also increases duration by 1s.
* {{AbilityIcon|Spectral Wall}} that is midcast will now fire when you are interrupted, rather than continue to expand outward.
* {{AbilityIcon|Spectral Wall}} segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
* {{AbilityIcon|Spectral Wall}} min range reduced from 6m to 5m.
* {{AbilityIcon|Spectral Wall}} applies it's slow to enemies it passes through while being summoned.
* {{AbilityIcon|Spectral Wall}} T1 no longer drains 1 stamina.
* {{AbilityIcon|Spectral Wall}} T1 Damage Amp increased from 15% to 20%.
* {{AbilityIcon|Spectral Wall}} T2 also increases wall duration by +2s.
* {{AbilityIcon|Spectral Wall}} T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
* {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s.
* {{AbilityIcon|Heavy Barrage}} minimum range reduced from 9m to 8.5m.
* {{AbilityIcon|Heavy Barrage}} T1 tooltip updated to clarify that it also reduces dash distance.
* {{AbilityIcon|Heavy Barrage}} T1 move slow reduced from 40% to 30%.
* {{AbilityIcon|Heavy Barrage}} T1 dash slow increased from 20% to 30%.
* {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 2s to 1.5s.
* {{AbilityIcon|Heavy Barrage}} T2 cooldown reduction increased from -45s to -55s.
* {{AbilityIcon|Heavy Barrage}} T2 now also increases duration by 6s.
* {{AbilityIcon|Heavy Barrage}} T3 damage increased from +21 to +25.
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling from +0.2 to +0.25.
* {{AbilityIcon|Heavy Barrage}} T3 now also increases explosion radius by 2m.
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Mini Turret}} and {{AbilityIcon|Medicinal Specter}}.
}}
{{Update history table/row
| update = {{Update link|February|4|2026}}
| changes =
[[Street Brawl]]:
* {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
[[Street Brawl]]:
* {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s.
* {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously).
}}
{{Update history table/row
| update = {{Update link|December|30|2025}}
| changes =
* {{AbilityIcon|Medicinal Specter}} radius spirit scaling reduced from 0.0456 to 0.03
* {{AbilityIcon|Medicinal Specter}} duration spirit scaling reduced from 0.11 to 0.05
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 3% Max Health to 2.5%
* {{AbilityIcon|Heavy Barrage}} T1 slow increased from 30% to 40% (and 20% dash slow)
* {{AbilityIcon|Heavy Barrage}} T3 spirit scaling increased from +0.1 to +0.2
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Mini Turrets health per boon increased from 10 to 13.
* {{AbilityIcon|Spectral Wall}} speed increased by 10%.
}}
{{Update history table/row
| update = {{Update link|October|24|2025}}
| changes =
* {{AbilityIcon|Medicinal Specter}} now has a 1s linger time.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} base spirit resist increased from 30% to 35%.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} damage max falloff range reduced from 35m to 30m.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|29|2025}}
| update = {{Update link|July|29|2025}}
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}}
}}


[[Category:McGinnis]]
[[Category:McGinnis|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]

Latest revision as of 18:02, 25 August 2026

This page documents the full update history for McGinnis.

Update Changes

August 12, 2026

  • Bullet damage base and growth values reduced by 5%.
  • Spirit Resist per boon reduced from +0.625% to +0.35%.
  • Mini Turret no longer shoot heroes on ziplines.
  • Mini Turret no longer have 80% decaying resist for the first 6s.
  • Mini Turret health increased from 90 + 7.8/boon to 100 + 9/boon.
  • Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration".
  • Medicinal Specter T3 no longer increases duration by +1.5s.
  • Medicinal Specter T3 now also increases spirit resistance by +40%.

June 30, 2026

  • Heavy Barrage cooldown increased from 175s to 200s. (Global ult change)
  • Heavy Barrage T1 reduced from -55s Cooldown to -45s. (Global ult change)

June 11, 2026

  • Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power).
  • Mini Turret T3 Fire Rate reduced from +30% to +25%.
  • Fixed some rare cases where Heavy Barrage would stop working.
  • Heavy Barrage DPS reduced from 22.5 to 21.

May 31, 2026

May 22, 2026

April 30, 2026

  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute.
  • Fixed Mini Turrets being locked on objectives when they were invulnerable.
  • Medicinal Specter duration increased from 6s to 6.5s.

April 10, 2026

  • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon.
  • Spectral Wall duration increased from 5.5s to 6s.
  • Spectral Wall segment count increased from 7 to 8.

March 25, 2026

March 21, 2026

March 10, 2026

March 6, 2026

February 4, 2026

Street Brawl:

January 30, 2026

Street Brawl:

  • Mini Turret cooldown increased from 18s to 26s.
  • Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously).

December 30, 2025

November 21, 2025

  • Mini Turrets health per boon increased from 10 to 13.
  • Spectral Wall speed increased by 10%.

October 24, 2025

July 29, 2025

  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage.
  • Health per boon reduced from 56 to 52.
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it.
  • Spectral Wall change the preview particle.
  • Spectral Wall now supports Lag Compensation.
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption.
  • Turrets health per boon reduced from 12 to 10.

July 4, 2025

  • Medicinal Specter now comes out faster and has a better visual que[sic].
  • Heavy Barrage DPS increased by 6%.
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding.
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down.
  • Health per boon increased from 52 to 56.

May 27, 2025

  • Fixed Turret bugs when thrown at the Patron Throne.

May 22, 2025

  • (Undocumented) Mini Turret HP gain per boon reduced from 30 to 20. (Note: This was not a gameplay change but a UI change.)

May 19, 2025

May 8, 2025

  • New updated model and animations.
  • Bullet Growth reduced from 0.311 to 0.29.
  • Bullet Velocity increased from 590 to 650.
  • No longer has +15% Base Bullet Resist.
  • Now has +1% Spirit Resist per Boon.
  • Mini Turret: Updated DPS tooltip to properly reflect the correct number.
  • Mini Turret: Updated ambient, tracer, and muzzle flash effects.
  • Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
  • Mini Turrets: T3 duration reduced from +18s to +14s.
  • Medicinal Specter: Effects revisions and improvements.
  • Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
  • Medicinal Specter: Now provides +15% Stamina Regen.
  • Medicinal Specter: T3 reduced from 4% to 3.5%.
  • Spectral Wall: Fixed missing sound as it travels before deploy.
  • Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
  • Spectral Wall: Duration reduced from 5s to 4.5s.
  • Spectral Wall: Cooldown increased from 46s to 50s.
  • Spectral Wall: T2 reduced from -22s to -20s.
  • Spectral Wall: T3 reduced from 1s Stun to 0.75s.
  • Heavy Barrage: Projectile and ambient effects revisions.
  • Heavy Barrage: Now allows full movement while channeling the ability.
  • Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
  • Heavy Barrage: Now slows your dash usage by 35%.
  • Heavy Barrage: Damage per rocket reduced from 30 to 23.
  • Heavy Barrage: Minimum distance increased from 7m to 9m.
  • Heavy Barrage: Cooldown increased from 140s to 150s.
  • Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
  • Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
  • Heavy Barrage: T3 now also increases spirit scaling by 0.1.
  • (Undocumented) Mini Turret DPS reduced from 40 to 32.
  • (Undocumented) Heavy Barrage now has 13s duration.

April 17, 2025

February 25, 2025

  • Updated to use the new weapon gun audio system.
  • Updated vo - largely remastering pass, but some new content.
  • New tracer and muzzle flash effects.
  • Heavy Barrage launch effects revisions.
  • Heavy Barrage effect addition to connect projectiles in space to the hero better.

December 6, 2024

  • Mini Turrets HP gain per boon increased from 20 to 30. (Note: This change was not implemented.)
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%.

November 21, 2024

  • Medicinal Specter T3 reduced from 5% to 4.5%.
  • Bullet Velocity increased from 533 to 590.
  • Fixed Wall triggering Reactive Barrier before T3 stun.
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%.
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game).
  • Mini Turrets now gain +20 Health per Boon.
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds).
  • Fixed Mini Turrets dying causing you to lose sprint.
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged).
  • Mini Turrets bullet velocity increased from 406 to 500.

November 7, 2024

  • Updated McGinnis Barrage[sic] explosions to show the edge of the aoe better.
  • Mini Turrets DPS reduced from 60 to 40.
  • Mini Turrets health reduced from 20% max HP to 15%.

October 27, 2024

October 24, 2024

October 10, 2024

September 26, 2024

  • Fixed looking up circumventing the min range on Wall[sic] and Barrage[sic].
  • Can now cast parry to cancel your ult.
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.

September 14, 2024

September 12, 2024

  • Medicinal Spectre[sic] radius reduced from 6m to 5m.
  • Medicinal Spectre[sic] radius now grows with Spirit Power (0.07).
  • Can no longer wall jump from Spectral Wall.
  • Spectral Wall min range reduced from 7m to 6m.
  • Spectral Wall duration reduced from 6s to 5s.
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35.
  • Heavy Barrage min range reduced from 7m to 6m.
  • Mini Turrets bullet travel speed increased.

August 15, 2024

  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz.
  • Speed while shooting increased from 55% to 70%.
  • Mini Turrets now prioritize any heroes McGinnis is shooting at.
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12.
  • Heavy Barrage T1 changed to Rockets apply 35% slow.

August 1, 2024

July 18, 2024

  • Spectral Wall cooldown increased from 30s to 35s.
  • Base melee damage reduced by 20%.
  • Spectral Wall segments that are touching the Rejuv will be destroyed.

July 11, 2024

  • Turrets[sic] receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
  • Turrets[sic] outgoing damage fall off distance window (20m-35m) now scales with range upgrades.
  • Turrets[sic] duration reduced from 40s to 30s.

July 4, 2024

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%.
  • Mini Turret damage reduction against objectives increased from -50% to -60%.
  • Mini Turret falloff damage increased from -30% to -35%.
  • Mini Turret cooldown reduced from 30s to 28s.
  • Mini Turret recharge time reduced from 6s to 5s.
  • Spectral Wall T1 and T2 swapped.
  • Spectral Wall T1 stamina drain reduced from 2 to 1.

June 27, 2024

  • Updated McGinnis weapon sounds.
  • Fixed her gun having a recent regression that caused it to not have any spread.
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m).
  • Mini Turret deploy time reduced from 2s to 1s.
  • Mini Turret now shows up on the minimap.
  • Medicinal Spectre[sic] can no longer be attacked.
  • Spectral Wall height increased by 2m.
  • Spectral Wall slow duration increased from 2s to 2.5s.
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop.

June 20, 2024

  • Turret[sic] range reduced from 30m to 25m.
  • Turret[sic] HP scaling reduced from 40% to 30% (affects initial HP too).
  • Turret[sic] cooldown reduced from 35s to 30s.
  • Turret[sic] Charge Time reduced from 8s to 6s.
  • Base Spirit Resist increased from 20% to 25%.
  • Base Regen increased from 1 to 2.
  • Spectral Wall cooldown reduced from 35s to 30s.
  • Heavy Barrage cooldown reduced from 110s to 100s.

June 13, 2024

  • Mini Turret charge delay reduced from 10s to 8s.
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).
  • Can now dismiss Spectral Wall while channeling other abilities ( Heavy Barrage).

June 6, 2024

May 30, 2024

  • Fixed some bugs that could cause McGinnis gun to be stuck.
  • Rocket Barrage[sic] now does less damage to objectives similar to other ability damage.

May 23, 2024

  • Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly.
  • Fixed certain rooftops allowing turrets to be built on them.

May 16, 2024

May 10, 2024

May 3, 2024

  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed.